From 3f467d121229142177ef1b2f417fe87c7bf7fdf2 Mon Sep 17 00:00:00 2001 From: Jim Eckerlein Date: Sun, 24 Sep 2023 15:10:19 +0200 Subject: Compute vertex position in shader --- wgpu/src/shader/quad.wgsl | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'wgpu/src/shader/quad.wgsl') diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl index f919cfe2..555e81bb 100644 --- a/wgpu/src/shader/quad.wgsl +++ b/wgpu/src/shader/quad.wgsl @@ -37,3 +37,11 @@ fn select_border_radius(radi: vec4, position: vec2, center: vec2) rx = select(rx, ry, position.y > center.y); return rx; } + +// Compute the normalized quad coordinates based on the vertex index. +fn vertex_position(vertex_index: u32) -> vec2 { + // #: 0 1 2 3 4 5 + // x: 1 1 0 0 0 1 + // y: 1 0 0 0 1 1 + return vec2((vec2(1u, 2u) + vertex_index) % 6u < 3u); +} -- cgit