From 4aed0fa4b6d63b739b5557ef16f6077988cd2758 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez <hector0193@gmail.com> Date: Tue, 19 May 2020 20:01:55 +0200 Subject: Rename `window::Backend` to `Compositor` --- wgpu/src/window/backend.rs | 119 ------------------------------------------ wgpu/src/window/compositor.rs | 119 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 119 insertions(+), 119 deletions(-) delete mode 100644 wgpu/src/window/backend.rs create mode 100644 wgpu/src/window/compositor.rs (limited to 'wgpu/src/window') diff --git a/wgpu/src/window/backend.rs b/wgpu/src/window/backend.rs deleted file mode 100644 index 92e81cd9..00000000 --- a/wgpu/src/window/backend.rs +++ /dev/null @@ -1,119 +0,0 @@ -use crate::{window::SwapChain, Renderer, Settings, Target}; - -use iced_native::{futures, mouse}; -use raw_window_handle::HasRawWindowHandle; - -/// A window graphics backend for iced powered by `wgpu`. -#[derive(Debug)] -pub struct Backend { - device: wgpu::Device, - queue: wgpu::Queue, - format: wgpu::TextureFormat, -} - -impl iced_native::window::Backend for Backend { - type Settings = Settings; - type Renderer = Renderer; - type Surface = wgpu::Surface; - type SwapChain = SwapChain; - - fn new(settings: Self::Settings) -> Backend { - let (device, queue) = futures::executor::block_on(async { - let adapter = wgpu::Adapter::request( - &wgpu::RequestAdapterOptions { - power_preference: if settings.antialiasing.is_none() { - wgpu::PowerPreference::Default - } else { - wgpu::PowerPreference::HighPerformance - }, - compatible_surface: None, - }, - wgpu::BackendBit::PRIMARY, - ) - .await - .expect("Request adapter"); - - adapter - .request_device(&wgpu::DeviceDescriptor { - extensions: wgpu::Extensions { - anisotropic_filtering: false, - }, - limits: wgpu::Limits { max_bind_groups: 2 }, - }) - .await - }); - - Backend { - device, - queue, - format: settings.format, - } - } - - fn create_renderer(&mut self, settings: Settings) -> Renderer { - Renderer::new(crate::Backend::new(&mut self.device, settings)) - } - - fn create_surface<W: HasRawWindowHandle>( - &mut self, - window: &W, - ) -> wgpu::Surface { - wgpu::Surface::create(window) - } - - fn create_swap_chain( - &mut self, - surface: &Self::Surface, - width: u32, - height: u32, - ) -> SwapChain { - SwapChain::new(&self.device, surface, self.format, width, height) - } - - fn draw<T: AsRef<str>>( - &mut self, - renderer: &mut Self::Renderer, - swap_chain: &mut SwapChain, - output: &<Self::Renderer as iced_native::Renderer>::Output, - scale_factor: f64, - overlay: &[T], - ) -> mouse::Interaction { - let (frame, viewport) = swap_chain.next_frame().expect("Next frame"); - - let mut encoder = self.device.create_command_encoder( - &wgpu::CommandEncoderDescriptor { label: None }, - ); - - let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor { - attachment: &frame.view, - resolve_target: None, - load_op: wgpu::LoadOp::Clear, - store_op: wgpu::StoreOp::Store, - clear_color: wgpu::Color { - r: 1.0, - g: 1.0, - b: 1.0, - a: 1.0, - }, - }], - depth_stencil_attachment: None, - }); - - let mouse_interaction = renderer.backend_mut().draw( - &mut self.device, - &mut encoder, - Target { - texture: &frame.view, - viewport, - }, - output, - scale_factor, - overlay, - ); - - self.queue.submit(&[encoder.finish()]); - - mouse_interaction - } -} diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs new file mode 100644 index 00000000..8950ffd4 --- /dev/null +++ b/wgpu/src/window/compositor.rs @@ -0,0 +1,119 @@ +use crate::{window::SwapChain, Renderer, Settings, Target}; + +use iced_native::{futures, mouse}; +use raw_window_handle::HasRawWindowHandle; + +/// A window graphics backend for iced powered by `wgpu`. +#[derive(Debug)] +pub struct Compositor { + device: wgpu::Device, + queue: wgpu::Queue, + format: wgpu::TextureFormat, +} + +impl iced_native::window::Compositor for Compositor { + type Settings = Settings; + type Renderer = Renderer; + type Surface = wgpu::Surface; + type SwapChain = SwapChain; + + fn new(settings: Self::Settings) -> Self { + let (device, queue) = futures::executor::block_on(async { + let adapter = wgpu::Adapter::request( + &wgpu::RequestAdapterOptions { + power_preference: if settings.antialiasing.is_none() { + wgpu::PowerPreference::Default + } else { + wgpu::PowerPreference::HighPerformance + }, + compatible_surface: None, + }, + wgpu::BackendBit::PRIMARY, + ) + .await + .expect("Request adapter"); + + adapter + .request_device(&wgpu::DeviceDescriptor { + extensions: wgpu::Extensions { + anisotropic_filtering: false, + }, + limits: wgpu::Limits { max_bind_groups: 2 }, + }) + .await + }); + + Self { + device, + queue, + format: settings.format, + } + } + + fn create_renderer(&mut self, settings: Settings) -> Renderer { + Renderer::new(crate::Backend::new(&mut self.device, settings)) + } + + fn create_surface<W: HasRawWindowHandle>( + &mut self, + window: &W, + ) -> wgpu::Surface { + wgpu::Surface::create(window) + } + + fn create_swap_chain( + &mut self, + surface: &Self::Surface, + width: u32, + height: u32, + ) -> SwapChain { + SwapChain::new(&self.device, surface, self.format, width, height) + } + + fn draw<T: AsRef<str>>( + &mut self, + renderer: &mut Self::Renderer, + swap_chain: &mut SwapChain, + output: &<Self::Renderer as iced_native::Renderer>::Output, + scale_factor: f64, + overlay: &[T], + ) -> mouse::Interaction { + let (frame, viewport) = swap_chain.next_frame().expect("Next frame"); + + let mut encoder = self.device.create_command_encoder( + &wgpu::CommandEncoderDescriptor { label: None }, + ); + + let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor { + attachment: &frame.view, + resolve_target: None, + load_op: wgpu::LoadOp::Clear, + store_op: wgpu::StoreOp::Store, + clear_color: wgpu::Color { + r: 1.0, + g: 1.0, + b: 1.0, + a: 1.0, + }, + }], + depth_stencil_attachment: None, + }); + + let mouse_interaction = renderer.backend_mut().draw( + &mut self.device, + &mut encoder, + Target { + texture: &frame.view, + viewport, + }, + output, + scale_factor, + overlay, + ); + + self.queue.submit(&[encoder.finish()]); + + mouse_interaction + } +} -- cgit