From e65585ae17bf2fae1bbad1cde839d6f767a29b82 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 28 Apr 2020 04:41:09 +0200 Subject: Clip and cull `Mesh2D` primitives in `iced_wgpu` --- wgpu/src/renderer.rs | 36 +++++++++++++++++++++++------------- 1 file changed, 23 insertions(+), 13 deletions(-) (limited to 'wgpu/src/renderer.rs') diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index e93532bc..5c38ce61 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -29,7 +29,7 @@ pub struct Renderer { struct Layer<'a> { bounds: Rectangle, quads: Vec, - meshes: Vec<(Vector, &'a triangle::Mesh2D)>, + meshes: Vec<(Vector, Rectangle, &'a triangle::Mesh2D)>, text: Vec>, #[cfg(any(feature = "image", feature = "svg"))] @@ -48,6 +48,12 @@ impl<'a> Layer<'a> { images: Vec::new(), } } + + pub fn intersection(&self, rectangle: Rectangle) -> Option> { + let layer_bounds: Rectangle = self.bounds.into(); + + layer_bounds.intersection(&rectangle).map(Into::into) + } } impl Renderer { @@ -214,10 +220,20 @@ impl Renderer { border_color: border_color.into_linear(), }); } - Primitive::Mesh2D { buffers } => { + Primitive::Mesh2D { size, buffers } => { let layer = layers.last_mut().unwrap(); - layer.meshes.push((translation, buffers)); + // Only draw visible content + if let Some(clip_bounds) = layer.intersection(Rectangle::new( + Point::new(translation.x, translation.y), + *size, + )) { + layer.meshes.push(( + translation, + clip_bounds.into(), + buffers, + )); + } } Primitive::Clip { bounds, @@ -226,16 +242,10 @@ impl Renderer { } => { let layer = layers.last_mut().unwrap(); - let layer_bounds: Rectangle = layer.bounds.into(); - - let clip = Rectangle { - x: bounds.x + translation.x, - y: bounds.y + translation.y, - ..*bounds - }; - // Only draw visible content - if let Some(clip_bounds) = layer_bounds.intersection(&clip) { + if let Some(clip_bounds) = + layer.intersection(*bounds + translation) + { let clip_layer = Layer::new(clip_bounds.into()); let new_layer = Layer::new(layer.bounds); @@ -356,8 +366,8 @@ impl Renderer { target_width, target_height, scaled, + scale_factor, &layer.meshes, - bounds, ); } -- cgit