From c0996923c6aab39bb61ca6d3310149c66a73fac8 Mon Sep 17 00:00:00 2001 From: Malte Veerman Date: Fri, 17 Jan 2020 20:15:20 +0100 Subject: Batch image draw calls into one with multiple instances --- wgpu/src/image/vector.rs | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) (limited to 'wgpu/src/image/vector.rs') diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs index a83d1a0a..9bddcc2b 100644 --- a/wgpu/src/image/vector.rs +++ b/wgpu/src/image/vector.rs @@ -3,7 +3,6 @@ use iced_native::svg; use std::{ collections::{HashMap, HashSet}, }; -use guillotiere::Size; use debug_stub_derive::*; #[derive(DebugStub)] @@ -83,25 +82,19 @@ impl Cache { // We currently rerasterize the SVG when its size changes. This is slow // as heck. A GPU rasterizer like `pathfinder` may perform better. // It would be cool to be able to smooth resize the `svg` example. - if self.rasterized.get(&(id, width, height)).is_some() { + if self.rasterized.contains_key(&(id, width, height)) { let _ = self.svg_hits.insert(id); let _ = self.rasterized_hits.insert((id, width, height)); return self.rasterized.get(&(id, width, height)); } - let _ = self.load(handle); - - match self.svgs.get(&handle.id()).unwrap() { + match self.load(handle) { Svg::Loaded(tree) => { if width == 0 || height == 0 { return None; } - let size = Size::new(width as i32, height as i32); - - let array_allocation = texture_array.allocate(size); - // TODO: Optimize! // We currently rerasterize the SVG when its size changes. This is slow // as heck. A GPU rasterizer like `pathfinder` may perform better. @@ -121,13 +114,13 @@ impl Cache { &mut canvas, ); - texture_array.upload(&canvas, &array_allocation, device, encoder); + let allocation = texture_array.upload(&canvas, device, encoder); let _ = self.svg_hits.insert(id); let _ = self.rasterized_hits.insert((id, width, height)); let _ = self .rasterized - .insert((id, width, height), array_allocation); + .insert((id, width, height), allocation); self.rasterized.get(&(id, width, height)) } -- cgit