From 233196eb14b40f8bd5201ea0262571f82136ad53 Mon Sep 17 00:00:00 2001 From: Bingus Date: Sat, 25 Mar 2023 10:45:39 -0700 Subject: Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. --- wgpu/src/shader/offscreen_blit.wgsl | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 wgpu/src/shader/offscreen_blit.wgsl (limited to 'wgpu/src/shader/offscreen_blit.wgsl') diff --git a/wgpu/src/shader/offscreen_blit.wgsl b/wgpu/src/shader/offscreen_blit.wgsl new file mode 100644 index 00000000..9c764c36 --- /dev/null +++ b/wgpu/src/shader/offscreen_blit.wgsl @@ -0,0 +1,22 @@ +@group(0) @binding(0) var u_texture: texture_2d; +@group(0) @binding(1) var out_texture: texture_storage_2d; + +fn srgb(color: f32) -> f32 { + if (color <= 0.0031308) { + return 12.92 * color; + } else { + return (1.055 * (pow(color, (1.0/2.4)))) - 0.055; + } +} + +@compute @workgroup_size(1) +fn main(@builtin(global_invocation_id) id: vec3) { + // texture coord must be i32 due to a naga bug: + // https://github.com/gfx-rs/naga/issues/1997 + let coords = vec2(i32(id.x), i32(id.y)); + + let src: vec4 = textureLoad(u_texture, coords, 0); + let srgb_color: vec4 = vec4(srgb(src.x), srgb(src.y), srgb(src.z), src.w); + + textureStore(out_texture, coords, srgb_color); +} -- cgit