From 8ce8d374b1e8d1d394a42a5ee2bca8af790f0b71 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sat, 5 Nov 2022 03:13:04 +0100 Subject: Refactor some `image` traits a bit - Use `Size` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`. --- native/src/widget/svg.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'native/src/widget/svg.rs') diff --git a/native/src/widget/svg.rs b/native/src/widget/svg.rs index aa68bfb8..1015ed0a 100644 --- a/native/src/widget/svg.rs +++ b/native/src/widget/svg.rs @@ -83,7 +83,7 @@ where limits: &layout::Limits, ) -> layout::Node { // The raw w/h of the underlying image - let (width, height) = renderer.dimensions(&self.handle); + let Size { width, height } = renderer.dimensions(&self.handle); let image_size = Size::new(width as f32, height as f32); // The size to be available to the widget prior to `Shrink`ing @@ -120,7 +120,7 @@ where _cursor_position: Point, _viewport: &Rectangle, ) { - let (width, height) = renderer.dimensions(&self.handle); + let Size { width, height } = renderer.dimensions(&self.handle); let image_size = Size::new(width as f32, height as f32); let bounds = layout.bounds(); -- cgit