From 8b8f7563ad33dafeadf6238e377748cdec17d67a Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 10 Sep 2019 19:41:49 +0200 Subject: Switch to workspace layout --- src/widget/progress_bar.rs | 106 --------------------------------------------- 1 file changed, 106 deletions(-) delete mode 100644 src/widget/progress_bar.rs (limited to 'src/widget/progress_bar.rs') diff --git a/src/widget/progress_bar.rs b/src/widget/progress_bar.rs deleted file mode 100644 index d4499160..00000000 --- a/src/widget/progress_bar.rs +++ /dev/null @@ -1,106 +0,0 @@ -//! Provide visual feedback to your users when performing a slow task. - -use crate::{ - Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget, -}; - -use std::hash::Hash; - -/// A bar that is filled based on an amount of progress. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`progress_bar::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`progress_bar::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::ProgressBar; -/// -/// let progress = 0.75; -/// -/// ProgressBar::new(progress); -/// ``` -#[derive(Debug)] -pub struct ProgressBar { - progress: f32, - style: Style, -} - -impl ProgressBar { - /// Creates a new [`ProgressBar`] filled based on the given amount of - /// progress. - /// - /// The progress should be in the `0.0..=1.0` range. `0` meaning no work - /// done, and `1` meaning work finished. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - pub fn new(progress: f32) -> Self { - ProgressBar { - progress, - style: Style::default().fill_width(), - } - } - - /// Sets the width of the [`ProgressBar`] in pixels. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - pub fn width(mut self, width: u16) -> Self { - self.style = self.style.width(width); - self - } -} - -impl Widget for ProgressBar -where - Renderer: self::Renderer, -{ - fn node(&self, _renderer: &Renderer) -> Node { - Node::new(self.style.height(50)) - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - _cursor_position: Point, - ) -> MouseCursor { - renderer.draw(layout.bounds(), self.progress); - - MouseCursor::OutOfBounds - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - } -} - -/// The renderer of a [`ProgressBar`]. -/// -/// Your [renderer] will need to implement this trait before being able to use -/// a [`ProgressBar`] in your user interface. -/// -/// [`ProgressBar`]: struct.ProgressBar.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { - /// Draws a [`ProgressBar`]. - /// - /// It receives: - /// * the bounds of the [`ProgressBar`] - /// * the current progress of the [`ProgressBar`], in the `0.0..=1.0` - /// range. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - fn draw(&mut self, bounds: Rectangle, progress: f32); -} - -impl<'a, Message, Renderer> From for Element<'a, Message, Renderer> -where - Renderer: self::Renderer, -{ - fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> { - Element::new(progress_bar) - } -} -- cgit From a97401aed2a173260a4abfdb65a77975ce6c0f01 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sat, 14 Sep 2019 19:16:06 +0200 Subject: Rethink workspace structure --- src/widget/progress_bar.rs | 106 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 src/widget/progress_bar.rs (limited to 'src/widget/progress_bar.rs') diff --git a/src/widget/progress_bar.rs b/src/widget/progress_bar.rs new file mode 100644 index 00000000..d4499160 --- /dev/null +++ b/src/widget/progress_bar.rs @@ -0,0 +1,106 @@ +//! Provide visual feedback to your users when performing a slow task. + +use crate::{ + Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget, +}; + +use std::hash::Hash; + +/// A bar that is filled based on an amount of progress. +/// +/// It implements [`Widget`] when the associated `Renderer` implements the +/// [`progress_bar::Renderer`] trait. +/// +/// [`Widget`]: ../trait.Widget.html +/// [`progress_bar::Renderer`]: trait.Renderer.html +/// +/// # Example +/// +/// ``` +/// use iced::ProgressBar; +/// +/// let progress = 0.75; +/// +/// ProgressBar::new(progress); +/// ``` +#[derive(Debug)] +pub struct ProgressBar { + progress: f32, + style: Style, +} + +impl ProgressBar { + /// Creates a new [`ProgressBar`] filled based on the given amount of + /// progress. + /// + /// The progress should be in the `0.0..=1.0` range. `0` meaning no work + /// done, and `1` meaning work finished. + /// + /// [`ProgressBar`]: struct.ProgressBar.html + pub fn new(progress: f32) -> Self { + ProgressBar { + progress, + style: Style::default().fill_width(), + } + } + + /// Sets the width of the [`ProgressBar`] in pixels. + /// + /// [`ProgressBar`]: struct.ProgressBar.html + pub fn width(mut self, width: u16) -> Self { + self.style = self.style.width(width); + self + } +} + +impl Widget for ProgressBar +where + Renderer: self::Renderer, +{ + fn node(&self, _renderer: &Renderer) -> Node { + Node::new(self.style.height(50)) + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + _cursor_position: Point, + ) -> MouseCursor { + renderer.draw(layout.bounds(), self.progress); + + MouseCursor::OutOfBounds + } + + fn hash_layout(&self, state: &mut Hasher) { + self.style.hash(state); + } +} + +/// The renderer of a [`ProgressBar`]. +/// +/// Your [renderer] will need to implement this trait before being able to use +/// a [`ProgressBar`] in your user interface. +/// +/// [`ProgressBar`]: struct.ProgressBar.html +/// [renderer]: ../../renderer/index.html +pub trait Renderer { + /// Draws a [`ProgressBar`]. + /// + /// It receives: + /// * the bounds of the [`ProgressBar`] + /// * the current progress of the [`ProgressBar`], in the `0.0..=1.0` + /// range. + /// + /// [`ProgressBar`]: struct.ProgressBar.html + fn draw(&mut self, bounds: Rectangle, progress: f32); +} + +impl<'a, Message, Renderer> From for Element<'a, Message, Renderer> +where + Renderer: self::Renderer, +{ + fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> { + Element::new(progress_bar) + } +} -- cgit From b9e0f7494881ad7cdfbcbc16878ecc6ef717753f Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Fri, 20 Sep 2019 19:15:31 +0200 Subject: Create `iced_core` and `iced_native` --- src/widget/progress_bar.rs | 106 --------------------------------------------- 1 file changed, 106 deletions(-) delete mode 100644 src/widget/progress_bar.rs (limited to 'src/widget/progress_bar.rs') diff --git a/src/widget/progress_bar.rs b/src/widget/progress_bar.rs deleted file mode 100644 index d4499160..00000000 --- a/src/widget/progress_bar.rs +++ /dev/null @@ -1,106 +0,0 @@ -//! Provide visual feedback to your users when performing a slow task. - -use crate::{ - Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget, -}; - -use std::hash::Hash; - -/// A bar that is filled based on an amount of progress. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`progress_bar::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`progress_bar::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::ProgressBar; -/// -/// let progress = 0.75; -/// -/// ProgressBar::new(progress); -/// ``` -#[derive(Debug)] -pub struct ProgressBar { - progress: f32, - style: Style, -} - -impl ProgressBar { - /// Creates a new [`ProgressBar`] filled based on the given amount of - /// progress. - /// - /// The progress should be in the `0.0..=1.0` range. `0` meaning no work - /// done, and `1` meaning work finished. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - pub fn new(progress: f32) -> Self { - ProgressBar { - progress, - style: Style::default().fill_width(), - } - } - - /// Sets the width of the [`ProgressBar`] in pixels. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - pub fn width(mut self, width: u16) -> Self { - self.style = self.style.width(width); - self - } -} - -impl Widget for ProgressBar -where - Renderer: self::Renderer, -{ - fn node(&self, _renderer: &Renderer) -> Node { - Node::new(self.style.height(50)) - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - _cursor_position: Point, - ) -> MouseCursor { - renderer.draw(layout.bounds(), self.progress); - - MouseCursor::OutOfBounds - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - } -} - -/// The renderer of a [`ProgressBar`]. -/// -/// Your [renderer] will need to implement this trait before being able to use -/// a [`ProgressBar`] in your user interface. -/// -/// [`ProgressBar`]: struct.ProgressBar.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { - /// Draws a [`ProgressBar`]. - /// - /// It receives: - /// * the bounds of the [`ProgressBar`] - /// * the current progress of the [`ProgressBar`], in the `0.0..=1.0` - /// range. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - fn draw(&mut self, bounds: Rectangle, progress: f32); -} - -impl<'a, Message, Renderer> From for Element<'a, Message, Renderer> -where - Renderer: self::Renderer, -{ - fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> { - Element::new(progress_bar) - } -} -- cgit