From b9e0f7494881ad7cdfbcbc16878ecc6ef717753f Mon Sep 17 00:00:00 2001
From: Héctor Ramón Jiménez <hector0193@gmail.com>
Date: Fri, 20 Sep 2019 19:15:31 +0200
Subject: Create `iced_core` and `iced_native`

---
 native/src/element.rs                 | 372 +++++++++++++++++++++++++++++++++
 native/src/event.rs                   |  16 ++
 native/src/hasher.rs                  |  19 ++
 native/src/input.rs                   |   7 +
 native/src/input/button_state.rs      |  24 +++
 native/src/input/keyboard.rs          |   6 +
 native/src/input/keyboard/event.rs    |  23 +++
 native/src/input/keyboard/key_code.rs | 374 ++++++++++++++++++++++++++++++++++
 native/src/input/mouse.rs             |   6 +
 native/src/input/mouse/button.rs      |  32 +++
 native/src/input/mouse/event.rs       |  44 ++++
 native/src/layout.rs                  |  62 ++++++
 native/src/lib.rs                     | 228 +++++++++++++++++++++
 native/src/mouse_cursor.rs            |  35 ++++
 native/src/node.rs                    |  60 ++++++
 native/src/renderer.rs                |  38 ++++
 native/src/style.rs                   | 170 ++++++++++++++++
 native/src/user_interface.rs          | 323 +++++++++++++++++++++++++++++
 native/src/widget.rs                  | 120 +++++++++++
 native/src/widget/button.rs           | 111 ++++++++++
 native/src/widget/checkbox.rs         |  95 +++++++++
 native/src/widget/column.rs           | 118 +++++++++++
 native/src/widget/image.rs            |  67 ++++++
 native/src/widget/radio.rs            |  92 +++++++++
 native/src/widget/row.rs              | 117 +++++++++++
 native/src/widget/slider.rs           | 126 ++++++++++++
 native/src/widget/text.rs             |  77 +++++++
 27 files changed, 2762 insertions(+)
 create mode 100644 native/src/element.rs
 create mode 100644 native/src/event.rs
 create mode 100644 native/src/hasher.rs
 create mode 100644 native/src/input.rs
 create mode 100644 native/src/input/button_state.rs
 create mode 100644 native/src/input/keyboard.rs
 create mode 100644 native/src/input/keyboard/event.rs
 create mode 100644 native/src/input/keyboard/key_code.rs
 create mode 100644 native/src/input/mouse.rs
 create mode 100644 native/src/input/mouse/button.rs
 create mode 100644 native/src/input/mouse/event.rs
 create mode 100644 native/src/layout.rs
 create mode 100644 native/src/lib.rs
 create mode 100644 native/src/mouse_cursor.rs
 create mode 100644 native/src/node.rs
 create mode 100644 native/src/renderer.rs
 create mode 100644 native/src/style.rs
 create mode 100644 native/src/user_interface.rs
 create mode 100644 native/src/widget.rs
 create mode 100644 native/src/widget/button.rs
 create mode 100644 native/src/widget/checkbox.rs
 create mode 100644 native/src/widget/column.rs
 create mode 100644 native/src/widget/image.rs
 create mode 100644 native/src/widget/radio.rs
 create mode 100644 native/src/widget/row.rs
 create mode 100644 native/src/widget/slider.rs
 create mode 100644 native/src/widget/text.rs

(limited to 'native/src')

diff --git a/native/src/element.rs b/native/src/element.rs
new file mode 100644
index 00000000..dd5ce621
--- /dev/null
+++ b/native/src/element.rs
@@ -0,0 +1,372 @@
+use stretch::{geometry, result};
+
+use crate::{
+    renderer, Color, Event, Hasher, Layout, MouseCursor, Node, Point, Widget,
+};
+
+/// A generic [`Widget`].
+///
+/// It is useful to build composable user interfaces that do not leak
+/// implementation details in their __view logic__.
+///
+/// If you have a [built-in widget], you should be able to use `Into<Element>`
+/// to turn it into an [`Element`].
+///
+/// [built-in widget]: widget/index.html#built-in-widgets
+/// [`Widget`]: widget/trait.Widget.html
+/// [`Element`]: struct.Element.html
+pub struct Element<'a, Message, Renderer> {
+    pub(crate) widget: Box<dyn Widget<Message, Renderer> + 'a>,
+}
+
+impl<'a, Message, Renderer> std::fmt::Debug for Element<'a, Message, Renderer> {
+    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+        f.debug_struct("Element")
+            .field("widget", &self.widget)
+            .finish()
+    }
+}
+
+impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
+    /// Create a new [`Element`] containing the given [`Widget`].
+    ///
+    /// [`Element`]: struct.Element.html
+    /// [`Widget`]: widget/trait.Widget.html
+    pub fn new(
+        widget: impl Widget<Message, Renderer> + 'a,
+    ) -> Element<'a, Message, Renderer> {
+        Element {
+            widget: Box::new(widget),
+        }
+    }
+
+    /// Applies a transformation to the produced message of the [`Element`].
+    ///
+    /// This method is useful when you want to decouple different parts of your
+    /// UI and make them __composable__.
+    ///
+    /// [`Element`]: struct.Element.html
+    ///
+    /// # Example
+    /// Imagine we want to use [our counter](index.html#usage). But instead of
+    /// showing a single counter, we want to display many of them. We can reuse
+    /// the `Counter` type as it is!
+    ///
+    /// We use composition to model the __state__ of our new application:
+    ///
+    /// ```
+    /// # mod counter {
+    /// #     pub struct Counter;
+    /// # }
+    /// use counter::Counter;
+    ///
+    /// struct ManyCounters {
+    ///     counters: Vec<Counter>,
+    /// }
+    /// ```
+    ///
+    /// We can store the state of multiple counters now. However, the
+    /// __messages__ we implemented before describe the user interactions
+    /// of a __single__ counter. Right now, we need to also identify which
+    /// counter is receiving user interactions. Can we use composition again?
+    /// Yes.
+    ///
+    /// ```
+    /// # mod counter {
+    /// #     #[derive(Debug, Clone, Copy)]
+    /// #     pub enum Message {}
+    /// # }
+    /// #[derive(Debug, Clone, Copy)]
+    /// pub enum Message {
+    ///     Counter(usize, counter::Message)
+    /// }
+    /// ```
+    ///
+    /// We compose the previous __messages__ with the index of the counter
+    /// producing them. Let's implement our __view logic__ now:
+    ///
+    /// ```
+    /// # mod counter {
+    /// #     use iced_native::{button, Button};
+    /// #
+    /// #     #[derive(Debug, Clone, Copy)]
+    /// #     pub enum Message {}
+    /// #     pub struct Counter(button::State);
+    /// #
+    /// #     impl Counter {
+    /// #         pub fn view(&mut self) -> Button<Message> {
+    /// #             Button::new(&mut self.0, "_")
+    /// #         }
+    /// #     }
+    /// # }
+    /// #
+    /// # mod iced_wgpu {
+    /// #     use iced_native::{
+    /// #         button, Button, MouseCursor, Node, Point, Rectangle, Style, Layout
+    /// #     };
+    /// #     pub struct Renderer;
+    /// #
+    /// #     impl button::Renderer for Renderer {
+    /// #         fn node<Message>(&self, _button: &Button<'_, Message>) -> Node {
+    /// #             Node::new(Style::default())
+    /// #         }
+    /// #
+    /// #         fn draw<Message>(
+    /// #             &mut self,
+    /// #             _button: &Button<'_, Message>,
+    /// #             _layout: Layout<'_>,
+    /// #             _cursor_position: Point,
+    /// #         ) -> MouseCursor {
+    /// #             MouseCursor::OutOfBounds
+    /// #         }
+    /// #     }
+    /// # }
+    /// #
+    /// # use counter::Counter;
+    /// #
+    /// # struct ManyCounters {
+    /// #     counters: Vec<Counter>,
+    /// # }
+    /// #
+    /// # #[derive(Debug, Clone, Copy)]
+    /// # pub enum Message {
+    /// #    Counter(usize, counter::Message)
+    /// # }
+    /// use iced_native::{Element, Row};
+    /// use iced_wgpu::Renderer;
+    ///
+    /// impl ManyCounters {
+    ///     pub fn view(&mut self) -> Row<Message, Renderer> {
+    ///         // We can quickly populate a `Row` by folding over our counters
+    ///         self.counters.iter_mut().enumerate().fold(
+    ///             Row::new().spacing(20),
+    ///             |row, (index, counter)| {
+    ///                 // We display the counter
+    ///                 let element: Element<counter::Message, Renderer> =
+    ///                     counter.view().into();
+    ///
+    ///                 row.push(
+    ///                     // Here we turn our `Element<counter::Message>` into
+    ///                     // an `Element<Message>` by combining the `index` and the
+    ///                     // message of the `element`.
+    ///                     element.map(move |message| Message::Counter(index, message))
+    ///                 )
+    ///             }
+    ///         )
+    ///     }
+    /// }
+    /// ```
+    ///
+    /// Finally, our __update logic__ is pretty straightforward: simple
+    /// delegation.
+    ///
+    /// ```
+    /// # mod counter {
+    /// #     #[derive(Debug, Clone, Copy)]
+    /// #     pub enum Message {}
+    /// #     pub struct Counter;
+    /// #
+    /// #     impl Counter {
+    /// #         pub fn update(&mut self, _message: Message) {}
+    /// #     }
+    /// # }
+    /// #
+    /// # use counter::Counter;
+    /// #
+    /// # struct ManyCounters {
+    /// #     counters: Vec<Counter>,
+    /// # }
+    /// #
+    /// # #[derive(Debug, Clone, Copy)]
+    /// # pub enum Message {
+    /// #    Counter(usize, counter::Message)
+    /// # }
+    /// impl ManyCounters {
+    ///     pub fn update(&mut self, message: Message) {
+    ///         match message {
+    ///             Message::Counter(index, counter_msg) => {
+    ///                 if let Some(counter) = self.counters.get_mut(index) {
+    ///                     counter.update(counter_msg);
+    ///                 }
+    ///             }
+    ///         }
+    ///     }
+    /// }
+    /// ```
+    pub fn map<F, B>(self, f: F) -> Element<'a, B, Renderer>
+    where
+        Message: 'static + Copy,
+        Renderer: 'a,
+        B: 'static,
+        F: 'static + Fn(Message) -> B,
+    {
+        Element {
+            widget: Box::new(Map::new(self.widget, f)),
+        }
+    }
+
+    /// Marks the [`Element`] as _to-be-explained_.
+    ///
+    /// The [`Renderer`] will explain the layout of the [`Element`] graphically.
+    /// This can be very useful for debugging your layout!
+    ///
+    /// [`Element`]: struct.Element.html
+    /// [`Renderer`]: trait.Renderer.html
+    pub fn explain<C: Into<Color>>(
+        self,
+        color: C,
+    ) -> Element<'a, Message, Renderer>
+    where
+        Message: 'static,
+        Renderer: 'a + renderer::Debugger,
+    {
+        Element {
+            widget: Box::new(Explain::new(self, color.into())),
+        }
+    }
+
+    pub(crate) fn compute_layout(
+        &self,
+        renderer: &mut Renderer,
+    ) -> result::Layout {
+        let node = self.widget.node(renderer);
+
+        node.0.compute_layout(geometry::Size::undefined()).unwrap()
+    }
+
+    pub(crate) fn hash_layout(&self, state: &mut Hasher) {
+        self.widget.hash_layout(state);
+    }
+}
+
+struct Map<'a, A, B, Renderer> {
+    widget: Box<dyn Widget<A, Renderer> + 'a>,
+    mapper: Box<dyn Fn(A) -> B>,
+}
+
+impl<'a, A, B, Renderer> std::fmt::Debug for Map<'a, A, B, Renderer> {
+    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+        f.debug_struct("Map").field("widget", &self.widget).finish()
+    }
+}
+
+impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
+    pub fn new<F>(
+        widget: Box<dyn Widget<A, Renderer> + 'a>,
+        mapper: F,
+    ) -> Map<'a, A, B, Renderer>
+    where
+        F: 'static + Fn(A) -> B,
+    {
+        Map {
+            widget,
+            mapper: Box::new(mapper),
+        }
+    }
+}
+
+impl<'a, A, B, Renderer> Widget<B, Renderer> for Map<'a, A, B, Renderer>
+where
+    A: Copy,
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        self.widget.node(renderer)
+    }
+
+    fn on_event(
+        &mut self,
+        event: Event,
+        layout: Layout<'_>,
+        cursor_position: Point,
+        messages: &mut Vec<B>,
+    ) {
+        let mut original_messages = Vec::new();
+
+        self.widget.on_event(
+            event,
+            layout,
+            cursor_position,
+            &mut original_messages,
+        );
+
+        original_messages
+            .iter()
+            .cloned()
+            .for_each(|message| messages.push((self.mapper)(message)));
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor {
+        self.widget.draw(renderer, layout, cursor_position)
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        self.widget.hash_layout(state);
+    }
+}
+
+struct Explain<'a, Message, Renderer: renderer::Debugger> {
+    element: Element<'a, Message, Renderer>,
+    color: Color,
+}
+
+impl<'a, Message, Renderer> std::fmt::Debug for Explain<'a, Message, Renderer>
+where
+    Renderer: renderer::Debugger,
+{
+    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+        f.debug_struct("Explain")
+            .field("element", &self.element)
+            .finish()
+    }
+}
+
+impl<'a, Message, Renderer> Explain<'a, Message, Renderer>
+where
+    Renderer: renderer::Debugger,
+{
+    fn new(element: Element<'a, Message, Renderer>, color: Color) -> Self {
+        Explain { element, color }
+    }
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+    for Explain<'a, Message, Renderer>
+where
+    Renderer: renderer::Debugger,
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        self.element.widget.node(renderer)
+    }
+
+    fn on_event(
+        &mut self,
+        event: Event,
+        layout: Layout<'_>,
+        cursor_position: Point,
+        messages: &mut Vec<Message>,
+    ) {
+        self.element
+            .widget
+            .on_event(event, layout, cursor_position, messages)
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor {
+        renderer.explain(&layout, self.color);
+
+        self.element.widget.draw(renderer, layout, cursor_position)
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        self.element.widget.hash_layout(state);
+    }
+}
diff --git a/native/src/event.rs b/native/src/event.rs
new file mode 100644
index 00000000..71f06006
--- /dev/null
+++ b/native/src/event.rs
@@ -0,0 +1,16 @@
+use crate::input::{keyboard, mouse};
+
+/// A user interface event.
+///
+/// _**Note:** This type is largely incomplete! If you need to track
+/// additional events, feel free to [open an issue] and share your use case!_
+///
+/// [open an issue]: https://github.com/hecrj/iced/issues
+#[derive(PartialEq, Clone, Copy, Debug)]
+pub enum Event {
+    /// A keyboard event
+    Keyboard(keyboard::Event),
+
+    /// A mouse event
+    Mouse(mouse::Event),
+}
diff --git a/native/src/hasher.rs b/native/src/hasher.rs
new file mode 100644
index 00000000..9f6aacce
--- /dev/null
+++ b/native/src/hasher.rs
@@ -0,0 +1,19 @@
+/// The hasher used to compare layouts.
+#[derive(Debug)]
+pub struct Hasher(twox_hash::XxHash64);
+
+impl Default for Hasher {
+    fn default() -> Self {
+        Hasher(twox_hash::XxHash64::default())
+    }
+}
+
+impl core::hash::Hasher for Hasher {
+    fn write(&mut self, bytes: &[u8]) {
+        self.0.write(bytes)
+    }
+
+    fn finish(&self) -> u64 {
+        self.0.finish()
+    }
+}
diff --git a/native/src/input.rs b/native/src/input.rs
new file mode 100644
index 00000000..097fa730
--- /dev/null
+++ b/native/src/input.rs
@@ -0,0 +1,7 @@
+//! Map your system events into input events that the runtime can understand.
+pub mod keyboard;
+pub mod mouse;
+
+mod button_state;
+
+pub use button_state::ButtonState;
diff --git a/native/src/input/button_state.rs b/native/src/input/button_state.rs
new file mode 100644
index 00000000..e9dc05d7
--- /dev/null
+++ b/native/src/input/button_state.rs
@@ -0,0 +1,24 @@
+/// The state of a button.
+///
+/// If you are using [`winit`], consider enabling the `winit` feature to get
+/// conversion implementations for free!
+///
+/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/
+#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
+pub enum ButtonState {
+    /// The button is pressed.
+    Pressed,
+
+    /// The button is __not__ pressed.
+    Released,
+}
+
+#[cfg(feature = "winit")]
+impl From<winit::event::ElementState> for ButtonState {
+    fn from(element_state: winit::event::ElementState) -> Self {
+        match element_state {
+            winit::event::ElementState::Pressed => ButtonState::Pressed,
+            winit::event::ElementState::Released => ButtonState::Released,
+        }
+    }
+}
diff --git a/native/src/input/keyboard.rs b/native/src/input/keyboard.rs
new file mode 100644
index 00000000..57c24484
--- /dev/null
+++ b/native/src/input/keyboard.rs
@@ -0,0 +1,6 @@
+//! Build keyboard events.
+mod event;
+mod key_code;
+
+pub use event::Event;
+pub use key_code::KeyCode;
diff --git a/native/src/input/keyboard/event.rs b/native/src/input/keyboard/event.rs
new file mode 100644
index 00000000..8118f112
--- /dev/null
+++ b/native/src/input/keyboard/event.rs
@@ -0,0 +1,23 @@
+use super::KeyCode;
+use crate::input::ButtonState;
+
+#[derive(Debug, Clone, Copy, PartialEq)]
+/// A keyboard event.
+///
+/// _**Note:** This type is largely incomplete! If you need to track
+/// additional events, feel free to [open an issue] and share your use case!_
+///
+/// [open an issue]: https://github.com/hecrj/iced/issues
+pub enum Event {
+    /// A keyboard key was pressed or released.
+    Input {
+        /// The state of the key
+        state: ButtonState,
+
+        /// The key identifier
+        key_code: KeyCode,
+    },
+
+    /// A unicode character was received.
+    CharacterReceived(char),
+}
diff --git a/native/src/input/keyboard/key_code.rs b/native/src/input/keyboard/key_code.rs
new file mode 100644
index 00000000..207ddeac
--- /dev/null
+++ b/native/src/input/keyboard/key_code.rs
@@ -0,0 +1,374 @@
+/// The symbolic name of a keyboard key.
+///
+/// This is mostly the `KeyCode` type found in [`winit`].
+///
+/// If you are using [`winit`], consider enabling the `winit` feature to get
+/// conversion implementations for free!
+///
+/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/
+#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
+#[repr(u32)]
+#[allow(missing_docs)]
+pub enum KeyCode {
+    /// The '1' key over the letters.
+    Key1,
+    /// The '2' key over the letters.
+    Key2,
+    /// The '3' key over the letters.
+    Key3,
+    /// The '4' key over the letters.
+    Key4,
+    /// The '5' key over the letters.
+    Key5,
+    /// The '6' key over the letters.
+    Key6,
+    /// The '7' key over the letters.
+    Key7,
+    /// The '8' key over the letters.
+    Key8,
+    /// The '9' key over the letters.
+    Key9,
+    /// The '0' key over the 'O' and 'P' keys.
+    Key0,
+
+    A,
+    B,
+    C,
+    D,
+    E,
+    F,
+    G,
+    H,
+    I,
+    J,
+    K,
+    L,
+    M,
+    N,
+    O,
+    P,
+    Q,
+    R,
+    S,
+    T,
+    U,
+    V,
+    W,
+    X,
+    Y,
+    Z,
+
+    /// The Escape key, next to F1
+    Escape,
+
+    F1,
+    F2,
+    F3,
+    F4,
+    F5,
+    F6,
+    F7,
+    F8,
+    F9,
+    F10,
+    F11,
+    F12,
+    F13,
+    F14,
+    F15,
+    F16,
+    F17,
+    F18,
+    F19,
+    F20,
+    F21,
+    F22,
+    F23,
+    F24,
+
+    /// Print Screen/SysRq
+    Snapshot,
+    /// Scroll Lock
+    Scroll,
+    /// Pause/Break key, next to Scroll lock
+    Pause,
+
+    /// `Insert`, next to Backspace
+    Insert,
+    Home,
+    Delete,
+    End,
+    PageDown,
+    PageUp,
+
+    Left,
+    Up,
+    Right,
+    Down,
+
+    Backspace,
+    Enter,
+    Space,
+
+    /// The "Compose" key on Linux
+    Compose,
+
+    Caret,
+
+    Numlock,
+    Numpad0,
+    Numpad1,
+    Numpad2,
+    Numpad3,
+    Numpad4,
+    Numpad5,
+    Numpad6,
+    Numpad7,
+    Numpad8,
+    Numpad9,
+
+    AbntC1,
+    AbntC2,
+    Add,
+    Apostrophe,
+    Apps,
+    At,
+    Ax,
+    Backslash,
+    Calculator,
+    Capital,
+    Colon,
+    Comma,
+    Convert,
+    Decimal,
+    Divide,
+    Equals,
+    Grave,
+    Kana,
+    Kanji,
+    LAlt,
+    LBracket,
+    LControl,
+    LShift,
+    LWin,
+    Mail,
+    MediaSelect,
+    MediaStop,
+    Minus,
+    Multiply,
+    Mute,
+    MyComputer,
+    NavigateForward,  // also called "Prior"
+    NavigateBackward, // also called "Next"
+    NextTrack,
+    NoConvert,
+    NumpadComma,
+    NumpadEnter,
+    NumpadEquals,
+    OEM102,
+    Period,
+    PlayPause,
+    Power,
+    PrevTrack,
+    RAlt,
+    RBracket,
+    RControl,
+    RShift,
+    RWin,
+    Semicolon,
+    Slash,
+    Sleep,
+    Stop,
+    Subtract,
+    Sysrq,
+    Tab,
+    Underline,
+    Unlabeled,
+    VolumeDown,
+    VolumeUp,
+    Wake,
+    WebBack,
+    WebFavorites,
+    WebForward,
+    WebHome,
+    WebRefresh,
+    WebSearch,
+    WebStop,
+    Yen,
+    Copy,
+    Paste,
+    Cut,
+}
+
+#[cfg(feature = "winit")]
+impl From<winit::event::VirtualKeyCode> for KeyCode {
+    fn from(virtual_keycode: winit::event::VirtualKeyCode) -> Self {
+        match virtual_keycode {
+            winit::event::VirtualKeyCode::Key1 => KeyCode::Key1,
+            winit::event::VirtualKeyCode::Key2 => KeyCode::Key2,
+            winit::event::VirtualKeyCode::Key3 => KeyCode::Key3,
+            winit::event::VirtualKeyCode::Key4 => KeyCode::Key4,
+            winit::event::VirtualKeyCode::Key5 => KeyCode::Key5,
+            winit::event::VirtualKeyCode::Key6 => KeyCode::Key6,
+            winit::event::VirtualKeyCode::Key7 => KeyCode::Key7,
+            winit::event::VirtualKeyCode::Key8 => KeyCode::Key8,
+            winit::event::VirtualKeyCode::Key9 => KeyCode::Key9,
+            winit::event::VirtualKeyCode::Key0 => KeyCode::Key0,
+            winit::event::VirtualKeyCode::A => KeyCode::A,
+            winit::event::VirtualKeyCode::B => KeyCode::B,
+            winit::event::VirtualKeyCode::C => KeyCode::C,
+            winit::event::VirtualKeyCode::D => KeyCode::D,
+            winit::event::VirtualKeyCode::E => KeyCode::E,
+            winit::event::VirtualKeyCode::F => KeyCode::F,
+            winit::event::VirtualKeyCode::G => KeyCode::G,
+            winit::event::VirtualKeyCode::H => KeyCode::H,
+            winit::event::VirtualKeyCode::I => KeyCode::I,
+            winit::event::VirtualKeyCode::J => KeyCode::J,
+            winit::event::VirtualKeyCode::K => KeyCode::K,
+            winit::event::VirtualKeyCode::L => KeyCode::L,
+            winit::event::VirtualKeyCode::M => KeyCode::M,
+            winit::event::VirtualKeyCode::N => KeyCode::N,
+            winit::event::VirtualKeyCode::O => KeyCode::O,
+            winit::event::VirtualKeyCode::P => KeyCode::P,
+            winit::event::VirtualKeyCode::Q => KeyCode::Q,
+            winit::event::VirtualKeyCode::R => KeyCode::R,
+            winit::event::VirtualKeyCode::S => KeyCode::S,
+            winit::event::VirtualKeyCode::T => KeyCode::T,
+            winit::event::VirtualKeyCode::U => KeyCode::U,
+            winit::event::VirtualKeyCode::V => KeyCode::V,
+            winit::event::VirtualKeyCode::W => KeyCode::W,
+            winit::event::VirtualKeyCode::X => KeyCode::X,
+            winit::event::VirtualKeyCode::Y => KeyCode::Y,
+            winit::event::VirtualKeyCode::Z => KeyCode::Z,
+            winit::event::VirtualKeyCode::Escape => KeyCode::Escape,
+            winit::event::VirtualKeyCode::F1 => KeyCode::F1,
+            winit::event::VirtualKeyCode::F2 => KeyCode::F2,
+            winit::event::VirtualKeyCode::F3 => KeyCode::F3,
+            winit::event::VirtualKeyCode::F4 => KeyCode::F4,
+            winit::event::VirtualKeyCode::F5 => KeyCode::F5,
+            winit::event::VirtualKeyCode::F6 => KeyCode::F6,
+            winit::event::VirtualKeyCode::F7 => KeyCode::F7,
+            winit::event::VirtualKeyCode::F8 => KeyCode::F8,
+            winit::event::VirtualKeyCode::F9 => KeyCode::F9,
+            winit::event::VirtualKeyCode::F10 => KeyCode::F10,
+            winit::event::VirtualKeyCode::F11 => KeyCode::F11,
+            winit::event::VirtualKeyCode::F12 => KeyCode::F12,
+            winit::event::VirtualKeyCode::F13 => KeyCode::F13,
+            winit::event::VirtualKeyCode::F14 => KeyCode::F14,
+            winit::event::VirtualKeyCode::F15 => KeyCode::F15,
+            winit::event::VirtualKeyCode::F16 => KeyCode::F16,
+            winit::event::VirtualKeyCode::F17 => KeyCode::F17,
+            winit::event::VirtualKeyCode::F18 => KeyCode::F18,
+            winit::event::VirtualKeyCode::F19 => KeyCode::F19,
+            winit::event::VirtualKeyCode::F20 => KeyCode::F20,
+            winit::event::VirtualKeyCode::F21 => KeyCode::F21,
+            winit::event::VirtualKeyCode::F22 => KeyCode::F22,
+            winit::event::VirtualKeyCode::F23 => KeyCode::F23,
+            winit::event::VirtualKeyCode::F24 => KeyCode::F24,
+            winit::event::VirtualKeyCode::Snapshot => KeyCode::Snapshot,
+            winit::event::VirtualKeyCode::Scroll => KeyCode::Scroll,
+            winit::event::VirtualKeyCode::Pause => KeyCode::Pause,
+            winit::event::VirtualKeyCode::Insert => KeyCode::Insert,
+            winit::event::VirtualKeyCode::Home => KeyCode::Home,
+            winit::event::VirtualKeyCode::Delete => KeyCode::Delete,
+            winit::event::VirtualKeyCode::End => KeyCode::End,
+            winit::event::VirtualKeyCode::PageDown => KeyCode::PageDown,
+            winit::event::VirtualKeyCode::PageUp => KeyCode::PageUp,
+            winit::event::VirtualKeyCode::Left => KeyCode::Left,
+            winit::event::VirtualKeyCode::Up => KeyCode::Up,
+            winit::event::VirtualKeyCode::Right => KeyCode::Right,
+            winit::event::VirtualKeyCode::Down => KeyCode::Down,
+            winit::event::VirtualKeyCode::Back => KeyCode::Backspace,
+            winit::event::VirtualKeyCode::Return => KeyCode::Enter,
+            winit::event::VirtualKeyCode::Space => KeyCode::Space,
+            winit::event::VirtualKeyCode::Compose => KeyCode::Compose,
+            winit::event::VirtualKeyCode::Caret => KeyCode::Caret,
+            winit::event::VirtualKeyCode::Numlock => KeyCode::Numlock,
+            winit::event::VirtualKeyCode::Numpad0 => KeyCode::Numpad0,
+            winit::event::VirtualKeyCode::Numpad1 => KeyCode::Numpad1,
+            winit::event::VirtualKeyCode::Numpad2 => KeyCode::Numpad2,
+            winit::event::VirtualKeyCode::Numpad3 => KeyCode::Numpad3,
+            winit::event::VirtualKeyCode::Numpad4 => KeyCode::Numpad4,
+            winit::event::VirtualKeyCode::Numpad5 => KeyCode::Numpad5,
+            winit::event::VirtualKeyCode::Numpad6 => KeyCode::Numpad6,
+            winit::event::VirtualKeyCode::Numpad7 => KeyCode::Numpad7,
+            winit::event::VirtualKeyCode::Numpad8 => KeyCode::Numpad8,
+            winit::event::VirtualKeyCode::Numpad9 => KeyCode::Numpad9,
+            winit::event::VirtualKeyCode::AbntC1 => KeyCode::AbntC1,
+            winit::event::VirtualKeyCode::AbntC2 => KeyCode::AbntC2,
+            winit::event::VirtualKeyCode::Add => KeyCode::Add,
+            winit::event::VirtualKeyCode::Apostrophe => KeyCode::Apostrophe,
+            winit::event::VirtualKeyCode::Apps => KeyCode::Apps,
+            winit::event::VirtualKeyCode::At => KeyCode::At,
+            winit::event::VirtualKeyCode::Ax => KeyCode::Ax,
+            winit::event::VirtualKeyCode::Backslash => KeyCode::Backslash,
+            winit::event::VirtualKeyCode::Calculator => KeyCode::Calculator,
+            winit::event::VirtualKeyCode::Capital => KeyCode::Capital,
+            winit::event::VirtualKeyCode::Colon => KeyCode::Colon,
+            winit::event::VirtualKeyCode::Comma => KeyCode::Comma,
+            winit::event::VirtualKeyCode::Convert => KeyCode::Convert,
+            winit::event::VirtualKeyCode::Decimal => KeyCode::Decimal,
+            winit::event::VirtualKeyCode::Divide => KeyCode::Divide,
+            winit::event::VirtualKeyCode::Equals => KeyCode::Equals,
+            winit::event::VirtualKeyCode::Grave => KeyCode::Grave,
+            winit::event::VirtualKeyCode::Kana => KeyCode::Kana,
+            winit::event::VirtualKeyCode::Kanji => KeyCode::Kanji,
+            winit::event::VirtualKeyCode::LAlt => KeyCode::LAlt,
+            winit::event::VirtualKeyCode::LBracket => KeyCode::LBracket,
+            winit::event::VirtualKeyCode::LControl => KeyCode::LControl,
+            winit::event::VirtualKeyCode::LShift => KeyCode::LShift,
+            winit::event::VirtualKeyCode::LWin => KeyCode::LWin,
+            winit::event::VirtualKeyCode::Mail => KeyCode::Mail,
+            winit::event::VirtualKeyCode::MediaSelect => KeyCode::MediaSelect,
+            winit::event::VirtualKeyCode::MediaStop => KeyCode::MediaStop,
+            winit::event::VirtualKeyCode::Minus => KeyCode::Minus,
+            winit::event::VirtualKeyCode::Multiply => KeyCode::Multiply,
+            winit::event::VirtualKeyCode::Mute => KeyCode::Mute,
+            winit::event::VirtualKeyCode::MyComputer => KeyCode::MyComputer,
+            winit::event::VirtualKeyCode::NavigateForward => {
+                KeyCode::NavigateForward
+            }
+            winit::event::VirtualKeyCode::NavigateBackward => {
+                KeyCode::NavigateBackward
+            }
+            winit::event::VirtualKeyCode::NextTrack => KeyCode::NextTrack,
+            winit::event::VirtualKeyCode::NoConvert => KeyCode::NoConvert,
+            winit::event::VirtualKeyCode::NumpadComma => KeyCode::NumpadComma,
+            winit::event::VirtualKeyCode::NumpadEnter => KeyCode::NumpadEnter,
+            winit::event::VirtualKeyCode::NumpadEquals => KeyCode::NumpadEquals,
+            winit::event::VirtualKeyCode::OEM102 => KeyCode::OEM102,
+            winit::event::VirtualKeyCode::Period => KeyCode::Period,
+            winit::event::VirtualKeyCode::PlayPause => KeyCode::PlayPause,
+            winit::event::VirtualKeyCode::Power => KeyCode::Power,
+            winit::event::VirtualKeyCode::PrevTrack => KeyCode::PrevTrack,
+            winit::event::VirtualKeyCode::RAlt => KeyCode::RAlt,
+            winit::event::VirtualKeyCode::RBracket => KeyCode::RBracket,
+            winit::event::VirtualKeyCode::RControl => KeyCode::RControl,
+            winit::event::VirtualKeyCode::RShift => KeyCode::RShift,
+            winit::event::VirtualKeyCode::RWin => KeyCode::RWin,
+            winit::event::VirtualKeyCode::Semicolon => KeyCode::Semicolon,
+            winit::event::VirtualKeyCode::Slash => KeyCode::Slash,
+            winit::event::VirtualKeyCode::Sleep => KeyCode::Sleep,
+            winit::event::VirtualKeyCode::Stop => KeyCode::Stop,
+            winit::event::VirtualKeyCode::Subtract => KeyCode::Subtract,
+            winit::event::VirtualKeyCode::Sysrq => KeyCode::Sysrq,
+            winit::event::VirtualKeyCode::Tab => KeyCode::Tab,
+            winit::event::VirtualKeyCode::Underline => KeyCode::Underline,
+            winit::event::VirtualKeyCode::Unlabeled => KeyCode::Unlabeled,
+            winit::event::VirtualKeyCode::VolumeDown => KeyCode::VolumeDown,
+            winit::event::VirtualKeyCode::VolumeUp => KeyCode::VolumeUp,
+            winit::event::VirtualKeyCode::Wake => KeyCode::Wake,
+            winit::event::VirtualKeyCode::WebBack => KeyCode::WebBack,
+            winit::event::VirtualKeyCode::WebFavorites => KeyCode::WebFavorites,
+            winit::event::VirtualKeyCode::WebForward => KeyCode::WebForward,
+            winit::event::VirtualKeyCode::WebHome => KeyCode::WebHome,
+            winit::event::VirtualKeyCode::WebRefresh => KeyCode::WebRefresh,
+            winit::event::VirtualKeyCode::WebSearch => KeyCode::WebSearch,
+            winit::event::VirtualKeyCode::WebStop => KeyCode::WebStop,
+            winit::event::VirtualKeyCode::Yen => KeyCode::Yen,
+            winit::event::VirtualKeyCode::Copy => KeyCode::Copy,
+            winit::event::VirtualKeyCode::Paste => KeyCode::Paste,
+            winit::event::VirtualKeyCode::Cut => KeyCode::Cut,
+        }
+    }
+}
diff --git a/native/src/input/mouse.rs b/native/src/input/mouse.rs
new file mode 100644
index 00000000..d37f5b96
--- /dev/null
+++ b/native/src/input/mouse.rs
@@ -0,0 +1,6 @@
+//! Build mouse events.
+mod button;
+mod event;
+
+pub use button::Button;
+pub use event::Event;
diff --git a/native/src/input/mouse/button.rs b/native/src/input/mouse/button.rs
new file mode 100644
index 00000000..6320d701
--- /dev/null
+++ b/native/src/input/mouse/button.rs
@@ -0,0 +1,32 @@
+/// The button of a mouse.
+///
+/// If you are using [`winit`], consider enabling the `winit` feature to get
+/// conversion implementations for free!
+///
+/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/
+#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
+pub enum Button {
+    /// The left mouse button.
+    Left,
+
+    /// The right mouse button.
+    Right,
+
+    /// The middle (wheel) button.
+    Middle,
+
+    /// Some other button.
+    Other(u8),
+}
+
+#[cfg(feature = "winit")]
+impl From<winit::event::MouseButton> for super::Button {
+    fn from(mouse_button: winit::event::MouseButton) -> Self {
+        match mouse_button {
+            winit::event::MouseButton::Left => Button::Left,
+            winit::event::MouseButton::Right => Button::Right,
+            winit::event::MouseButton::Middle => Button::Middle,
+            winit::event::MouseButton::Other(other) => Button::Other(other),
+        }
+    }
+}
diff --git a/native/src/input/mouse/event.rs b/native/src/input/mouse/event.rs
new file mode 100644
index 00000000..7b68208f
--- /dev/null
+++ b/native/src/input/mouse/event.rs
@@ -0,0 +1,44 @@
+use super::Button;
+use crate::input::ButtonState;
+
+/// A mouse event.
+///
+/// _**Note:** This type is largely incomplete! If you need to track
+/// additional events, feel free to [open an issue] and share your use case!_
+///
+/// [open an issue]: https://github.com/hecrj/iced/issues
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub enum Event {
+    /// The mouse cursor entered the window.
+    CursorEntered,
+
+    /// The mouse cursor left the window.
+    CursorLeft,
+
+    /// The mouse cursor was moved
+    CursorMoved {
+        /// The X coordinate of the mouse position
+        x: f32,
+
+        /// The Y coordinate of the mouse position
+        y: f32,
+    },
+
+    /// A mouse button was pressed or released.
+    Input {
+        /// The state of the button
+        state: ButtonState,
+
+        /// The button identifier
+        button: Button,
+    },
+
+    /// The mouse wheel was scrolled.
+    WheelScrolled {
+        /// The number of horizontal lines scrolled
+        delta_x: f32,
+
+        /// The number of vertical lines scrolled
+        delta_y: f32,
+    },
+}
diff --git a/native/src/layout.rs b/native/src/layout.rs
new file mode 100644
index 00000000..32630f35
--- /dev/null
+++ b/native/src/layout.rs
@@ -0,0 +1,62 @@
+use stretch::result;
+
+use crate::{Point, Rectangle, Vector};
+
+/// The computed bounds of a [`Node`] and its children.
+///
+/// This type is provided by the GUI runtime to [`Widget::on_event`] and
+/// [`Widget::draw`], describing the layout of the [`Node`] produced by
+/// [`Widget::node`].
+///
+/// [`Node`]: struct.Node.html
+/// [`Widget::on_event`]: widget/trait.Widget.html#method.on_event
+/// [`Widget::draw`]: widget/trait.Widget.html#tymethod.draw
+/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
+#[derive(Debug, Clone, Copy)]
+pub struct Layout<'a> {
+    layout: &'a result::Layout,
+    position: Point,
+}
+
+impl<'a> Layout<'a> {
+    pub(crate) fn new(layout: &'a result::Layout) -> Self {
+        Self::with_parent_position(layout, Point::new(0.0, 0.0))
+    }
+
+    fn with_parent_position(
+        layout: &'a result::Layout,
+        parent_position: Point,
+    ) -> Self {
+        let position =
+            parent_position + Vector::new(layout.location.x, layout.location.y);
+
+        Layout { layout, position }
+    }
+
+    /// Gets the bounds of the [`Layout`].
+    ///
+    /// The returned [`Rectangle`] describes the position and size of a
+    /// [`Node`].
+    ///
+    /// [`Layout`]: struct.Layout.html
+    /// [`Rectangle`]: struct.Rectangle.html
+    /// [`Node`]: struct.Node.html
+    pub fn bounds(&self) -> Rectangle {
+        Rectangle {
+            x: self.position.x,
+            y: self.position.y,
+            width: self.layout.size.width,
+            height: self.layout.size.height,
+        }
+    }
+
+    /// Returns an iterator over the [`Layout`] of the children of a [`Node`].
+    ///
+    /// [`Layout`]: struct.Layout.html
+    /// [`Node`]: struct.Node.html
+    pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> {
+        self.layout.children.iter().map(move |layout| {
+            Layout::with_parent_position(layout, self.position)
+        })
+    }
+}
diff --git a/native/src/lib.rs b/native/src/lib.rs
new file mode 100644
index 00000000..39da4943
--- /dev/null
+++ b/native/src/lib.rs
@@ -0,0 +1,228 @@
+//! Iced is a renderer-agnostic GUI library focused on simplicity and
+//! type-safety. Inspired by [Elm].
+//!
+//! # Features
+//!   * Simple, easy-to-use, renderer-agnostic API
+//!   * Responsive, flexbox-based layouting
+//!   * Type-safe, reactive programming model
+//!   * Built-in widgets
+//!   * Custom widget support
+//!
+//! Check out the [repository] and the [examples] for more details!
+//!
+//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
+//! [repository]: https://github.com/hecrj/iced
+//!
+//! # Usage
+//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
+//! into four different concepts:
+//!
+//!   * __State__ — the state of your application
+//!   * __Messages__ — user interactions or meaningful events that you care
+//!   about
+//!   * __View logic__ — a way to display your __state__ as widgets that
+//!   may produce __messages__ on user interaction
+//!   * __Update logic__ — a way to react to __messages__ and update your
+//!   __state__
+//!
+//! We can build something to see how this works! Let's say we want a simple counter
+//! that can be incremented and decremented using two buttons.
+//!
+//! We start by modelling the __state__ of our application:
+//!
+//! ```
+//! use iced_native::button;
+//!
+//! struct Counter {
+//!     // The counter value
+//!     value: i32,
+//!
+//!     // The local state of the two buttons
+//!     increment_button: button::State,
+//!     decrement_button: button::State,
+//! }
+//! ```
+//!
+//! Next, we need to define the possible user interactions of our counter:
+//! the button presses. These interactions are our __messages__:
+//!
+//! ```
+//! #[derive(Debug, Clone, Copy)]
+//! pub enum Message {
+//!     IncrementPressed,
+//!     DecrementPressed,
+//! }
+//! ```
+//!
+//! Now, let's show the actual counter by putting it all together in our
+//! __view logic__:
+//!
+//! ```
+//! # use iced_native::button;
+//! #
+//! # struct Counter {
+//! #     // The counter value
+//! #     value: i32,
+//! #
+//! #     // The local state of the two buttons
+//! #     increment_button: button::State,
+//! #     decrement_button: button::State,
+//! # }
+//! #
+//! # #[derive(Debug, Clone, Copy)]
+//! # pub enum Message {
+//! #     IncrementPressed,
+//! #     DecrementPressed,
+//! # }
+//! #
+//! # mod iced_wgpu {
+//! #     use iced_native::{
+//! #         button, text, Button, Text,
+//! #         MouseCursor, Node, Point, Rectangle, Style, Color, Layout
+//! #     };
+//! #
+//! #     pub struct Renderer {}
+//! #
+//! #     impl button::Renderer for Renderer {
+//! #         fn node<Message>(
+//! #             &self,
+//! #             _button: &Button<'_, Message>
+//! #         ) -> Node {
+//! #             Node::new(Style::default())
+//! #         }
+//! #
+//! #         fn draw<Message>(
+//! #             &mut self,
+//! #             _button: &Button<'_, Message>,
+//! #             _layout: Layout<'_>,
+//! #             _cursor_position: Point,
+//! #         ) -> MouseCursor {
+//! #             MouseCursor::OutOfBounds
+//! #         }
+//! #     }
+//! #
+//! #     impl text::Renderer for Renderer {
+//! #         fn node(&self, _text: &Text) -> Node {
+//! #             Node::new(Style::default())
+//! #         }
+//! #
+//! #         fn draw(
+//! #             &mut self,
+//! #             _text: &Text,
+//! #             _layout: Layout<'_>,
+//! #         ) {
+//! #         }
+//! #     }
+//! # }
+//! use iced_native::{Button, Column, Text};
+//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
+//!
+//! impl Counter {
+//!     pub fn view(&mut self) -> Column<Message, Renderer> {
+//!         // We use a column: a simple vertical layout
+//!         Column::new()
+//!             .push(
+//!                 // The increment button. We tell it to produce an
+//!                 // `IncrementPressed` message when pressed
+//!                 Button::new(&mut self.increment_button, "+")
+//!                     .on_press(Message::IncrementPressed),
+//!             )
+//!             .push(
+//!                 // We show the value of the counter here
+//!                 Text::new(&self.value.to_string()).size(50),
+//!             )
+//!             .push(
+//!                 // The decrement button. We tell it to produce a
+//!                 // `DecrementPressed` message when pressed
+//!                 Button::new(&mut self.decrement_button, "-")
+//!                     .on_press(Message::DecrementPressed),
+//!             )
+//!     }
+//! }
+//! ```
+//!
+//! Finally, we need to be able to react to any produced __messages__ and change
+//! our __state__ accordingly in our __update logic__:
+//!
+//! ```
+//! # use iced_native::button;
+//! #
+//! # struct Counter {
+//! #     // The counter value
+//! #     value: i32,
+//! #
+//! #     // The local state of the two buttons
+//! #     increment_button: button::State,
+//! #     decrement_button: button::State,
+//! # }
+//! #
+//! # #[derive(Debug, Clone, Copy)]
+//! # pub enum Message {
+//! #     IncrementPressed,
+//! #     DecrementPressed,
+//! # }
+//! impl Counter {
+//!     // ...
+//!
+//!     pub fn update(&mut self, message: Message) {
+//!         match message {
+//!             Message::IncrementPressed => {
+//!                 self.value += 1;
+//!             }
+//!             Message::DecrementPressed => {
+//!                 self.value -= 1;
+//!             }
+//!         }
+//!     }
+//! }
+//! ```
+//!
+//! And that's everything! We just wrote a whole user interface. Iced is now able
+//! to:
+//!
+//!   1. Take the result of our __view logic__ and layout its widgets.
+//!   1. Process events from our system and produce __messages__ for our
+//!      __update logic__.
+//!   1. Draw the resulting user interface using our chosen __renderer__.
+//!
+//! Check out the [`UserInterface`] type to learn how to wire everything up!
+//!
+//! [Elm]: https://elm-lang.org/
+//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
+//! [documentation]: https://docs.rs/iced
+//! [examples]: https://github.com/hecrj/iced/tree/master/examples
+//! [`UserInterface`]: struct.UserInterface.html
+#![deny(missing_docs)]
+#![deny(missing_debug_implementations)]
+#![deny(unused_results)]
+#![deny(unsafe_code)]
+#![deny(rust_2018_idioms)]
+pub mod input;
+pub mod renderer;
+pub mod widget;
+
+mod element;
+mod event;
+mod hasher;
+mod layout;
+mod mouse_cursor;
+mod node;
+mod style;
+mod user_interface;
+
+pub(crate) use iced_core::Vector;
+
+pub use iced_core::{Align, Color, Justify, Length, Point, Rectangle};
+
+#[doc(no_inline)]
+pub use stretch::{geometry::Size, number::Number};
+
+pub use element::Element;
+pub use event::Event;
+pub use hasher::Hasher;
+pub use layout::Layout;
+pub use mouse_cursor::MouseCursor;
+pub use node::Node;
+pub use style::Style;
+pub use user_interface::{Cache, UserInterface};
+pub use widget::*;
diff --git a/native/src/mouse_cursor.rs b/native/src/mouse_cursor.rs
new file mode 100644
index 00000000..4ef6361a
--- /dev/null
+++ b/native/src/mouse_cursor.rs
@@ -0,0 +1,35 @@
+/// The state of the mouse cursor.
+#[derive(Debug, Eq, PartialEq, Clone, Copy)]
+pub enum MouseCursor {
+    /// The cursor is out of the bounds of the user interface.
+    OutOfBounds,
+
+    /// The cursor is over a non-interactive widget.
+    Idle,
+
+    /// The cursor is over a clickable widget.
+    Pointer,
+
+    /// The cursor is over a busy widget.
+    Working,
+
+    /// The cursor is over a grabbable widget.
+    Grab,
+
+    /// The cursor is grabbing a widget.
+    Grabbing,
+}
+
+#[cfg(feature = "winit")]
+impl From<MouseCursor> for winit::window::CursorIcon {
+    fn from(mouse_cursor: MouseCursor) -> winit::window::CursorIcon {
+        match mouse_cursor {
+            MouseCursor::OutOfBounds => winit::window::CursorIcon::Default,
+            MouseCursor::Idle => winit::window::CursorIcon::Default,
+            MouseCursor::Pointer => winit::window::CursorIcon::Hand,
+            MouseCursor::Working => winit::window::CursorIcon::Progress,
+            MouseCursor::Grab => winit::window::CursorIcon::Grab,
+            MouseCursor::Grabbing => winit::window::CursorIcon::Grabbing,
+        }
+    }
+}
diff --git a/native/src/node.rs b/native/src/node.rs
new file mode 100644
index 00000000..1db10d7f
--- /dev/null
+++ b/native/src/node.rs
@@ -0,0 +1,60 @@
+use stretch::node;
+
+use crate::{Number, Size, Style};
+
+/// The visual requirements of a [`Widget`] and its children.
+///
+/// When there have been changes and the [`Layout`] needs to be recomputed, the
+/// runtime obtains a [`Node`] by calling [`Widget::node`].
+///
+/// [`Style`]: struct.Style.html
+/// [`Widget`]: widget/trait.Widget.html
+/// [`Node`]: struct.Node.html
+/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
+/// [`Layout`]: struct.Layout.html
+#[derive(Debug)]
+pub struct Node(pub(crate) node::Node);
+
+impl Node {
+    /// Creates a new [`Node`] with the given [`Style`].
+    ///
+    /// [`Node`]: struct.Node.html
+    /// [`Style`]: struct.Style.html
+    pub fn new(style: Style) -> Node {
+        Self::with_children(style, Vec::new())
+    }
+
+    /// Creates a new [`Node`] with the given [`Style`] and a measure function.
+    ///
+    /// This type of node cannot have any children.
+    ///
+    /// You should use this when your [`Widget`] can adapt its contents to the
+    /// size of its container. The measure function will receive the container
+    /// size as a parameter and must compute the size of the [`Node`] inside
+    /// the given bounds (if the `Number` for a dimension is `Undefined` it
+    /// means that it has no boundary).
+    ///
+    /// [`Node`]: struct.Node.html
+    /// [`Style`]: struct.Style.html
+    /// [`Widget`]: widget/trait.Widget.html
+    pub fn with_measure<F>(style: Style, measure: F) -> Node
+    where
+        F: 'static + Fn(Size<Number>) -> Size<f32>,
+    {
+        Node(node::Node::new_leaf(
+            style.0,
+            Box::new(move |size| Ok(measure(size))),
+        ))
+    }
+
+    /// Creates a new [`Node`] with the given [`Style`] and children.
+    ///
+    /// [`Node`]: struct.Node.html
+    /// [`Style`]: struct.Style.html
+    pub fn with_children(style: Style, children: Vec<Node>) -> Node {
+        Node(node::Node::new(
+            style.0,
+            children.iter().map(|c| &c.0).collect(),
+        ))
+    }
+}
diff --git a/native/src/renderer.rs b/native/src/renderer.rs
new file mode 100644
index 00000000..2244f00b
--- /dev/null
+++ b/native/src/renderer.rs
@@ -0,0 +1,38 @@
+//! Write your own renderer.
+//!
+//! There is not a common entrypoint or trait for a __renderer__ in Iced.
+//! Instead, every [`Widget`] constrains its generic `Renderer` type as
+//! necessary.
+//!
+//! This approach is flexible and composable. For instance, the
+//! [`Text`] widget only needs a [`text::Renderer`] while a [`Checkbox`] widget
+//! needs both a [`text::Renderer`] and a [`checkbox::Renderer`], reusing logic.
+//!
+//! In the end, a __renderer__ satisfying all the constraints is
+//! needed to build a [`UserInterface`].
+//!
+//! [`Widget`]: ../widget/trait.Widget.html
+//! [`UserInterface`]: ../struct.UserInterface.html
+//! [`Text`]: ../widget/text/struct.Text.html
+//! [`text::Renderer`]: ../widget/text/trait.Renderer.html
+//! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html
+//! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html
+use crate::{Color, Layout};
+
+/// A renderer able to graphically explain a [`Layout`].
+///
+/// [`Layout`]: ../struct.Layout.html
+pub trait Debugger {
+    /// Explains the [`Layout`] of an [`Element`] for debugging purposes.
+    ///
+    /// This will be called when [`Element::explain`] has been used. It should
+    /// _explain_ the given [`Layout`] graphically.
+    ///
+    /// A common approach consists in recursively rendering the bounds of the
+    /// [`Layout`] and its children.
+    ///
+    /// [`Layout`]: struct.Layout.html
+    /// [`Element`]: struct.Element.html
+    /// [`Element::explain`]: struct.Element.html#method.explain
+    fn explain(&mut self, layout: &Layout<'_>, color: Color);
+}
diff --git a/native/src/style.rs b/native/src/style.rs
new file mode 100644
index 00000000..3a75c925
--- /dev/null
+++ b/native/src/style.rs
@@ -0,0 +1,170 @@
+use crate::{Align, Justify, Length};
+
+use std::hash::{Hash, Hasher};
+use stretch::{geometry, style};
+
+/// The appearance of a [`Node`].
+///
+/// [`Node`]: struct.Node.html
+#[derive(Debug, Clone, Copy)]
+pub struct Style(pub(crate) style::Style);
+
+impl Style {
+    /// Defines the width of a [`Node`].
+    ///
+    /// [`Node`]: struct.Node.html
+    pub fn width(mut self, width: Length) -> Self {
+        self.0.size.width = length_to_dimension(width);
+        self
+    }
+
+    /// Defines the height of a [`Node`].
+    ///
+    /// [`Node`]: struct.Node.html
+    pub fn height(mut self, height: Length) -> Self {
+        self.0.size.height = length_to_dimension(height);
+        self
+    }
+
+    /// Defines the minimum width of a [`Node`].
+    ///
+    /// [`Node`]: struct.Node.html
+    pub fn min_width(mut self, min_width: Length) -> Self {
+        self.0.min_size.width = length_to_dimension(min_width);
+        self
+    }
+
+    /// Defines the maximum width of a [`Node`].
+    ///
+    /// [`Node`]: struct.Node.html
+    pub fn max_width(mut self, max_width: Length) -> Self {
+        self.0.max_size.width = length_to_dimension(max_width);
+        self
+    }
+
+    /// Defines the minimum height of a [`Node`].
+    ///
+    /// [`Node`]: struct.Node.html
+    pub fn min_height(mut self, min_height: Length) -> Self {
+        self.0.min_size.height = length_to_dimension(min_height);
+        self
+    }
+
+    /// Defines the maximum height of a [`Node`].
+    ///
+    /// [`Node`]: struct.Node.html
+    pub fn max_height(mut self, max_height: Length) -> Self {
+        self.0.max_size.height = length_to_dimension(max_height);
+        self
+    }
+
+    pub(crate) fn align_items(mut self, align: Align) -> Self {
+        self.0.align_items = align.into();
+        self
+    }
+
+    pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
+        self.0.justify_content = justify.into();
+        self
+    }
+
+    /// Sets the alignment of a [`Node`].
+    ///
+    /// If the [`Node`] is inside a...
+    ///
+    ///   * [`Column`], this setting will affect its __horizontal__ alignment.
+    ///   * [`Row`], this setting will affect its __vertical__ alignment.
+    ///
+    /// [`Node`]: struct.Node.html
+    /// [`Column`]: widget/struct.Column.html
+    /// [`Row`]: widget/struct.Row.html
+    pub fn align_self(mut self, align: Option<Align>) -> Self {
+        self.0.align_self = match align {
+            Some(align) => align.into(),
+            None => stretch::style::AlignSelf::Auto,
+        };
+
+        self
+    }
+
+    /// Sets the padding of a [`Node`].
+    ///
+    /// [`Node`]: struct.Node.html
+    pub fn padding(mut self, units: u16) -> Self {
+        self.0.padding = stretch::geometry::Rect {
+            start: style::Dimension::Points(units as f32),
+            end: style::Dimension::Points(units as f32),
+            top: style::Dimension::Points(units as f32),
+            bottom: style::Dimension::Points(units as f32),
+        };
+
+        self
+    }
+}
+
+fn length_to_dimension(length: Length) -> style::Dimension {
+    match length {
+        Length::Shrink => style::Dimension::Undefined,
+        Length::Fill => style::Dimension::Percent(1.0),
+        Length::Units(units) => style::Dimension::Points(units as f32),
+    }
+}
+
+impl Default for Style {
+    fn default() -> Style {
+        Style(style::Style {
+            align_items: style::AlignItems::FlexStart,
+            justify_content: style::JustifyContent::FlexStart,
+            ..style::Style::default()
+        })
+    }
+}
+
+impl Hash for Style {
+    fn hash<H: Hasher>(&self, state: &mut H) {
+        hash_size(&self.0.size, state);
+        hash_size(&self.0.min_size, state);
+        hash_size(&self.0.max_size, state);
+
+        hash_rect(&self.0.margin, state);
+
+        (self.0.flex_direction as u8).hash(state);
+        (self.0.align_items as u8).hash(state);
+        (self.0.justify_content as u8).hash(state);
+        (self.0.align_self as u8).hash(state);
+        (self.0.flex_grow as u32).hash(state);
+    }
+}
+
+fn hash_size<H: Hasher>(
+    size: &geometry::Size<style::Dimension>,
+    state: &mut H,
+) {
+    hash_dimension(size.width, state);
+    hash_dimension(size.height, state);
+}
+
+fn hash_rect<H: Hasher>(
+    rect: &geometry::Rect<style::Dimension>,
+    state: &mut H,
+) {
+    hash_dimension(rect.start, state);
+    hash_dimension(rect.end, state);
+    hash_dimension(rect.top, state);
+    hash_dimension(rect.bottom, state);
+}
+
+fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
+    match dimension {
+        style::Dimension::Undefined => state.write_u8(0),
+        style::Dimension::Auto => state.write_u8(1),
+        style::Dimension::Points(points) => {
+            state.write_u8(2);
+            (points as u32).hash(state);
+        }
+        style::Dimension::Percent(percent) => {
+            state.write_u8(3);
+            (percent as u32).hash(state);
+        }
+    }
+}
diff --git a/native/src/user_interface.rs b/native/src/user_interface.rs
new file mode 100644
index 00000000..4bfacb2e
--- /dev/null
+++ b/native/src/user_interface.rs
@@ -0,0 +1,323 @@
+use crate::{input::mouse, Column, Element, Event, Layout, MouseCursor, Point};
+
+use std::hash::Hasher;
+use stretch::result;
+
+/// A set of interactive graphical elements with a specific [`Layout`].
+///
+/// It can be updated and drawn.
+///
+/// Iced tries to avoid dictating how to write your event loop. You are in
+/// charge of using this type in your system in any way you want.
+///
+/// [`Layout`]: struct.Layout.html
+#[derive(Debug)]
+pub struct UserInterface<'a, Message, Renderer> {
+    hash: u64,
+    root: Element<'a, Message, Renderer>,
+    layout: result::Layout,
+    cursor_position: Point,
+}
+
+impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
+    /// Builds a user interface for an [`Element`].
+    ///
+    /// It is able to avoid expensive computations when using a [`Cache`]
+    /// obtained from a previous instance of a [`UserInterface`].
+    ///
+    /// [`Element`]: struct.Element.html
+    /// [`Cache`]: struct.Cache.html
+    /// [`UserInterface`]: struct.UserInterface.html
+    ///
+    /// # Example
+    /// Imagine we want to build a [`UserInterface`] for
+    /// [the counter example that we previously wrote](index.html#usage). Here
+    /// is naive way to set up our application loop:
+    ///
+    /// ```no_run
+    /// use iced_native::{UserInterface, Cache};
+    /// use iced_wgpu::Renderer;
+    ///
+    /// # mod iced_wgpu {
+    /// #     pub struct Renderer;
+    /// #
+    /// #     impl Renderer {
+    /// #         pub fn new() -> Self { Renderer }
+    /// #     }
+    /// # }
+    /// #
+    /// # use iced_native::Column;
+    /// #
+    /// # pub struct Counter;
+    /// #
+    /// # impl Counter {
+    /// #     pub fn new() -> Self { Counter }
+    /// #     pub fn view(&self) -> Column<(), Renderer> {
+    /// #         Column::new()
+    /// #     }
+    /// # }
+    /// // Initialization
+    /// let mut counter = Counter::new();
+    /// let mut cache = Cache::new();
+    /// let mut renderer = Renderer::new();
+    ///
+    /// // Application loop
+    /// loop {
+    ///     // Process system events here...
+    ///
+    ///     // Build the user interface
+    ///     let user_interface = UserInterface::build(
+    ///         counter.view(),
+    ///         cache,
+    ///         &mut renderer,
+    ///     );
+    ///
+    ///     // Update and draw the user interface here...
+    ///     // ...
+    ///
+    ///     // Obtain the cache for the next iteration
+    ///     cache = user_interface.into_cache();
+    /// }
+    /// ```
+    pub fn build<E: Into<Element<'a, Message, Renderer>>>(
+        root: E,
+        cache: Cache,
+        renderer: &mut Renderer,
+    ) -> Self {
+        let root = root.into();
+
+        let hasher = &mut crate::Hasher::default();
+        root.hash_layout(hasher);
+
+        let hash = hasher.finish();
+
+        let layout = if hash == cache.hash {
+            cache.layout
+        } else {
+            root.compute_layout(renderer)
+        };
+
+        UserInterface {
+            hash,
+            root,
+            layout,
+            cursor_position: cache.cursor_position,
+        }
+    }
+
+    /// Updates the [`UserInterface`] by processing each provided [`Event`].
+    ///
+    /// It returns __messages__ that may have been produced as a result of user
+    /// interactions. You should feed these to your __update logic__.
+    ///
+    /// [`UserInterface`]: struct.UserInterface.html
+    /// [`Event`]: enum.Event.html
+    ///
+    /// # Example
+    /// Let's allow our [counter](index.html#usage) to change state by completing
+    /// [the previous example](#example):
+    ///
+    /// ```no_run
+    /// use iced_native::{UserInterface, Cache};
+    /// use iced_wgpu::Renderer;
+    ///
+    /// # mod iced_wgpu {
+    /// #     pub struct Renderer;
+    /// #
+    /// #     impl Renderer {
+    /// #         pub fn new() -> Self { Renderer }
+    /// #     }
+    /// # }
+    /// #
+    /// # use iced_native::Column;
+    /// #
+    /// # pub struct Counter;
+    /// #
+    /// # impl Counter {
+    /// #     pub fn new() -> Self { Counter }
+    /// #     pub fn view(&self) -> Column<(), Renderer> {
+    /// #         Column::new()
+    /// #     }
+    /// #     pub fn update(&mut self, message: ()) {}
+    /// # }
+    /// let mut counter = Counter::new();
+    /// let mut cache = Cache::new();
+    /// let mut renderer = Renderer::new();
+    ///
+    /// // Initialize our event storage
+    /// let mut events = Vec::new();
+    ///
+    /// loop {
+    ///     // Process system events...
+    ///
+    ///     let mut user_interface = UserInterface::build(
+    ///         counter.view(),
+    ///         cache,
+    ///         &mut renderer,
+    ///     );
+    ///
+    ///     // Update the user interface
+    ///     let messages = user_interface.update(events.drain(..));
+    ///
+    ///     cache = user_interface.into_cache();
+    ///
+    ///     // Process the produced messages
+    ///     for message in messages {
+    ///         counter.update(message);
+    ///     }
+    /// }
+    /// ```
+    pub fn update(
+        &mut self,
+        events: impl Iterator<Item = Event>,
+    ) -> Vec<Message> {
+        let mut messages = Vec::new();
+
+        for event in events {
+            if let Event::Mouse(mouse::Event::CursorMoved { x, y }) = event {
+                self.cursor_position = Point::new(x, y);
+            }
+
+            self.root.widget.on_event(
+                event,
+                Layout::new(&self.layout),
+                self.cursor_position,
+                &mut messages,
+            );
+        }
+
+        messages
+    }
+
+    /// Draws the [`UserInterface`] with the provided [`Renderer`].
+    ///
+    /// It returns the current state of the [`MouseCursor`]. You should update
+    /// the icon of the mouse cursor accordingly in your system.
+    ///
+    /// [`UserInterface`]: struct.UserInterface.html
+    /// [`Renderer`]: trait.Renderer.html
+    /// [`MouseCursor`]: enum.MouseCursor.html
+    ///
+    /// # Example
+    /// We can finally draw our [counter](index.html#usage) by
+    /// [completing the last example](#example-1):
+    ///
+    /// ```no_run
+    /// use iced_native::{UserInterface, Cache};
+    /// use iced_wgpu::Renderer;
+    ///
+    /// # mod iced_wgpu {
+    /// #     pub struct Renderer;
+    /// #
+    /// #     impl Renderer {
+    /// #         pub fn new() -> Self { Renderer }
+    /// #     }
+    /// # }
+    /// #
+    /// # use iced_native::Column;
+    /// #
+    /// # pub struct Counter;
+    /// #
+    /// # impl Counter {
+    /// #     pub fn new() -> Self { Counter }
+    /// #     pub fn view(&self) -> Column<(), Renderer> {
+    /// #         Column::new()
+    /// #     }
+    /// #     pub fn update(&mut self, message: ()) {}
+    /// # }
+    /// let mut counter = Counter::new();
+    /// let mut cache = Cache::new();
+    /// let mut renderer = Renderer::new();
+    /// let mut events = Vec::new();
+    ///
+    /// loop {
+    ///     // Process system events...
+    ///
+    ///     let mut user_interface = UserInterface::build(
+    ///         counter.view(),
+    ///         cache,
+    ///         &mut renderer,
+    ///     );
+    ///
+    ///     let messages = user_interface.update(events.drain(..));
+    ///
+    ///     // Draw the user interface
+    ///     let mouse_cursor = user_interface.draw(&mut renderer);
+    ///
+    ///     cache = user_interface.into_cache();
+    ///
+    ///     for message in messages {
+    ///         counter.update(message);
+    ///     }
+    ///
+    ///     // Update mouse cursor icon...
+    ///     // Flush rendering operations...
+    /// }
+    /// ```
+    pub fn draw(&self, renderer: &mut Renderer) -> MouseCursor {
+        self.root.widget.draw(
+            renderer,
+            Layout::new(&self.layout),
+            self.cursor_position,
+        )
+    }
+
+    /// Extract the [`Cache`] of the [`UserInterface`], consuming it in the
+    /// process.
+    ///
+    /// [`Cache`]: struct.Cache.html
+    /// [`UserInterface`]: struct.UserInterface.html
+    pub fn into_cache(self) -> Cache {
+        Cache {
+            hash: self.hash,
+            layout: self.layout,
+            cursor_position: self.cursor_position,
+        }
+    }
+}
+
+/// Reusable data of a specific [`UserInterface`].
+///
+/// [`UserInterface`]: struct.UserInterface.html
+#[derive(Debug, Clone)]
+pub struct Cache {
+    hash: u64,
+    layout: result::Layout,
+    cursor_position: Point,
+}
+
+impl Cache {
+    /// Creates an empty [`Cache`].
+    ///
+    /// You should use this to initialize a [`Cache`] before building your first
+    /// [`UserInterface`].
+    ///
+    /// [`Cache`]: struct.Cache.html
+    /// [`UserInterface`]: struct.UserInterface.html
+    pub fn new() -> Cache {
+        let root: Element<'_, (), ()> = Column::new().into();
+
+        let hasher = &mut crate::Hasher::default();
+        root.hash_layout(hasher);
+
+        Cache {
+            hash: hasher.finish(),
+            layout: root.compute_layout(&mut ()),
+            cursor_position: Point::new(0.0, 0.0),
+        }
+    }
+}
+
+impl Default for Cache {
+    fn default() -> Cache {
+        Cache::new()
+    }
+}
+
+impl PartialEq for Cache {
+    fn eq(&self, other: &Cache) -> bool {
+        self.hash == other.hash && self.cursor_position == other.cursor_position
+    }
+}
+
+impl Eq for Cache {}
diff --git a/native/src/widget.rs b/native/src/widget.rs
new file mode 100644
index 00000000..9b770454
--- /dev/null
+++ b/native/src/widget.rs
@@ -0,0 +1,120 @@
+//! Use the built-in widgets or create your own.
+//!
+//! # Built-in widgets
+//! Every built-in drawable widget has its own module with a `Renderer` trait
+//! that must be implemented by a [renderer] before being able to use it as
+//! a [`Widget`].
+//!
+//! # Custom widgets
+//! If you want to implement a custom widget, you simply need to implement the
+//! [`Widget`] trait. You can use the API of the built-in widgets as a guide or
+//! source of inspiration.
+//!
+//! # Re-exports
+//! For convenience, the contents of this module are available at the root
+//! module. Therefore, you can directly type:
+//!
+//! ```
+//! use iced_native::{button, Button, Widget};
+//! ```
+//!
+//! [`Widget`]: trait.Widget.html
+//! [renderer]: ../renderer/index.html
+mod column;
+mod row;
+
+pub mod button;
+pub mod checkbox;
+pub mod image;
+pub mod radio;
+pub mod slider;
+pub mod text;
+
+#[doc(no_inline)]
+pub use button::Button;
+#[doc(no_inline)]
+pub use checkbox::Checkbox;
+#[doc(no_inline)]
+pub use column::Column;
+#[doc(no_inline)]
+pub use image::Image;
+#[doc(no_inline)]
+pub use radio::Radio;
+#[doc(no_inline)]
+pub use row::Row;
+#[doc(no_inline)]
+pub use slider::Slider;
+#[doc(no_inline)]
+pub use text::Text;
+
+use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
+
+/// A component that displays information and allows interaction.
+///
+/// If you want to build your own widgets, you will need to implement this
+/// trait.
+///
+/// [`Widget`]: trait.Widget.html
+/// [`Element`]: ../struct.Element.html
+pub trait Widget<Message, Renderer>: std::fmt::Debug {
+    /// Returns the [`Node`] of the [`Widget`].
+    ///
+    /// This [`Node`] is used by the runtime to compute the [`Layout`] of the
+    /// user interface.
+    ///
+    /// [`Node`]: ../struct.Node.html
+    /// [`Widget`]: trait.Widget.html
+    /// [`Layout`]: ../struct.Layout.html
+    fn node(&self, renderer: &mut Renderer) -> Node;
+
+    /// Draws the [`Widget`] using the associated `Renderer`.
+    ///
+    /// It must return the [`MouseCursor`] state for the [`Widget`].
+    ///
+    /// [`Widget`]: trait.Widget.html
+    /// [`MouseCursor`]: ../enum.MouseCursor.html
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor;
+
+    /// Computes the _layout_ hash of the [`Widget`].
+    ///
+    /// The produced hash is used by the runtime to decide if the [`Layout`]
+    /// needs to be recomputed between frames. Therefore, to ensure maximum
+    /// efficiency, the hash should only be affected by the properties of the
+    /// [`Widget`] that can affect layouting.
+    ///
+    /// For example, the [`Text`] widget does not hash its color property, as
+    /// its value cannot affect the overall [`Layout`] of the user interface.
+    ///
+    /// [`Widget`]: trait.Widget.html
+    /// [`Layout`]: ../struct.Layout.html
+    /// [`Text`]: text/struct.Text.html
+    fn hash_layout(&self, state: &mut Hasher);
+
+    /// Processes a runtime [`Event`].
+    ///
+    /// It receives:
+    ///   * an [`Event`] describing user interaction
+    ///   * the computed [`Layout`] of the [`Widget`]
+    ///   * the current cursor position
+    ///   * a mutable `Message` list, allowing the [`Widget`] to produce
+    ///   new messages based on user interaction.
+    ///
+    /// By default, it does nothing.
+    ///
+    /// [`Event`]: ../enum.Event.html
+    /// [`Widget`]: trait.Widget.html
+    /// [`Layout`]: ../struct.Layout.html
+    fn on_event(
+        &mut self,
+        _event: Event,
+        _layout: Layout<'_>,
+        _cursor_position: Point,
+        _messages: &mut Vec<Message>,
+    ) {
+    }
+}
diff --git a/native/src/widget/button.rs b/native/src/widget/button.rs
new file mode 100644
index 00000000..c9436dc4
--- /dev/null
+++ b/native/src/widget/button.rs
@@ -0,0 +1,111 @@
+//! Allow your users to perform actions by pressing a button.
+//!
+//! A [`Button`] has some local [`State`] and a [`Class`].
+//!
+//! [`Button`]: struct.Button.html
+//! [`State`]: struct.State.html
+//! [`Class`]: enum.Class.html
+
+use crate::input::{mouse, ButtonState};
+use crate::{
+    Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
+};
+use std::hash::Hash;
+
+pub use iced_core::button::*;
+
+impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
+where
+    Renderer: self::Renderer,
+    Message: Copy + std::fmt::Debug,
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        renderer.node(&self)
+    }
+
+    fn on_event(
+        &mut self,
+        event: Event,
+        layout: Layout<'_>,
+        cursor_position: Point,
+        messages: &mut Vec<Message>,
+    ) {
+        match event {
+            Event::Mouse(mouse::Event::Input {
+                button: mouse::Button::Left,
+                state,
+            }) => {
+                if let Some(on_press) = self.on_press {
+                    let bounds = layout.bounds();
+
+                    match state {
+                        ButtonState::Pressed => {
+                            self.state.is_pressed =
+                                bounds.contains(cursor_position);
+                        }
+                        ButtonState::Released => {
+                            let is_clicked = self.state.is_pressed
+                                && bounds.contains(cursor_position);
+
+                            self.state.is_pressed = false;
+
+                            if is_clicked {
+                                messages.push(on_press);
+                            }
+                        }
+                    }
+                }
+            }
+            _ => {}
+        }
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor {
+        renderer.draw(&self, layout, cursor_position)
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        self.width.hash(state);
+    }
+}
+
+/// The renderer of a [`Button`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Button`] in your user interface.
+///
+/// [`Button`]: struct.Button.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer {
+    /// Creates a [`Node`] for the provided [`Button`].
+    ///
+    /// [`Node`]: ../../struct.Node.html
+    /// [`Button`]: struct.Button.html
+    fn node<Message>(&self, button: &Button<'_, Message>) -> Node;
+
+    /// Draws a [`Button`].
+    ///
+    /// [`Button`]: struct.Button.html
+    fn draw<Message>(
+        &mut self,
+        button: &Button<'_, Message>,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Button<'a, Message>>
+    for Element<'a, Message, Renderer>
+where
+    Renderer: self::Renderer,
+    Message: 'static + Copy + std::fmt::Debug,
+{
+    fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
+        Element::new(button)
+    }
+}
diff --git a/native/src/widget/checkbox.rs b/native/src/widget/checkbox.rs
new file mode 100644
index 00000000..3e307f64
--- /dev/null
+++ b/native/src/widget/checkbox.rs
@@ -0,0 +1,95 @@
+//! Show toggle controls using checkboxes.
+use std::hash::Hash;
+
+use crate::input::{mouse, ButtonState};
+use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
+
+pub use iced_core::Checkbox;
+
+impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message>
+where
+    Renderer: self::Renderer,
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        renderer.node(&self)
+    }
+
+    fn on_event(
+        &mut self,
+        event: Event,
+        layout: Layout<'_>,
+        cursor_position: Point,
+        messages: &mut Vec<Message>,
+    ) {
+        match event {
+            Event::Mouse(mouse::Event::Input {
+                button: mouse::Button::Left,
+                state: ButtonState::Pressed,
+            }) => {
+                let mouse_over = layout
+                    .children()
+                    .any(|child| child.bounds().contains(cursor_position));
+
+                if mouse_over {
+                    messages.push((self.on_toggle)(!self.is_checked));
+                }
+            }
+            _ => {}
+        }
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor {
+        renderer.draw(&self, layout, cursor_position)
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        self.label.hash(state);
+    }
+}
+
+/// The renderer of a [`Checkbox`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Checkbox`] in your user interface.
+///
+/// [`Checkbox`]: struct.Checkbox.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer {
+    /// Creates a [`Node`] for the provided [`Checkbox`].
+    ///
+    /// [`Node`]: ../../struct.Node.html
+    /// [`Checkbox`]: struct.Checkbox.html
+    fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node;
+
+    /// Draws a [`Checkbox`].
+    ///
+    /// It receives:
+    ///   * the current cursor position
+    ///   * the bounds of the [`Checkbox`]
+    ///   * the bounds of the label of the [`Checkbox`]
+    ///   * whether the [`Checkbox`] is checked or not
+    ///
+    /// [`Checkbox`]: struct.Checkbox.html
+    fn draw<Message>(
+        &mut self,
+        checkbox: &Checkbox<Message>,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Checkbox<Message>>
+    for Element<'a, Message, Renderer>
+where
+    Renderer: self::Renderer,
+    Message: 'static,
+{
+    fn from(checkbox: Checkbox<Message>) -> Element<'a, Message, Renderer> {
+        Element::new(checkbox)
+    }
+}
diff --git a/native/src/widget/column.rs b/native/src/widget/column.rs
new file mode 100644
index 00000000..9da2e161
--- /dev/null
+++ b/native/src/widget/column.rs
@@ -0,0 +1,118 @@
+use std::hash::Hash;
+
+use crate::{
+    Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget,
+};
+
+/// A container that distributes its contents vertically.
+pub type Column<'a, Message, Renderer> =
+    iced_core::Column<Element<'a, Message, Renderer>>;
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+    for Column<'a, Message, Renderer>
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        let mut children: Vec<Node> = self
+            .children
+            .iter()
+            .map(|child| {
+                let mut node = child.widget.node(renderer);
+
+                let mut style = node.0.style();
+                style.margin.bottom =
+                    stretch::style::Dimension::Points(f32::from(self.spacing));
+
+                node.0.set_style(style);
+                node
+            })
+            .collect();
+
+        if let Some(node) = children.last_mut() {
+            let mut style = node.0.style();
+            style.margin.bottom = stretch::style::Dimension::Undefined;
+
+            node.0.set_style(style);
+        }
+
+        let mut style = Style::default()
+            .width(self.width)
+            .height(self.height)
+            .max_width(self.max_width)
+            .max_height(self.max_height)
+            .padding(self.padding)
+            .align_self(self.align_self)
+            .align_items(self.align_items)
+            .justify_content(self.justify_content);
+
+        style.0.flex_direction = stretch::style::FlexDirection::Column;
+
+        Node::with_children(style, children)
+    }
+
+    fn on_event(
+        &mut self,
+        event: Event,
+        layout: Layout<'_>,
+        cursor_position: Point,
+        messages: &mut Vec<Message>,
+    ) {
+        self.children.iter_mut().zip(layout.children()).for_each(
+            |(child, layout)| {
+                child
+                    .widget
+                    .on_event(event, layout, cursor_position, messages)
+            },
+        );
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor {
+        let mut cursor = MouseCursor::OutOfBounds;
+
+        self.children.iter().zip(layout.children()).for_each(
+            |(child, layout)| {
+                let new_cursor =
+                    child.widget.draw(renderer, layout, cursor_position);
+
+                if new_cursor != MouseCursor::OutOfBounds {
+                    cursor = new_cursor;
+                }
+            },
+        );
+
+        cursor
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        0.hash(state);
+        self.width.hash(state);
+        self.height.hash(state);
+        self.max_width.hash(state);
+        self.max_height.hash(state);
+        self.align_self.hash(state);
+        self.align_items.hash(state);
+        self.justify_content.hash(state);
+        self.spacing.hash(state);
+
+        for child in &self.children {
+            child.widget.hash_layout(state);
+        }
+    }
+}
+
+impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
+    for Element<'a, Message, Renderer>
+where
+    Renderer: 'a,
+    Message: 'static,
+{
+    fn from(
+        column: Column<'a, Message, Renderer>,
+    ) -> Element<'a, Message, Renderer> {
+        Element::new(column)
+    }
+}
diff --git a/native/src/widget/image.rs b/native/src/widget/image.rs
new file mode 100644
index 00000000..17f06ebe
--- /dev/null
+++ b/native/src/widget/image.rs
@@ -0,0 +1,67 @@
+//! Display images in your user interface.
+
+use crate::{
+    Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
+};
+
+use std::hash::Hash;
+
+pub use iced_core::Image;
+
+impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
+where
+    Renderer: self::Renderer<I>,
+    I: Clone,
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        renderer.node(&self)
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        _cursor_position: Point,
+    ) -> MouseCursor {
+        renderer.draw(&self, layout);
+
+        MouseCursor::OutOfBounds
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        self.width.hash(state);
+        self.height.hash(state);
+    }
+}
+
+/// The renderer of an [`Image`].
+///
+/// Your [renderer] will need to implement this trait before being able to use
+/// an [`Image`] in your user interface.
+///
+/// [`Image`]: struct.Image.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer<I> {
+    /// Creates a [`Node`] for the provided [`Image`].
+    ///
+    /// You should probably keep the original aspect ratio, if possible.
+    ///
+    /// [`Node`]: ../../struct.Node.html
+    /// [`Image`]: struct.Image.html
+    fn node(&mut self, image: &Image<I>) -> Node;
+
+    /// Draws an [`Image`].
+    ///
+    /// [`Image`]: struct.Image.html
+    fn draw(&mut self, image: &Image<I>, layout: Layout<'_>);
+}
+
+impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
+where
+    Renderer: self::Renderer<I>,
+    I: Clone + 'a,
+{
+    fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
+        Element::new(image)
+    }
+}
diff --git a/native/src/widget/radio.rs b/native/src/widget/radio.rs
new file mode 100644
index 00000000..33d42e61
--- /dev/null
+++ b/native/src/widget/radio.rs
@@ -0,0 +1,92 @@
+//! Create choices using radio buttons.
+use crate::input::{mouse, ButtonState};
+use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
+
+use std::hash::Hash;
+
+pub use iced_core::Radio;
+
+impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message>
+where
+    Renderer: self::Renderer,
+    Message: Copy + std::fmt::Debug,
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        renderer.node(&self)
+    }
+
+    fn on_event(
+        &mut self,
+        event: Event,
+        layout: Layout<'_>,
+        cursor_position: Point,
+        messages: &mut Vec<Message>,
+    ) {
+        match event {
+            Event::Mouse(mouse::Event::Input {
+                button: mouse::Button::Left,
+                state: ButtonState::Pressed,
+            }) => {
+                if layout.bounds().contains(cursor_position) {
+                    messages.push(self.on_click);
+                }
+            }
+            _ => {}
+        }
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor {
+        renderer.draw(&self, layout, cursor_position)
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        self.label.hash(state);
+    }
+}
+
+/// The renderer of a [`Radio`] button.
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Radio`] button in your user interface.
+///
+/// [`Radio`]: struct.Radio.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer {
+    /// Creates a [`Node`] for the provided [`Radio`].
+    ///
+    /// [`Node`]: ../../struct.Node.html
+    /// [`Radio`]: struct.Radio.html
+    fn node<Message>(&mut self, radio: &Radio<Message>) -> Node;
+
+    /// Draws a [`Radio`] button.
+    ///
+    /// It receives:
+    ///   * the current cursor position
+    ///   * the bounds of the [`Radio`]
+    ///   * the bounds of the label of the [`Radio`]
+    ///   * whether the [`Radio`] is selected or not
+    ///
+    /// [`Radio`]: struct.Radio.html
+    fn draw<Message>(
+        &mut self,
+        radio: &Radio<Message>,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Radio<Message>>
+    for Element<'a, Message, Renderer>
+where
+    Renderer: self::Renderer,
+    Message: 'static + Copy + std::fmt::Debug,
+{
+    fn from(checkbox: Radio<Message>) -> Element<'a, Message, Renderer> {
+        Element::new(checkbox)
+    }
+}
diff --git a/native/src/widget/row.rs b/native/src/widget/row.rs
new file mode 100644
index 00000000..3cd451b7
--- /dev/null
+++ b/native/src/widget/row.rs
@@ -0,0 +1,117 @@
+use std::hash::Hash;
+
+use crate::{
+    Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget,
+};
+
+/// A container that distributes its contents horizontally.
+pub type Row<'a, Message, Renderer> =
+    iced_core::Row<Element<'a, Message, Renderer>>;
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+    for Row<'a, Message, Renderer>
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        let mut children: Vec<Node> = self
+            .children
+            .iter()
+            .map(|child| {
+                let mut node = child.widget.node(renderer);
+
+                let mut style = node.0.style();
+                style.margin.end =
+                    stretch::style::Dimension::Points(f32::from(self.spacing));
+
+                node.0.set_style(style);
+                node
+            })
+            .collect();
+
+        if let Some(node) = children.last_mut() {
+            let mut style = node.0.style();
+            style.margin.end = stretch::style::Dimension::Undefined;
+
+            node.0.set_style(style);
+        }
+
+        let mut style = Style::default()
+            .width(self.width)
+            .height(self.height)
+            .max_width(self.max_width)
+            .max_height(self.max_height)
+            .padding(self.padding)
+            .align_self(self.align_self)
+            .align_items(self.align_items)
+            .justify_content(self.justify_content);
+
+        style.0.flex_direction = stretch::style::FlexDirection::Row;
+
+        Node::with_children(style, children)
+    }
+
+    fn on_event(
+        &mut self,
+        event: Event,
+        layout: Layout<'_>,
+        cursor_position: Point,
+        messages: &mut Vec<Message>,
+    ) {
+        self.children.iter_mut().zip(layout.children()).for_each(
+            |(child, layout)| {
+                child
+                    .widget
+                    .on_event(event, layout, cursor_position, messages)
+            },
+        );
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor {
+        let mut cursor = MouseCursor::OutOfBounds;
+
+        self.children.iter().zip(layout.children()).for_each(
+            |(child, layout)| {
+                let new_cursor =
+                    child.widget.draw(renderer, layout, cursor_position);
+
+                if new_cursor != MouseCursor::OutOfBounds {
+                    cursor = new_cursor;
+                }
+            },
+        );
+
+        cursor
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        1.hash(state);
+        self.width.hash(state);
+        self.height.hash(state);
+        self.max_width.hash(state);
+        self.max_height.hash(state);
+        self.align_self.hash(state);
+        self.align_items.hash(state);
+        self.justify_content.hash(state);
+        self.spacing.hash(state);
+        self.spacing.hash(state);
+
+        for child in &self.children {
+            child.widget.hash_layout(state);
+        }
+    }
+}
+
+impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
+    for Element<'a, Message, Renderer>
+where
+    Renderer: 'a,
+    Message: 'static,
+{
+    fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
+        Element::new(row)
+    }
+}
diff --git a/native/src/widget/slider.rs b/native/src/widget/slider.rs
new file mode 100644
index 00000000..481296bd
--- /dev/null
+++ b/native/src/widget/slider.rs
@@ -0,0 +1,126 @@
+//! Display an interactive selector of a single value from a range of values.
+//!
+//! A [`Slider`] has some local [`State`].
+//!
+//! [`Slider`]: struct.Slider.html
+//! [`State`]: struct.State.html
+use std::hash::Hash;
+
+use crate::input::{mouse, ButtonState};
+use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
+
+pub use iced_core::slider::*;
+
+impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
+where
+    Renderer: self::Renderer,
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        renderer.node(&self)
+    }
+
+    fn on_event(
+        &mut self,
+        event: Event,
+        layout: Layout<'_>,
+        cursor_position: Point,
+        messages: &mut Vec<Message>,
+    ) {
+        let mut change = || {
+            let bounds = layout.bounds();
+
+            if cursor_position.x <= bounds.x {
+                messages.push((self.on_change)(*self.range.start()));
+            } else if cursor_position.x >= bounds.x + bounds.width {
+                messages.push((self.on_change)(*self.range.end()));
+            } else {
+                let percent = (cursor_position.x - bounds.x) / bounds.width;
+                let value = (self.range.end() - self.range.start()) * percent
+                    + self.range.start();
+
+                messages.push((self.on_change)(value));
+            }
+        };
+
+        match event {
+            Event::Mouse(mouse::Event::Input {
+                button: mouse::Button::Left,
+                state,
+            }) => match state {
+                ButtonState::Pressed => {
+                    if layout.bounds().contains(cursor_position) {
+                        change();
+                        self.state.is_dragging = true;
+                    }
+                }
+                ButtonState::Released => {
+                    self.state.is_dragging = false;
+                }
+            },
+            Event::Mouse(mouse::Event::CursorMoved { .. }) => {
+                if self.state.is_dragging {
+                    change();
+                }
+            }
+            _ => {}
+        }
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor {
+        renderer.draw(&self, layout, cursor_position)
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        self.width.hash(state);
+    }
+}
+
+/// The renderer of a [`Slider`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Slider`] in your user interface.
+///
+/// [`Slider`]: struct.Slider.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer {
+    /// Creates a [`Node`] for the provided [`Radio`].
+    ///
+    /// [`Node`]: ../../struct.Node.html
+    /// [`Radio`]: struct.Radio.html
+    fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node;
+
+    /// Draws a [`Slider`].
+    ///
+    /// It receives:
+    ///   * the current cursor position
+    ///   * the bounds of the [`Slider`]
+    ///   * the local state of the [`Slider`]
+    ///   * the range of values of the [`Slider`]
+    ///   * the current value of the [`Slider`]
+    ///
+    /// [`Slider`]: struct.Slider.html
+    /// [`State`]: struct.State.html
+    /// [`Class`]: enum.Class.html
+    fn draw<Message>(
+        &mut self,
+        slider: &Slider<'_, Message>,
+        layout: Layout<'_>,
+        cursor_position: Point,
+    ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Slider<'a, Message>>
+    for Element<'a, Message, Renderer>
+where
+    Renderer: self::Renderer,
+    Message: 'static,
+{
+    fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
+        Element::new(slider)
+    }
+}
diff --git a/native/src/widget/text.rs b/native/src/widget/text.rs
new file mode 100644
index 00000000..affdfd64
--- /dev/null
+++ b/native/src/widget/text.rs
@@ -0,0 +1,77 @@
+//! Write some text for your users to read.
+use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget};
+
+use std::hash::Hash;
+
+pub use iced_core::text::*;
+
+impl<Message, Renderer> Widget<Message, Renderer> for Text
+where
+    Renderer: self::Renderer,
+{
+    fn node(&self, renderer: &mut Renderer) -> Node {
+        renderer.node(&self)
+    }
+
+    fn draw(
+        &self,
+        renderer: &mut Renderer,
+        layout: Layout<'_>,
+        _cursor_position: Point,
+    ) -> MouseCursor {
+        renderer.draw(&self, layout);
+
+        MouseCursor::OutOfBounds
+    }
+
+    fn hash_layout(&self, state: &mut Hasher) {
+        self.content.hash(state);
+        self.size.hash(state);
+    }
+}
+
+/// The renderer of a [`Text`] fragment.
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use [`Text`] in your [`UserInterface`].
+///
+/// [`Text`]: struct.Text.html
+/// [renderer]: ../../renderer/index.html
+/// [`UserInterface`]: ../../struct.UserInterface.html
+pub trait Renderer {
+    /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
+    /// contents and size.
+    ///
+    /// You should probably use [`Node::with_measure`] to allow [`Text`] to
+    /// adapt to the dimensions of its container.
+    ///
+    /// [`Node`]: ../../struct.Node.html
+    /// [`Style`]: ../../struct.Style.html
+    /// [`Text`]: struct.Text.html
+    /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
+    fn node(&self, text: &Text) -> Node;
+
+    /// Draws a [`Text`] fragment.
+    ///
+    /// It receives:
+    ///   * the bounds of the [`Text`]
+    ///   * the contents of the [`Text`]
+    ///   * the size of the [`Text`]
+    ///   * the color of the [`Text`]
+    ///   * the [`HorizontalAlignment`] of the [`Text`]
+    ///   * the [`VerticalAlignment`] of the [`Text`]
+    ///
+    /// [`Text`]: struct.Text.html
+    /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
+    /// [`VerticalAlignment`]: enum.VerticalAlignment.html
+    fn draw(&mut self, text: &Text, layout: Layout<'_>);
+}
+
+impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
+where
+    Renderer: self::Renderer,
+{
+    fn from(text: Text) -> Element<'a, Message, Renderer> {
+        Element::new(text)
+    }
+}
-- 
cgit 


From eda1048dbcf5753dc6171c3ee1478ec44468d5e3 Mon Sep 17 00:00:00 2001
From: Héctor Ramón Jiménez <hector0193@gmail.com>
Date: Fri, 20 Sep 2019 19:31:49 +0200
Subject: Complete some `hash_layout` implementations

---
 native/src/widget/button.rs | 6 +++---
 native/src/widget/image.rs  | 5 ++---
 native/src/widget/text.rs   | 2 ++
 3 files changed, 7 insertions(+), 6 deletions(-)

(limited to 'native/src')

diff --git a/native/src/widget/button.rs b/native/src/widget/button.rs
index c9436dc4..7b5c4a86 100644
--- a/native/src/widget/button.rs
+++ b/native/src/widget/button.rs
@@ -7,9 +7,7 @@
 //! [`Class`]: enum.Class.html
 
 use crate::input::{mouse, ButtonState};
-use crate::{
-    Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
-};
+use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
 use std::hash::Hash;
 
 pub use iced_core::button::*;
@@ -70,7 +68,9 @@ where
     }
 
     fn hash_layout(&self, state: &mut Hasher) {
+        self.label.hash(state);
         self.width.hash(state);
+        self.align_self.hash(state);
     }
 }
 
diff --git a/native/src/widget/image.rs b/native/src/widget/image.rs
index 17f06ebe..81f99acb 100644
--- a/native/src/widget/image.rs
+++ b/native/src/widget/image.rs
@@ -1,8 +1,6 @@
 //! Display images in your user interface.
 
-use crate::{
-    Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
-};
+use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget};
 
 use std::hash::Hash;
 
@@ -31,6 +29,7 @@ where
     fn hash_layout(&self, state: &mut Hasher) {
         self.width.hash(state);
         self.height.hash(state);
+        self.align_self.hash(state);
     }
 }
 
diff --git a/native/src/widget/text.rs b/native/src/widget/text.rs
index affdfd64..5ca6ebf3 100644
--- a/native/src/widget/text.rs
+++ b/native/src/widget/text.rs
@@ -27,6 +27,8 @@ where
     fn hash_layout(&self, state: &mut Hasher) {
         self.content.hash(state);
         self.size.hash(state);
+        self.width.hash(state);
+        self.height.hash(state);
     }
 }
 
-- 
cgit 


From a975754ab0983b9dc12bc0d0fc63049ee812d1c5 Mon Sep 17 00:00:00 2001
From: Héctor Ramón Jiménez <hector0193@gmail.com>
Date: Tue, 24 Sep 2019 14:38:40 +0200
Subject: Remove `stretch` optional dependency in `core`

---
 native/src/style.rs | 110 +++++++++++++++++++++++-----------------------------
 1 file changed, 48 insertions(+), 62 deletions(-)

(limited to 'native/src')

diff --git a/native/src/style.rs b/native/src/style.rs
index 3a75c925..b1c49fd4 100644
--- a/native/src/style.rs
+++ b/native/src/style.rs
@@ -1,7 +1,6 @@
 use crate::{Align, Justify, Length};
 
-use std::hash::{Hash, Hasher};
-use stretch::{geometry, style};
+use stretch::style;
 
 /// The appearance of a [`Node`].
 ///
@@ -9,12 +8,29 @@ use stretch::{geometry, style};
 #[derive(Debug, Clone, Copy)]
 pub struct Style(pub(crate) style::Style);
 
+impl Default for Style {
+    fn default() -> Style {
+        Style::new()
+    }
+}
+
 impl Style {
+    /// Creates a new [`Style`].
+    ///
+    /// [`Style`]: struct.Style.html
+    pub fn new() -> Self {
+        Style(style::Style {
+            align_items: style::AlignItems::FlexStart,
+            justify_content: style::JustifyContent::FlexStart,
+            ..style::Style::default()
+        })
+    }
+
     /// Defines the width of a [`Node`].
     ///
     /// [`Node`]: struct.Node.html
     pub fn width(mut self, width: Length) -> Self {
-        self.0.size.width = length_to_dimension(width);
+        self.0.size.width = into_dimension(width);
         self
     }
 
@@ -22,7 +38,7 @@ impl Style {
     ///
     /// [`Node`]: struct.Node.html
     pub fn height(mut self, height: Length) -> Self {
-        self.0.size.height = length_to_dimension(height);
+        self.0.size.height = into_dimension(height);
         self
     }
 
@@ -30,7 +46,7 @@ impl Style {
     ///
     /// [`Node`]: struct.Node.html
     pub fn min_width(mut self, min_width: Length) -> Self {
-        self.0.min_size.width = length_to_dimension(min_width);
+        self.0.min_size.width = into_dimension(min_width);
         self
     }
 
@@ -38,7 +54,7 @@ impl Style {
     ///
     /// [`Node`]: struct.Node.html
     pub fn max_width(mut self, max_width: Length) -> Self {
-        self.0.max_size.width = length_to_dimension(max_width);
+        self.0.max_size.width = into_dimension(max_width);
         self
     }
 
@@ -46,7 +62,7 @@ impl Style {
     ///
     /// [`Node`]: struct.Node.html
     pub fn min_height(mut self, min_height: Length) -> Self {
-        self.0.min_size.height = length_to_dimension(min_height);
+        self.0.min_size.height = into_dimension(min_height);
         self
     }
 
@@ -54,17 +70,17 @@ impl Style {
     ///
     /// [`Node`]: struct.Node.html
     pub fn max_height(mut self, max_height: Length) -> Self {
-        self.0.max_size.height = length_to_dimension(max_height);
+        self.0.max_size.height = into_dimension(max_height);
         self
     }
 
     pub(crate) fn align_items(mut self, align: Align) -> Self {
-        self.0.align_items = align.into();
+        self.0.align_items = into_align_items(align);
         self
     }
 
     pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
-        self.0.justify_content = justify.into();
+        self.0.justify_content = into_justify_content(justify);
         self
     }
 
@@ -80,7 +96,7 @@ impl Style {
     /// [`Row`]: widget/struct.Row.html
     pub fn align_self(mut self, align: Option<Align>) -> Self {
         self.0.align_self = match align {
-            Some(align) => align.into(),
+            Some(align) => into_align_self(align),
             None => stretch::style::AlignSelf::Auto,
         };
 
@@ -102,7 +118,7 @@ impl Style {
     }
 }
 
-fn length_to_dimension(length: Length) -> style::Dimension {
+fn into_dimension(length: Length) -> style::Dimension {
     match length {
         Length::Shrink => style::Dimension::Undefined,
         Length::Fill => style::Dimension::Percent(1.0),
@@ -110,61 +126,31 @@ fn length_to_dimension(length: Length) -> style::Dimension {
     }
 }
 
-impl Default for Style {
-    fn default() -> Style {
-        Style(style::Style {
-            align_items: style::AlignItems::FlexStart,
-            justify_content: style::JustifyContent::FlexStart,
-            ..style::Style::default()
-        })
+fn into_align_items(align: Align) -> style::AlignItems {
+    match align {
+        Align::Start => style::AlignItems::FlexStart,
+        Align::Center => style::AlignItems::Center,
+        Align::End => style::AlignItems::FlexEnd,
+        Align::Stretch => style::AlignItems::Stretch,
     }
 }
 
-impl Hash for Style {
-    fn hash<H: Hasher>(&self, state: &mut H) {
-        hash_size(&self.0.size, state);
-        hash_size(&self.0.min_size, state);
-        hash_size(&self.0.max_size, state);
-
-        hash_rect(&self.0.margin, state);
-
-        (self.0.flex_direction as u8).hash(state);
-        (self.0.align_items as u8).hash(state);
-        (self.0.justify_content as u8).hash(state);
-        (self.0.align_self as u8).hash(state);
-        (self.0.flex_grow as u32).hash(state);
+fn into_align_self(align: Align) -> style::AlignSelf {
+    match align {
+        Align::Start => style::AlignSelf::FlexStart,
+        Align::Center => style::AlignSelf::Center,
+        Align::End => style::AlignSelf::FlexEnd,
+        Align::Stretch => style::AlignSelf::Stretch,
     }
 }
 
-fn hash_size<H: Hasher>(
-    size: &geometry::Size<style::Dimension>,
-    state: &mut H,
-) {
-    hash_dimension(size.width, state);
-    hash_dimension(size.height, state);
-}
-
-fn hash_rect<H: Hasher>(
-    rect: &geometry::Rect<style::Dimension>,
-    state: &mut H,
-) {
-    hash_dimension(rect.start, state);
-    hash_dimension(rect.end, state);
-    hash_dimension(rect.top, state);
-    hash_dimension(rect.bottom, state);
-}
-
-fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
-    match dimension {
-        style::Dimension::Undefined => state.write_u8(0),
-        style::Dimension::Auto => state.write_u8(1),
-        style::Dimension::Points(points) => {
-            state.write_u8(2);
-            (points as u32).hash(state);
-        }
-        style::Dimension::Percent(percent) => {
-            state.write_u8(3);
-            (percent as u32).hash(state);
-        }
+fn into_justify_content(justify: Justify) -> style::JustifyContent {
+    match justify {
+        Justify::Start => style::JustifyContent::FlexStart,
+        Justify::Center => style::JustifyContent::Center,
+        Justify::End => style::JustifyContent::FlexEnd,
+        Justify::SpaceBetween => style::JustifyContent::SpaceBetween,
+        Justify::SpaceAround => style::JustifyContent::SpaceAround,
+        Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly,
     }
 }
-- 
cgit