From 8ce8d374b1e8d1d394a42a5ee2bca8af790f0b71 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sat, 5 Nov 2022 03:13:04 +0100 Subject: Refactor some `image` traits a bit - Use `Size` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. --- wgpu/src/image/atlas/allocator.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'wgpu/src/image/atlas/allocator.rs') diff --git a/wgpu/src/image/atlas/allocator.rs b/wgpu/src/image/atlas/allocator.rs index 7a4ff5b1..03effdcb 100644 --- a/wgpu/src/image/atlas/allocator.rs +++ b/wgpu/src/image/atlas/allocator.rs @@ -46,10 +46,10 @@ impl Region { (rectangle.min.x as u32, rectangle.min.y as u32) } - pub fn size(&self) -> (u32, u32) { + pub fn size(&self) -> iced_graphics::Size { let size = self.allocation.rectangle.size(); - (size.width as u32, size.height as u32) + iced_graphics::Size::new(size.width as u32, size.height as u32) } } -- cgit