From 578ea4abb8a2dd0d53d7087322796bf9ad541b56 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Wed, 12 Feb 2020 08:49:42 +0100 Subject: Finish `clock` example --- wgpu/src/renderer.rs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'wgpu/src/renderer.rs') diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index e93090b8..25b2e99a 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -26,7 +26,7 @@ struct Layer<'a> { offset: Vector, quads: Vec, images: Vec, - meshes: Vec>, + meshes: Vec<(Point, Arc)>, text: Vec>, } @@ -229,8 +229,8 @@ impl Renderer { scale: [bounds.width, bounds.height], }); } - Primitive::Mesh2D(mesh) => { - layer.meshes.push(mesh.clone()); + Primitive::Mesh2D { origin, buffers } => { + layer.meshes.push((*origin, buffers.clone())); } Primitive::Clip { bounds, @@ -313,9 +313,10 @@ impl Renderer { if layer.meshes.len() > 0 { let translated = transformation + * Transformation::scale(scale_factor, scale_factor) * Transformation::translate( - -(layer.offset.x as f32) * scale_factor, - -(layer.offset.y as f32) * scale_factor, + -(layer.offset.x as f32), + -(layer.offset.y as f32), ); self.triangle_pipeline.draw( @@ -323,7 +324,6 @@ impl Renderer { encoder, target, translated, - scale_factor, &layer.meshes, bounds, ); -- cgit From dadae122533ae0916bebd04d6efab3de145263d4 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sat, 15 Feb 2020 10:08:27 +0100 Subject: Implement MSAA for `triangle` pipeline in `iced_wgpu` --- wgpu/src/renderer.rs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'wgpu/src/renderer.rs') diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index 25b2e99a..29adcfb6 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -51,7 +51,8 @@ impl Renderer { let text_pipeline = text::Pipeline::new(device, settings.default_font); let quad_pipeline = quad::Pipeline::new(device); let image_pipeline = crate::image::Pipeline::new(device); - let triangle_pipeline = triangle::Pipeline::new(device); + let triangle_pipeline = + triangle::Pipeline::new(device, settings.antialiasing); Self { quad_pipeline, @@ -105,6 +106,8 @@ impl Renderer { &layer, encoder, target.texture, + width, + height, ); } @@ -308,6 +311,8 @@ impl Renderer { layer: &Layer<'_>, encoder: &mut wgpu::CommandEncoder, target: &wgpu::TextureView, + target_width: u32, + target_height: u32, ) { let bounds = layer.bounds * scale_factor; @@ -323,6 +328,8 @@ impl Renderer { device, encoder, target, + target_width, + target_height, translated, &layer.meshes, bounds, -- cgit