From 5ff05b7f02b2ff1b0859a9a61ca7e1af6476424f Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 5 Nov 2019 20:40:17 +0100 Subject: Apply HiDPI scaling to quads The anti-aliasing strategy is pretty naive, but we will manage for now. --- wgpu/src/shader/quad.vert.spv | Bin 2544 -> 3020 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'wgpu/src/shader/quad.vert.spv') diff --git a/wgpu/src/shader/quad.vert.spv b/wgpu/src/shader/quad.vert.spv index f62a160c..9050adfb 100644 Binary files a/wgpu/src/shader/quad.vert.spv and b/wgpu/src/shader/quad.vert.spv differ -- cgit