use crate::{Alignment, Padding, Point, Rectangle, Size, Vector}; /// The bounds of an element and its children. #[derive(Debug, Clone, Default)] pub struct Node { bounds: Rectangle, children: Vec, } impl Node { /// Creates a new [`Node`] with the given [`Size`]. pub const fn new(size: Size) -> Self { Self::with_children(size, Vec::new()) } /// Creates a new [`Node`] with the given [`Size`] and children. pub const fn with_children(size: Size, children: Vec) -> Self { Node { bounds: Rectangle { x: 0.0, y: 0.0, width: size.width, height: size.height, }, children, } } /// Creates a new [`Node`] that wraps a single child with some [`Padding`]. pub fn container(child: Self, padding: Padding) -> Self { Self::with_children( child.bounds.size().expand(padding), vec![child.move_to(Point::new(padding.left, padding.top))], ) } /// Returns the [`Size`] of the [`Node`]. pub fn size(&self) -> Size { Size::new(self.bounds.width, self.bounds.height) } /// Returns the bounds of the [`Node`]. pub fn bounds(&self) -> Rectangle { self.bounds } /// Returns the children of the [`Node`]. pub fn children(&self) -> &[Node] { &self.children } /// Aligns the [`Node`] in the given space. pub fn align( mut self, horizontal_alignment: Alignment, vertical_alignment: Alignment, space: Size, ) -> Self { self.align_mut(horizontal_alignment, vertical_alignment, space); self } /// Mutable reference version of [`Self::align`]. pub fn align_mut( &mut self, horizontal_alignment: Alignment, vertical_alignment: Alignment, space: Size, ) { match horizontal_alignment { Alignment::Start => {} Alignment::Center => { self.bounds.x += (space.width - self.bounds.width) / 2.0; } Alignment::End => { self.bounds.x += space.width - self.bounds.width; } } match vertical_alignment { Alignment::Start => {} Alignment::Center => { self.bounds.y += (space.height - self.bounds.height) / 2.0; } Alignment::End => { self.bounds.y += space.height - self.bounds.height; } } } /// Moves the [`Node`] to the given position. pub fn move_to(mut self, position: impl Into) -> Self { self.move_to_mut(position); self } /// Mutable reference version of [`Self::move_to`]. pub fn move_to_mut(&mut self, position: impl Into) { let position = position.into(); self.bounds.x = position.x; self.bounds.y = position.y; } /// Translates the [`Node`] by the given translation. pub fn translate(mut self, translation: impl Into) -> Self { self.translate_mut(translation); self } /// Translates the [`Node`] by the given translation. pub fn translate_mut(&mut self, translation: impl Into) { self.bounds = self.bounds + translation.into(); } }