From b44f14e1863d251cc960a6252c8d0110f3062215 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Thu, 16 Apr 2020 14:54:29 +0200 Subject: Fix MSAA blit vertex shader to match `wgpu` NDC --- wgpu/src/shader/blit.vert | 6 +++--- wgpu/src/shader/blit.vert.spv | Bin 1384 -> 1384 bytes 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'wgpu/src/shader') diff --git a/wgpu/src/shader/blit.vert b/wgpu/src/shader/blit.vert index 1c081b9e..899cd39d 100644 --- a/wgpu/src/shader/blit.vert +++ b/wgpu/src/shader/blit.vert @@ -3,12 +3,12 @@ layout(location = 0) out vec2 o_Uv; const vec2 positions[6] = vec2[6]( - vec2(-1.0, -1.0), vec2(-1.0, 1.0), - vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0), - vec2(1.0, 1.0) + vec2(-1.0, 1.0), + vec2(1.0, 1.0), + vec2(1.0, -1.0) ); const vec2 uvs[6] = vec2[6]( diff --git a/wgpu/src/shader/blit.vert.spv b/wgpu/src/shader/blit.vert.spv index ad697d48..e0b436ce 100644 Binary files a/wgpu/src/shader/blit.vert.spv and b/wgpu/src/shader/blit.vert.spv differ -- cgit