From db716b3bdf039b38fe7dcb17776cae7803d47d24 Mon Sep 17 00:00:00 2001
From: Héctor Ramón Jiménez <hector0193@gmail.com>
Date: Tue, 5 Nov 2019 05:26:20 +0100
Subject: Apply HiDPI to text, images, and clip primitives

Quads are a bit trickier to handle. We may need to change the shaders a
bit.
---
 native/src/renderer/windowed.rs | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

(limited to 'native/src/renderer/windowed.rs')

diff --git a/native/src/renderer/windowed.rs b/native/src/renderer/windowed.rs
index 6e4ae611..6d0419d2 100644
--- a/native/src/renderer/windowed.rs
+++ b/native/src/renderer/windowed.rs
@@ -22,8 +22,15 @@ pub trait Target {
         window: &W,
         width: u16,
         height: u16,
+        dpi: f32,
         renderer: &Self::Renderer,
     ) -> Self;
 
-    fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer);
+    fn resize(
+        &mut self,
+        width: u16,
+        height: u16,
+        dpi: f32,
+        renderer: &Self::Renderer,
+    );
 }
-- 
cgit