# `iced_winit` [![Documentation](https://docs.rs/iced_winit/badge.svg)][documentation] [![Crates.io](https://img.shields.io/crates/v/iced_winit.svg)](https://crates.io/crates/iced_winit) [![License](https://img.shields.io/crates/l/iced_winit.svg)](https://github.com/hecrj/iced/blob/master/LICENSE) [![project chat](https://img.shields.io/badge/chat-on_zulip-brightgreen.svg)](https://iced.zulipchat.com) `iced_winit` offers some convenient abstractions on top of [`iced_native`] to quickstart development when using [`winit`]. It exposes a renderer-agnostic `Application` trait that can be implemented and then run with a simple call. The use of this trait is optional. A `conversion` module is provided for users that decide to implement a custom event loop. ![iced_winit](../docs/graphs/winit.png) [documentation]: https://docs.rs/iced_winit [`iced_native`]: ../native [`winit`]: https://github.com/rust-windowing/winit ## Installation Add `iced_winit` as a dependency in your `Cargo.toml`: ```toml iced_winit = "0.1" ``` __Iced moves fast and the `master` branch can contain breaking changes!__ If you want to learn about a specific release, check out [the release list]. [the release list]: https://github.com/hecrj/iced/releases