From 1c1667c3c99fa9b1009ef416b9b3c7e5a1d53a97 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sat, 20 Jan 2024 13:41:51 +0100 Subject: Inline `quad_pos` and `quad_scale` definitions --- wgpu/src/shader/quad/solid.wgsl | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'wgpu/src/shader/quad') diff --git a/wgpu/src/shader/quad/solid.wgsl b/wgpu/src/shader/quad/solid.wgsl index cb4a3816..1274f814 100644 --- a/wgpu/src/shader/quad/solid.wgsl +++ b/wgpu/src/shader/quad/solid.wgsl @@ -29,9 +29,7 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput { var out: SolidVertexOutput; var pos: vec2 = (input.pos + min(input.shadow_offset, vec2(0.0, 0.0)) - input.shadow_blur_radius) * globals.scale; - var quad_pos: vec2 = input.pos * globals.scale; var scale: vec2 = (input.scale + vec2(abs(input.shadow_offset.x), abs(input.shadow_offset.y)) + input.shadow_blur_radius * 2.0) * globals.scale; - var quad_scale: vec2 = input.scale * globals.scale; var min_border_radius = min(input.scale.x, input.scale.y) * 0.5; var border_radius: vec4 = vec4( @@ -51,8 +49,8 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput { out.position = globals.transform * transform * vec4(vertex_position(input.vertex_index), 0.0, 1.0); out.color = input.color; out.border_color = input.border_color; - out.pos = quad_pos; - out.scale = quad_scale; + out.pos = input.pos * globals.scale; + out.scale = input.scale * globals.scale; out.border_radius = border_radius * globals.scale; out.border_width = input.border_width * globals.scale; out.shadow_color = input.shadow_color; -- cgit