From 10e10e5e06841574425d2633f1c2916733f7b4ff Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 8 Oct 2019 03:13:41 +0200 Subject: Make `iced_core::Button` customizable Now it supports: - Any kind of content - Custom border radius - Custom background --- wgpu/src/shader/quad.vert | 3 +++ 1 file changed, 3 insertions(+) (limited to 'wgpu/src/shader/quad.vert') diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert index 87f6cc53..b7c5cf3e 100644 --- a/wgpu/src/shader/quad.vert +++ b/wgpu/src/shader/quad.vert @@ -4,6 +4,7 @@ layout(location = 0) in vec2 v_Pos; layout(location = 1) in vec2 i_Pos; layout(location = 2) in vec2 i_Scale; layout(location = 3) in vec4 i_Color; +layout(location = 4) in uint i_BorderRadius; layout (set = 0, binding = 0) uniform Globals { mat4 u_Transform; @@ -12,6 +13,7 @@ layout (set = 0, binding = 0) uniform Globals { layout(location = 0) out vec4 o_Color; layout(location = 1) out vec2 o_Pos; layout(location = 2) out vec2 o_Scale; +layout(location = 3) out uint o_BorderRadius; void main() { mat4 i_Transform = mat4( @@ -24,6 +26,7 @@ void main() { o_Color = i_Color; o_Pos = i_Pos; o_Scale = i_Scale; + o_BorderRadius = i_BorderRadius; gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); } -- cgit