From 781ef1f94c4859aeeb852f801b72be095b8ff82b Mon Sep 17 00:00:00 2001 From: Bingus Date: Thu, 14 Sep 2023 13:58:36 -0700 Subject: Added support for custom shader widget for iced_wgpu backend. --- wgpu/src/layer.rs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'wgpu/src/layer.rs') diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs index 286801e6..d451cbfd 100644 --- a/wgpu/src/layer.rs +++ b/wgpu/src/layer.rs @@ -34,6 +34,9 @@ pub struct Layer<'a> { /// The images of the [`Layer`]. pub images: Vec, + + /// The custom shader primitives of this [`Layer`]. + pub shaders: Vec, } impl<'a> Layer<'a> { @@ -45,6 +48,7 @@ impl<'a> Layer<'a> { meshes: Vec::new(), text: Vec::new(), images: Vec::new(), + shaders: Vec::new(), } } @@ -308,6 +312,18 @@ impl<'a> Layer<'a> { } } }, + primitive::Custom::Shader(shader) => { + let layer = &mut layers[current_layer]; + + let bounds = Rectangle::new( + Point::new(translation.x, translation.y), + shader.bounds.size(), + ); + + if layer.bounds.intersection(&bounds).is_some() { + layer.shaders.push(shader.clone()); + } + } }, } } -- cgit From 9489e29e6619b14ed9f41a8887c4b34158266f71 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 14 Nov 2023 12:49:49 +0100 Subject: Re-organize `custom` module as `pipeline` module ... and move `Shader` widget to `iced_widget` crate --- wgpu/src/layer.rs | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) (limited to 'wgpu/src/layer.rs') diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs index d451cbfd..33aaf670 100644 --- a/wgpu/src/layer.rs +++ b/wgpu/src/layer.rs @@ -35,8 +35,8 @@ pub struct Layer<'a> { /// The images of the [`Layer`]. pub images: Vec, - /// The custom shader primitives of this [`Layer`]. - pub shaders: Vec, + /// The custom pipelines of this [`Layer`]. + pub pipelines: Vec, } impl<'a> Layer<'a> { @@ -48,7 +48,7 @@ impl<'a> Layer<'a> { meshes: Vec::new(), text: Vec::new(), images: Vec::new(), - shaders: Vec::new(), + pipelines: Vec::new(), } } @@ -312,16 +312,21 @@ impl<'a> Layer<'a> { } } }, - primitive::Custom::Shader(shader) => { + primitive::Custom::Pipeline(pipeline) => { let layer = &mut layers[current_layer]; let bounds = Rectangle::new( Point::new(translation.x, translation.y), - shader.bounds.size(), + pipeline.bounds.size(), ); - if layer.bounds.intersection(&bounds).is_some() { - layer.shaders.push(shader.clone()); + if let Some(clip_bounds) = + layer.bounds.intersection(&bounds) + { + layer.pipelines.push(primitive::Pipeline { + bounds: clip_bounds, + primitive: pipeline.primitive.clone(), + }); } } }, -- cgit