From 5ff05b7f02b2ff1b0859a9a61ca7e1af6476424f Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 5 Nov 2019 20:40:17 +0100 Subject: Apply HiDPI scaling to quads The anti-aliasing strategy is pretty naive, but we will manage for now. --- wgpu/src/shader/quad.frag.spv | Bin 3212 -> 3044 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'wgpu/src/shader/quad.frag.spv') diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv index 71b91b44..17bd8f46 100644 Binary files a/wgpu/src/shader/quad.frag.spv and b/wgpu/src/shader/quad.frag.spv differ -- cgit