From 578ea4abb8a2dd0d53d7087322796bf9ad541b56 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Wed, 12 Feb 2020 08:49:42 +0100 Subject: Finish `clock` example --- wgpu/src/shader/triangle.vert | 4 +--- wgpu/src/shader/triangle.vert.spv | Bin 1468 -> 1256 bytes 2 files changed, 1 insertion(+), 3 deletions(-) (limited to 'wgpu/src/shader') diff --git a/wgpu/src/shader/triangle.vert b/wgpu/src/shader/triangle.vert index fd86ecd6..1f2c009b 100644 --- a/wgpu/src/shader/triangle.vert +++ b/wgpu/src/shader/triangle.vert @@ -7,11 +7,9 @@ layout(location = 0) out vec4 o_Color; layout (set = 0, binding = 0) uniform Globals { mat4 u_Transform; - float u_Scale; }; void main() { - vec2 p_Position = i_Position * u_Scale; - gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0); + gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); o_Color = i_Color; } diff --git a/wgpu/src/shader/triangle.vert.spv b/wgpu/src/shader/triangle.vert.spv index bc39c451..871f4f55 100644 Binary files a/wgpu/src/shader/triangle.vert.spv and b/wgpu/src/shader/triangle.vert.spv differ -- cgit From dadae122533ae0916bebd04d6efab3de145263d4 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sat, 15 Feb 2020 10:08:27 +0100 Subject: Implement MSAA for `triangle` pipeline in `iced_wgpu` --- wgpu/src/shader/blit.frag | 12 ++++++++++++ wgpu/src/shader/blit.frag.spv | Bin 0 -> 684 bytes wgpu/src/shader/blit.vert | 26 ++++++++++++++++++++++++++ wgpu/src/shader/blit.vert.spv | Bin 0 -> 1384 bytes wgpu/src/shader/image.vert | 24 ------------------------ 5 files changed, 38 insertions(+), 24 deletions(-) create mode 100644 wgpu/src/shader/blit.frag create mode 100644 wgpu/src/shader/blit.frag.spv create mode 100644 wgpu/src/shader/blit.vert create mode 100644 wgpu/src/shader/blit.vert.spv delete mode 100644 wgpu/src/shader/image.vert (limited to 'wgpu/src/shader') diff --git a/wgpu/src/shader/blit.frag b/wgpu/src/shader/blit.frag new file mode 100644 index 00000000..dfed960f --- /dev/null +++ b/wgpu/src/shader/blit.frag @@ -0,0 +1,12 @@ +#version 450 + +layout(location = 0) in vec2 v_Uv; + +layout(set = 0, binding = 0) uniform sampler u_Sampler; +layout(set = 1, binding = 0) uniform texture2D u_Texture; + +layout(location = 0) out vec4 o_Color; + +void main() { + o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv); +} diff --git a/wgpu/src/shader/blit.frag.spv b/wgpu/src/shader/blit.frag.spv new file mode 100644 index 00000000..2c5638b5 Binary files /dev/null and b/wgpu/src/shader/blit.frag.spv differ diff --git a/wgpu/src/shader/blit.vert b/wgpu/src/shader/blit.vert new file mode 100644 index 00000000..1c081b9e --- /dev/null +++ b/wgpu/src/shader/blit.vert @@ -0,0 +1,26 @@ +#version 450 + +layout(location = 0) out vec2 o_Uv; + +const vec2 positions[6] = vec2[6]( + vec2(-1.0, -1.0), + vec2(-1.0, 1.0), + vec2(1.0, 1.0), + vec2(-1.0, -1.0), + vec2(1.0, -1.0), + vec2(1.0, 1.0) +); + +const vec2 uvs[6] = vec2[6]( + vec2(0.0, 0.0), + vec2(0.0, 1.0), + vec2(1.0, 1.0), + vec2(0.0, 0.0), + vec2(1.0, 0.0), + vec2(1.0, 1.0) +); + +void main() { + o_Uv = uvs[gl_VertexIndex]; + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); +} diff --git a/wgpu/src/shader/blit.vert.spv b/wgpu/src/shader/blit.vert.spv new file mode 100644 index 00000000..ad697d48 Binary files /dev/null and b/wgpu/src/shader/blit.vert.spv differ diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert deleted file mode 100644 index 688c2311..00000000 --- a/wgpu/src/shader/image.vert +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 v_Pos; -layout(location = 1) in vec2 i_Pos; -layout(location = 2) in vec2 i_Scale; - -layout (set = 0, binding = 0) uniform Globals { - mat4 u_Transform; -}; - -layout(location = 0) out vec2 o_Uv; - -void main() { - o_Uv = v_Pos; - - mat4 i_Transform = mat4( - vec4(i_Scale.x, 0.0, 0.0, 0.0), - vec4(0.0, i_Scale.y, 0.0, 0.0), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(i_Pos, 0.0, 1.0) - ); - - gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); -} -- cgit