From c9510db551893775d3233340dd114d971e24323a Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Mon, 7 Oct 2019 03:56:16 +0200 Subject: Render colored quads --- wgpu/src/shader/quad.vert | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 wgpu/src/shader/quad.vert (limited to 'wgpu/src/shader/quad.vert') diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert new file mode 100644 index 00000000..3392d43d --- /dev/null +++ b/wgpu/src/shader/quad.vert @@ -0,0 +1,24 @@ +#version 450 + +layout(location = 0) in vec2 v_Pos; +layout(location = 1) in vec2 i_Pos; +layout(location = 2) in vec2 i_Scale; +layout(location = 3) in vec4 i_Color; + +layout (set = 0, binding = 0) uniform Globals { + mat4 u_Transform; +}; + +layout(location = 0) out vec4 o_Color; + +void main() { + mat4 i_Transform = mat4( + vec4(i_Scale.x, 0.0, 0.0, 0.0), + vec4(0.0, i_Scale.y, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(i_Pos, 0.0, 1.0) + ); + + o_Color = i_Color; + gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); +} -- cgit From a0234d5bcea5b25f575af01d3a8e0296b2d0395c Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 8 Oct 2019 00:14:11 +0200 Subject: Draft fragment shader for rounded rectangles --- wgpu/src/shader/quad.vert | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'wgpu/src/shader/quad.vert') diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert index 3392d43d..87f6cc53 100644 --- a/wgpu/src/shader/quad.vert +++ b/wgpu/src/shader/quad.vert @@ -10,6 +10,8 @@ layout (set = 0, binding = 0) uniform Globals { }; layout(location = 0) out vec4 o_Color; +layout(location = 1) out vec2 o_Pos; +layout(location = 2) out vec2 o_Scale; void main() { mat4 i_Transform = mat4( @@ -20,5 +22,8 @@ void main() { ); o_Color = i_Color; + o_Pos = i_Pos; + o_Scale = i_Scale; + gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); } -- cgit From 10e10e5e06841574425d2633f1c2916733f7b4ff Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 8 Oct 2019 03:13:41 +0200 Subject: Make `iced_core::Button` customizable Now it supports: - Any kind of content - Custom border radius - Custom background --- wgpu/src/shader/quad.vert | 3 +++ 1 file changed, 3 insertions(+) (limited to 'wgpu/src/shader/quad.vert') diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert index 87f6cc53..b7c5cf3e 100644 --- a/wgpu/src/shader/quad.vert +++ b/wgpu/src/shader/quad.vert @@ -4,6 +4,7 @@ layout(location = 0) in vec2 v_Pos; layout(location = 1) in vec2 i_Pos; layout(location = 2) in vec2 i_Scale; layout(location = 3) in vec4 i_Color; +layout(location = 4) in uint i_BorderRadius; layout (set = 0, binding = 0) uniform Globals { mat4 u_Transform; @@ -12,6 +13,7 @@ layout (set = 0, binding = 0) uniform Globals { layout(location = 0) out vec4 o_Color; layout(location = 1) out vec2 o_Pos; layout(location = 2) out vec2 o_Scale; +layout(location = 3) out uint o_BorderRadius; void main() { mat4 i_Transform = mat4( @@ -24,6 +26,7 @@ void main() { o_Color = i_Color; o_Pos = i_Pos; o_Scale = i_Scale; + o_BorderRadius = i_BorderRadius; gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); } -- cgit