From f9a6efcaa03728f43aaa105af8936c1ed4778388 Mon Sep 17 00:00:00 2001 From: shan Date: Thu, 6 Oct 2022 19:41:00 -0700 Subject: Fixed some more imports/documentation. --- wgpu/src/shader/triangle_gradient.wgsl | 4 ++-- wgpu/src/shader/triangle_solid.wgsl | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) (limited to 'wgpu/src/shader') diff --git a/wgpu/src/shader/triangle_gradient.wgsl b/wgpu/src/shader/triangle_gradient.wgsl index 4efda260..03ba9d88 100644 --- a/wgpu/src/shader/triangle_gradient.wgsl +++ b/wgpu/src/shader/triangle_gradient.wgsl @@ -1,9 +1,8 @@ -// uniforms struct GradientUniforms { transform: mat4x4, //xy = start, wz = end position: vec4, - //x = start, y = end, zw = padding + //x = start stop, y = end stop, zw = padding stop_range: vec4, } @@ -32,6 +31,7 @@ fn vs_main(@location(0) input: vec2) -> VertexOutput { return output; } +//TODO: rewrite without branching @fragment fn fs_gradient(input: VertexOutput) -> @location(0) vec4 { let start = uniforms.position.xy; diff --git a/wgpu/src/shader/triangle_solid.wgsl b/wgpu/src/shader/triangle_solid.wgsl index be51ebb0..9eb2df24 100644 --- a/wgpu/src/shader/triangle_solid.wgsl +++ b/wgpu/src/shader/triangle_solid.wgsl @@ -1,4 +1,3 @@ -// uniforms struct SolidUniforms { transform: mat4x4, color: vec4 -- cgit