use crate::layout; use crate::mouse; use crate::overlay; use crate::renderer; use crate::widget; use crate::{Clipboard, Event, Layout, Overlay, Point, Rectangle, Shell, Size}; /// An [`Overlay`] container that displays multiple overlay [`overlay::Element`] /// children. #[allow(missing_debug_implementations)] pub struct Group<'a, Message, Theme, Renderer> { children: Vec>, } impl<'a, Message, Theme, Renderer> Group<'a, Message, Theme, Renderer> where Message: 'a, Theme: 'a, Renderer: 'a + crate::Renderer, { /// Creates an empty [`Group`]. pub fn new() -> Self { Self::default() } /// Creates a [`Group`] with the given elements. pub fn with_children( children: Vec>, ) -> Self { Group { children } } /// Adds an [`overlay::Element`] to the [`Group`]. pub fn push( mut self, child: impl Into>, ) -> Self { self.children.push(child.into()); self } /// Turns the [`Group`] into an overlay [`overlay::Element`]. pub fn overlay(self) -> overlay::Element<'a, Message, Theme, Renderer> { overlay::Element::new(Box::new(self)) } } impl<'a, Message, Theme, Renderer> Default for Group<'a, Message, Theme, Renderer> where Message: 'a, Theme: 'a, Renderer: 'a + crate::Renderer, { fn default() -> Self { Self::with_children(Vec::new()) } } impl Overlay for Group<'_, Message, Theme, Renderer> where Renderer: crate::Renderer, { fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node { layout::Node::with_children( bounds, self.children .iter_mut() .map(|child| child.layout(renderer, bounds)) .collect(), ) } fn update( &mut self, event: &Event, layout: Layout<'_>, cursor: mouse::Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) { for (child, layout) in self.children.iter_mut().zip(layout.children()) { child.update(event, layout, cursor, renderer, clipboard, shell); } } fn draw( &self, renderer: &mut Renderer, theme: &Theme, style: &renderer::Style, layout: Layout<'_>, cursor: mouse::Cursor, ) { for (child, layout) in self.children.iter().zip(layout.children()) { child.draw(renderer, theme, style, layout, cursor); } } fn mouse_interaction( &self, layout: Layout<'_>, cursor: mouse::Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.children .iter() .zip(layout.children()) .map(|(child, layout)| { child.mouse_interaction(layout, cursor, viewport, renderer) }) .max() .unwrap_or_default() } fn operate( &mut self, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn widget::Operation, ) { operation.container(None, layout.bounds(), &mut |operation| { self.children.iter_mut().zip(layout.children()).for_each( |(child, layout)| { child.operate(layout, renderer, operation); }, ); }); } fn is_over( &self, layout: Layout<'_>, renderer: &Renderer, cursor_position: Point, ) -> bool { self.children .iter() .zip(layout.children()) .any(|(child, layout)| { child.is_over(layout, renderer, cursor_position) }) } fn overlay<'a>( &'a mut self, layout: Layout<'_>, renderer: &Renderer, ) -> Option> { let children = self .children .iter_mut() .zip(layout.children()) .filter_map(|(child, layout)| child.overlay(layout, renderer)) .collect::>(); (!children.is_empty()).then(|| Group::with_children(children).overlay()) } } impl<'a, Message, Theme, Renderer> From> for overlay::Element<'a, Message, Theme, Renderer> where Message: 'a, Theme: 'a, Renderer: 'a + crate::Renderer, { fn from(group: Group<'a, Message, Theme, Renderer>) -> Self { group.overlay() } }