From 9489e29e6619b14ed9f41a8887c4b34158266f71 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 14 Nov 2023 12:49:49 +0100 Subject: Re-organize `custom` module as `pipeline` module ... and move `Shader` widget to `iced_widget` crate --- widget/src/shader.rs | 219 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 219 insertions(+) create mode 100644 widget/src/shader.rs (limited to 'widget/src/shader.rs') diff --git a/widget/src/shader.rs b/widget/src/shader.rs new file mode 100644 index 00000000..9d482537 --- /dev/null +++ b/widget/src/shader.rs @@ -0,0 +1,219 @@ +//! A custom shader widget for wgpu applications. +mod event; +mod program; + +pub use event::Event; +pub use program::Program; + +use crate::core; +use crate::core::layout::{self, Layout}; +use crate::core::mouse; +use crate::core::renderer; +use crate::core::widget::tree::{self, Tree}; +use crate::core::widget::{self, Widget}; +use crate::core::window; +use crate::core::{Clipboard, Element, Length, Rectangle, Shell, Size}; +use crate::renderer::wgpu::primitive::pipeline; + +use std::marker::PhantomData; + +pub use pipeline::{Primitive, Storage}; + +/// A widget which can render custom shaders with Iced's `wgpu` backend. +/// +/// Must be initialized with a [`Program`], which describes the internal widget state & how +/// its [`Program::Primitive`]s are drawn. +#[allow(missing_debug_implementations)] +pub struct Shader> { + width: Length, + height: Length, + program: P, + _message: PhantomData, +} + +impl> Shader { + /// Create a new custom [`Shader`]. + pub fn new(program: P) -> Self { + Self { + width: Length::Fixed(100.0), + height: Length::Fixed(100.0), + program, + _message: PhantomData, + } + } + + /// Set the `width` of the custom [`Shader`]. + pub fn width(mut self, width: impl Into) -> Self { + self.width = width.into(); + self + } + + /// Set the `height` of the custom [`Shader`]. + pub fn height(mut self, height: impl Into) -> Self { + self.height = height.into(); + self + } +} + +impl Widget for Shader +where + P: Program, + Renderer: pipeline::Renderer, +{ + fn tag(&self) -> tree::Tag { + struct Tag(T); + tree::Tag::of::>() + } + + fn state(&self) -> tree::State { + tree::State::new(P::State::default()) + } + + fn width(&self) -> Length { + self.width + } + + fn height(&self) -> Length { + self.height + } + + fn layout( + &self, + _tree: &mut Tree, + _renderer: &Renderer, + limits: &layout::Limits, + ) -> layout::Node { + let limits = limits.width(self.width).height(self.height); + let size = limits.resolve(Size::ZERO); + + layout::Node::new(size) + } + + fn on_event( + &mut self, + tree: &mut Tree, + event: crate::core::Event, + layout: Layout<'_>, + cursor: mouse::Cursor, + _renderer: &Renderer, + _clipboard: &mut dyn Clipboard, + shell: &mut Shell<'_, Message>, + _viewport: &Rectangle, + ) -> event::Status { + let bounds = layout.bounds(); + + let custom_shader_event = match event { + core::Event::Mouse(mouse_event) => Some(Event::Mouse(mouse_event)), + core::Event::Keyboard(keyboard_event) => { + Some(Event::Keyboard(keyboard_event)) + } + core::Event::Touch(touch_event) => Some(Event::Touch(touch_event)), + core::Event::Window(window::Event::RedrawRequested(instant)) => { + Some(Event::RedrawRequested(instant)) + } + _ => None, + }; + + if let Some(custom_shader_event) = custom_shader_event { + let state = tree.state.downcast_mut::(); + + let (event_status, message) = self.program.update( + state, + custom_shader_event, + bounds, + cursor, + shell, + ); + + if let Some(message) = message { + shell.publish(message); + } + + return event_status; + } + + event::Status::Ignored + } + + fn mouse_interaction( + &self, + tree: &Tree, + layout: Layout<'_>, + cursor: mouse::Cursor, + _viewport: &Rectangle, + _renderer: &Renderer, + ) -> mouse::Interaction { + let bounds = layout.bounds(); + let state = tree.state.downcast_ref::(); + + self.program.mouse_interaction(state, bounds, cursor) + } + + fn draw( + &self, + tree: &widget::Tree, + renderer: &mut Renderer, + _theme: &Renderer::Theme, + _style: &renderer::Style, + layout: Layout<'_>, + cursor_position: mouse::Cursor, + _viewport: &Rectangle, + ) { + let bounds = layout.bounds(); + let state = tree.state.downcast_ref::(); + + renderer.draw_pipeline_primitive( + bounds, + self.program.draw(state, cursor_position, bounds), + ); + } +} + +impl<'a, Message, Renderer, P> From> + for Element<'a, Message, Renderer> +where + Message: 'a, + Renderer: pipeline::Renderer, + P: Program + 'a, +{ + fn from(custom: Shader) -> Element<'a, Message, Renderer> { + Element::new(custom) + } +} + +impl Program for &T +where + T: Program, +{ + type State = T::State; + type Primitive = T::Primitive; + + fn update( + &self, + state: &mut Self::State, + event: Event, + bounds: Rectangle, + cursor: mouse::Cursor, + shell: &mut Shell<'_, Message>, + ) -> (event::Status, Option) { + T::update(self, state, event, bounds, cursor, shell) + } + + fn draw( + &self, + state: &Self::State, + cursor: mouse::Cursor, + bounds: Rectangle, + ) -> Self::Primitive { + T::draw(self, state, cursor, bounds) + } + + fn mouse_interaction( + &self, + state: &Self::State, + bounds: Rectangle, + cursor: mouse::Cursor, + ) -> mouse::Interaction { + T::mouse_interaction(self, state, bounds, cursor) + } +} -- cgit