From 99e0a71504456976ba88040f5d1d3bbc347694ea Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Sun, 5 Mar 2023 06:35:20 +0100 Subject: Rename `iced_native` to `iced_runtime` --- native/src/program.rs | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 native/src/program.rs (limited to 'native/src/program.rs') diff --git a/native/src/program.rs b/native/src/program.rs deleted file mode 100644 index 44585cc5..00000000 --- a/native/src/program.rs +++ /dev/null @@ -1,33 +0,0 @@ -//! Build interactive programs using The Elm Architecture. -use crate::Command; - -use iced_core::text; -use iced_core::{Element, Renderer}; - -mod state; - -pub use state::State; - -/// The core of a user interface application following The Elm Architecture. -pub trait Program: Sized { - /// The graphics backend to use to draw the [`Program`]. - type Renderer: Renderer + text::Renderer; - - /// The type of __messages__ your [`Program`] will produce. - type Message: std::fmt::Debug + Send; - - /// Handles a __message__ and updates the state of the [`Program`]. - /// - /// This is where you define your __update logic__. All the __messages__, - /// produced by either user interactions or commands, will be handled by - /// this method. - /// - /// Any [`Command`] returned will be executed immediately in the - /// background by shells. - fn update(&mut self, message: Self::Message) -> Command; - - /// Returns the widgets to display in the [`Program`]. - /// - /// These widgets can produce __messages__ based on user interaction. - fn view(&self) -> Element<'_, Self::Message, Self::Renderer>; -} -- cgit