From 2f77a6bf5ac1b657c1f54ea0b589b1e115b95e6b Mon Sep 17 00:00:00 2001 From: Malte Veerman Date: Mon, 13 Jan 2020 15:33:12 +0100 Subject: Use array of atlases instead of one growing indefinitely. --- wgpu/src/shader/image.frag | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'wgpu/src/shader/image.frag') diff --git a/wgpu/src/shader/image.frag b/wgpu/src/shader/image.frag index e35e455a..2809e9e6 100644 --- a/wgpu/src/shader/image.frag +++ b/wgpu/src/shader/image.frag @@ -1,12 +1,12 @@ #version 450 -layout(location = 0) in vec2 v_Uv; +layout(location = 0) in vec3 v_Uv; layout(set = 0, binding = 1) uniform sampler u_Sampler; -layout(set = 1, binding = 0) uniform texture2D u_Texture; +layout(set = 1, binding = 0) uniform texture2DArray u_Texture; layout(location = 0) out vec4 o_Color; void main() { - o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv); + o_Color = texture(sampler2DArray(u_Texture, u_Sampler), v_Uv); } -- cgit