From b05e61f5c8ae61c9f3c7cc08cded53901ebbccfd Mon Sep 17 00:00:00 2001
From: Héctor Ramón Jiménez <hector@hecrj.dev>
Date: Wed, 3 Apr 2024 21:07:54 +0200
Subject: Redesign `iced_wgpu` layering architecture

---
 wgpu/src/layer/mesh.rs | 97 --------------------------------------------------
 1 file changed, 97 deletions(-)
 delete mode 100644 wgpu/src/layer/mesh.rs

(limited to 'wgpu/src/layer/mesh.rs')

diff --git a/wgpu/src/layer/mesh.rs b/wgpu/src/layer/mesh.rs
deleted file mode 100644
index 5ed7c654..00000000
--- a/wgpu/src/layer/mesh.rs
+++ /dev/null
@@ -1,97 +0,0 @@
-//! A collection of triangle primitives.
-use crate::core::{Rectangle, Transformation};
-use crate::graphics::mesh;
-
-/// A mesh of triangles.
-#[derive(Debug, Clone, Copy)]
-pub enum Mesh<'a> {
-    /// A mesh of triangles with a solid color.
-    Solid {
-        /// The [`Transformation`] for the vertices of the [`Mesh`].
-        transformation: Transformation,
-
-        /// The vertex and index buffers of the [`Mesh`].
-        buffers: &'a mesh::Indexed<mesh::SolidVertex2D>,
-
-        /// The clipping bounds of the [`Mesh`].
-        clip_bounds: Rectangle<f32>,
-    },
-    /// A mesh of triangles with a gradient color.
-    Gradient {
-        /// The [`Transformation`] for the vertices of the [`Mesh`].
-        transformation: Transformation,
-
-        /// The vertex and index buffers of the [`Mesh`].
-        buffers: &'a mesh::Indexed<mesh::GradientVertex2D>,
-
-        /// The clipping bounds of the [`Mesh`].
-        clip_bounds: Rectangle<f32>,
-    },
-}
-
-impl Mesh<'_> {
-    /// Returns the origin of the [`Mesh`].
-    pub fn transformation(&self) -> Transformation {
-        match self {
-            Self::Solid { transformation, .. }
-            | Self::Gradient { transformation, .. } => *transformation,
-        }
-    }
-
-    /// Returns the indices of the [`Mesh`].
-    pub fn indices(&self) -> &[u32] {
-        match self {
-            Self::Solid { buffers, .. } => &buffers.indices,
-            Self::Gradient { buffers, .. } => &buffers.indices,
-        }
-    }
-
-    /// Returns the clip bounds of the [`Mesh`].
-    pub fn clip_bounds(&self) -> Rectangle<f32> {
-        match self {
-            Self::Solid { clip_bounds, .. }
-            | Self::Gradient { clip_bounds, .. } => *clip_bounds,
-        }
-    }
-}
-
-/// The result of counting the attributes of a set of meshes.
-#[derive(Debug, Clone, Copy, Default)]
-pub struct AttributeCount {
-    /// The total amount of solid vertices.
-    pub solid_vertices: usize,
-
-    /// The total amount of solid meshes.
-    pub solids: usize,
-
-    /// The total amount of gradient vertices.
-    pub gradient_vertices: usize,
-
-    /// The total amount of gradient meshes.
-    pub gradients: usize,
-
-    /// The total amount of indices.
-    pub indices: usize,
-}
-
-/// Returns the number of total vertices & total indices of all [`Mesh`]es.
-pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
-    meshes
-        .iter()
-        .fold(AttributeCount::default(), |mut count, mesh| {
-            match mesh {
-                Mesh::Solid { buffers, .. } => {
-                    count.solids += 1;
-                    count.solid_vertices += buffers.vertices.len();
-                    count.indices += buffers.indices.len();
-                }
-                Mesh::Gradient { buffers, .. } => {
-                    count.gradients += 1;
-                    count.gradient_vertices += buffers.vertices.len();
-                    count.indices += buffers.indices.len();
-                }
-            }
-
-            count
-        })
-}
-- 
cgit