From 84d1b79fefc88534835fdfbe79bc0eb3b43627cf Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Thu, 3 Nov 2022 05:50:53 +0100 Subject: Move `mesh::Style` to `triangle` and reuse it in `fill` and `stroke` --- graphics/src/triangle.rs | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'graphics/src/triangle.rs') diff --git a/graphics/src/triangle.rs b/graphics/src/triangle.rs index 39359cfb..04ff6d21 100644 --- a/graphics/src/triangle.rs +++ b/graphics/src/triangle.rs @@ -1,4 +1,6 @@ //! Draw geometry using meshes of triangles. +use crate::{Color, Gradient}; + use bytemuck::{Pod, Zeroable}; /// A set of [`Vertex2D`] and indices representing a list of triangles. @@ -19,3 +21,24 @@ pub struct Vertex2D { /// The vertex position in 2D space. pub position: [f32; 2], } + +#[derive(Debug, Clone, PartialEq)] +/// Supported shaders for triangle primitives. +pub enum Style { + /// Fill a primitive with a solid color. + Solid(Color), + /// Fill a primitive with an interpolated color. + Gradient(Gradient), +} + +impl From for Style { + fn from(color: Color) -> Self { + Self::Solid(color) + } +} + +impl From for Style { + fn from(gradient: Gradient) -> Self { + Self::Gradient(gradient) + } +} -- cgit