use iced_wgpu::Renderer; use iced_winit::widget::{slider, text_input, Column, Row, Text}; use iced_winit::{Alignment, Color, Command, Element, Length, Program}; pub struct Controls { background_color: Color, text: String, } #[derive(Debug, Clone)] pub enum Message { BackgroundColorChanged(Color), TextChanged(String), } impl Controls { pub fn new() -> Controls { Controls { background_color: Color::BLACK, text: Default::default(), } } pub fn background_color(&self) -> Color { self.background_color } } impl Program for Controls { type Renderer = Renderer; type Message = Message; fn update(&mut self, message: Message) -> Command { match message { Message::BackgroundColorChanged(color) => { self.background_color = color; } Message::TextChanged(text) => { self.text = text; } } Command::none() } fn view(&self) -> Element { let background_color = self.background_color; let text = &self.text; let sliders = Row::new() .width(500) .spacing(20) .push( slider(0.0..=1.0, background_color.r, move |r| { Message::BackgroundColorChanged(Color { r, ..background_color }) }) .step(0.01), ) .push( slider(0.0..=1.0, background_color.g, move |g| { Message::BackgroundColorChanged(Color { g, ..background_color }) }) .step(0.01), ) .push( slider(0.0..=1.0, background_color.b, move |b| { Message::BackgroundColorChanged(Color { b, ..background_color }) }) .step(0.01), ); Row::new() .width(Length::Fill) .height(Length::Fill) .align_items(Alignment::End) .push( Column::new() .width(Length::Fill) .align_items(Alignment::End) .push( Column::new() .padding(10) .spacing(10) .push( Text::new("Background color") .style(Color::WHITE), ) .push(sliders) .push( Text::new(format!("{background_color:?}")) .size(14) .style(Color::WHITE), ) .push(text_input( "Placeholder", text, Message::TextChanged, )), ), ) .into() } }