From c08c78ad17268ff99b3fc10efef76c6df399e547 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Fri, 26 Aug 2022 19:48:40 +0200 Subject: Fix invisible window on Windows ... by reverting the changes that were supposed to hide the window initially and only show it after rendering the first frame. --- winit/src/application.rs | 23 +++++------------------ 1 file changed, 5 insertions(+), 18 deletions(-) (limited to 'winit/src/application.rs') diff --git a/winit/src/application.rs b/winit/src/application.rs index ecec6043..a576126e 100644 --- a/winit/src/application.rs +++ b/winit/src/application.rs @@ -137,15 +137,11 @@ where runtime.enter(|| A::new(flags)) }; - let should_be_visible = settings.window.visible; - let builder = settings - .window - .into_builder( - &application.title(), - event_loop.primary_monitor(), - settings.id, - ) - .with_visible(false); + let builder = settings.window.into_builder( + &application.title(), + event_loop.primary_monitor(), + settings.id, + ); log::info!("Window builder: {:#?}", builder); @@ -182,7 +178,6 @@ where receiver, init_command, window, - should_be_visible, settings.exit_on_close_request, )); @@ -233,7 +228,6 @@ async fn run_instance( mut receiver: mpsc::UnboundedReceiver>, init_command: Command, window: winit::window::Window, - should_be_visible: bool, exit_on_close_request: bool, ) where A: Application + 'static, @@ -247,7 +241,6 @@ async fn run_instance( let mut clipboard = Clipboard::connect(&window); let mut cache = user_interface::Cache::default(); let mut surface = compositor.create_surface(&window); - let mut visible = false; let mut state = State::new(&application, &window); let mut viewport_version = state.viewport_version(); @@ -447,12 +440,6 @@ async fn run_instance( Ok(()) => { debug.render_finished(); - if !visible && should_be_visible { - window.set_visible(true); - - visible = true; - } - // TODO: Handle animations! // Maybe we can use `ControlFlow::WaitUntil` for this. } -- cgit