From e197abe0aae659742532ff2e2985afc97f041d2a Mon Sep 17 00:00:00 2001 From: Jim Eckerlein Date: Sun, 24 Sep 2023 15:19:07 +0200 Subject: Move vertex position function into own file --- wgpu/src/shader/quad.wgsl | 8 -------- 1 file changed, 8 deletions(-) (limited to 'wgpu/src/shader/quad.wgsl') diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl index 555e81bb..f919cfe2 100644 --- a/wgpu/src/shader/quad.wgsl +++ b/wgpu/src/shader/quad.wgsl @@ -37,11 +37,3 @@ fn select_border_radius(radi: vec4, position: vec2, center: vec2) rx = select(rx, ry, position.y > center.y); return rx; } - -// Compute the normalized quad coordinates based on the vertex index. -fn vertex_position(vertex_index: u32) -> vec2 { - // #: 0 1 2 3 4 5 - // x: 1 1 0 0 0 1 - // y: 1 0 0 0 1 1 - return vec2((vec2(1u, 2u) + vertex_index) % 6u < 3u); -} -- cgit