From c58d94f3fda40f215254008ec105aeab56085b0e Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Wed, 26 Feb 2020 12:52:30 +0100 Subject: Avoid creating a vertex buffer every frame --- wgpu/src/shader/image.vert | 2 +- wgpu/src/shader/image.vert.spv | Bin 2472 -> 2504 bytes 2 files changed, 1 insertion(+), 1 deletion(-) (limited to 'wgpu/src/shader') diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert index 0ce7dd6b..dab53cfe 100644 --- a/wgpu/src/shader/image.vert +++ b/wgpu/src/shader/image.vert @@ -5,7 +5,7 @@ layout(location = 1) in vec2 i_Pos; layout(location = 2) in vec2 i_Scale; layout(location = 3) in vec2 i_Atlas_Pos; layout(location = 4) in vec2 i_Atlas_Scale; -layout(location = 5) in float i_Layer; +layout(location = 5) in uint i_Layer; layout (set = 0, binding = 0) uniform Globals { mat4 u_Transform; diff --git a/wgpu/src/shader/image.vert.spv b/wgpu/src/shader/image.vert.spv index 192bf6c3..21f5db2d 100644 Binary files a/wgpu/src/shader/image.vert.spv and b/wgpu/src/shader/image.vert.spv differ -- cgit