From dcec3fd792cf422aef7a7217ec7f0311fbd12390 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 8 Nov 2022 04:50:26 +0100 Subject: Fix `compatibility::quad` pipeline in `iced_glow` --- glow/src/shader/compatibility/quad.frag | 24 ++++++++++++++++++++---- glow/src/shader/compatibility/quad.vert | 12 +++++++----- 2 files changed, 27 insertions(+), 9 deletions(-) (limited to 'glow/src/shader') diff --git a/glow/src/shader/compatibility/quad.frag b/glow/src/shader/compatibility/quad.frag index 8ea5693d..bb9d8122 100644 --- a/glow/src/shader/compatibility/quad.frag +++ b/glow/src/shader/compatibility/quad.frag @@ -12,7 +12,7 @@ varying vec4 v_Color; varying vec4 v_BorderColor; varying vec2 v_Pos; varying vec2 v_Scale; -varying float v_BorderRadius; +varying vec4 v_BorderRadius; varying float v_BorderWidth; float _distance(vec2 frag_coord, vec2 position, vec2 size, float radius) @@ -33,10 +33,26 @@ float _distance(vec2 frag_coord, vec2 position, vec2 size, float radius) return sqrt(distance.x * distance.x + distance.y * distance.y); } +float selectBorderRadius(vec4 radi, vec2 position, vec2 center) +{ + float rx = radi.x; + float ry = radi.y; + rx = position.x > center.x ? radi.y : radi.x; + ry = position.x > center.x ? radi.z : radi.w; + rx = position.y > center.y ? ry : rx; + return rx; +} + void main() { vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y); - float internal_border = max(v_BorderRadius - v_BorderWidth, 0.0); + float border_radius = selectBorderRadius( + v_BorderRadius, + fragCoord, + (v_Pos + v_Scale * 0.5).xy + ); + + float internal_border = max(border_radius - v_BorderWidth, 0.0); float internal_distance = _distance( fragCoord, @@ -57,11 +73,11 @@ void main() { fragCoord, v_Pos, v_Scale, - v_BorderRadius + border_radius ); float radius_alpha = - 1.0 - smoothstep(max(v_BorderRadius - 0.5, 0.0), v_BorderRadius + 0.5, d); + 1.0 - smoothstep(max(border_radius - 0.5, 0.0), border_radius + 0.5, d); gl_FragColor = vec4(mixed_color.xyz, mixed_color.w * radius_alpha); } diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert index abe70c0e..89931f06 100644 --- a/glow/src/shader/compatibility/quad.vert +++ b/glow/src/shader/compatibility/quad.vert @@ -5,7 +5,7 @@ attribute vec2 i_Pos; attribute vec2 i_Scale; attribute vec4 i_Color; attribute vec4 i_BorderColor; -attribute float i_BorderRadius; +attribute vec4 i_BorderRadius; attribute float i_BorderWidth; attribute vec2 q_Pos; @@ -13,7 +13,7 @@ varying vec4 v_Color; varying vec4 v_BorderColor; varying vec2 v_Pos; varying vec2 v_Scale; -varying float v_BorderRadius; +varying vec4 v_BorderRadius; varying float v_BorderWidth; @@ -21,9 +21,11 @@ void main() { vec2 p_Pos = i_Pos * u_Scale; vec2 p_Scale = i_Scale * u_Scale; - float i_BorderRadius = min( - i_BorderRadius, - min(i_Scale.x, i_Scale.y) / 2.0 + vec4 i_BorderRadius = vec4( + min(i_BorderRadius.x, min(i_Scale.x, i_Scale.y) / 2.0), + min(i_BorderRadius.y, min(i_Scale.x, i_Scale.y) / 2.0), + min(i_BorderRadius.z, min(i_Scale.x, i_Scale.y) / 2.0), + min(i_BorderRadius.w, min(i_Scale.x, i_Scale.y) / 2.0) ); mat4 i_Transform = mat4( -- cgit