From e31566d430093fb084da2e7f4f4ed1b66326edef Mon Sep 17 00:00:00 2001 From: Richard Date: Thu, 11 Nov 2021 01:10:47 -0300 Subject: Improve shader version selection --- glow/src/shader/common/triangle.frag | 18 ++++++++++++++++++ glow/src/shader/common/triangle.vert | 11 +++++++++++ 2 files changed, 29 insertions(+) create mode 100644 glow/src/shader/common/triangle.frag create mode 100644 glow/src/shader/common/triangle.vert (limited to 'glow/src/shader/common') diff --git a/glow/src/shader/common/triangle.frag b/glow/src/shader/common/triangle.frag new file mode 100644 index 00000000..e8689f2e --- /dev/null +++ b/glow/src/shader/common/triangle.frag @@ -0,0 +1,18 @@ +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif + +#ifdef HIGHER_THAN_300 +out vec4 fragColor; +#define gl_FragColor fragColor +#endif + +in vec4 v_Color; + +void main() { + gl_FragColor = v_Color; +} \ No newline at end of file diff --git a/glow/src/shader/common/triangle.vert b/glow/src/shader/common/triangle.vert new file mode 100644 index 00000000..d0494a5f --- /dev/null +++ b/glow/src/shader/common/triangle.vert @@ -0,0 +1,11 @@ +uniform mat4 u_Transform; + +in vec2 i_Position; +in vec4 i_Color; + +out vec4 v_Color; + +void main() { + gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); + v_Color = i_Color; +} \ No newline at end of file -- cgit