From 33c3c0c0aa774bb7462e3c42aa04c591a66376a7 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Mon, 14 Nov 2022 00:02:42 +0100 Subject: Group all solid triangles independently of color --- graphics/src/layer.rs | 25 +++++++++++++++++++++---- 1 file changed, 21 insertions(+), 4 deletions(-) (limited to 'graphics/src/layer.rs') diff --git a/graphics/src/layer.rs b/graphics/src/layer.rs index e95934b0..fd670f48 100644 --- a/graphics/src/layer.rs +++ b/graphics/src/layer.rs @@ -166,10 +166,27 @@ impl<'a> Layer<'a> { border_color: border_color.into_linear(), }); } - Primitive::Mesh2D { + Primitive::SolidMesh { buffers, size } => { + let layer = &mut layers[current_layer]; + + let bounds = Rectangle::new( + Point::new(translation.x, translation.y), + *size, + ); + + // Only draw visible content + if let Some(clip_bounds) = layer.bounds.intersection(&bounds) { + layer.meshes.push(Mesh::Solid { + origin: Point::new(translation.x, translation.y), + buffers, + clip_bounds, + }); + } + } + Primitive::GradientMesh { buffers, size, - style, + gradient, } => { let layer = &mut layers[current_layer]; @@ -180,11 +197,11 @@ impl<'a> Layer<'a> { // Only draw visible content if let Some(clip_bounds) = layer.bounds.intersection(&bounds) { - layer.meshes.push(Mesh { + layer.meshes.push(Mesh::Gradient { origin: Point::new(translation.x, translation.y), buffers, clip_bounds, - style, + gradient, }); } } -- cgit