From 9a2c78c4059d2be37d10adda397fb6e64f38ac02 Mon Sep 17 00:00:00 2001 From: Dispersia Date: Sun, 11 Apr 2021 18:55:57 -0700 Subject: Upgrade wgpu --- wgpu/src/shader/blit.wgsl | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 wgpu/src/shader/blit.wgsl (limited to 'wgpu/src/shader/blit.wgsl') diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl new file mode 100644 index 00000000..7a987c2c --- /dev/null +++ b/wgpu/src/shader/blit.wgsl @@ -0,0 +1,43 @@ +var positions: array, 6> = array, 6>( + vec2(-1.0, 1.0), + vec2(-1.0, -1.0), + vec2(1.0, -1.0), + vec2(-1.0, 1.0), + vec2(1.0, 1.0), + vec2(1.0, -1.0) +); + +var uvs: array, 6> = array, 6>( + vec2(0.0, 0.0), + vec2(0.0, 1.0), + vec2(1.0, 1.0), + vec2(0.0, 0.0), + vec2(1.0, 0.0), + vec2(1.0, 1.0) +); + +[[group(0), binding(0)]] var u_sampler: sampler; +[[group(1), binding(0)]] var u_texture: texture_2d; + +struct VertexInput { + [[builtin(vertex_index)]] vertex_index: u32; +}; + +struct VertexOutput { + [[builtin(position)]] position: vec4; + [[location(0)]] uv: vec2; +}; + +[[stage(vertex)]] +fn vs_main(input: VertexInput) -> VertexOutput { + var out: VertexOutput; + out.uv = uvs[input.vertex_index]; + out.position = vec4(positions[input.vertex_index], 0.0, 1.0); + + return out; +} + +[[stage(fragment)]] +fn fs_main(input: VertexOutput) -> [[location(0)]] vec4 { + return textureSample(u_texture, u_sampler, input.uv); +} \ No newline at end of file -- cgit