From edea093350e1b576e2b7db50c525e7fa5c3bea9f Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Mon, 18 Oct 2021 15:19:04 +0700 Subject: Move `Defaults` from `iced_graphics` to `iced_native` --- examples/geometry/src/main.rs | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'examples/geometry/src/main.rs') diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs index 0745739a..de157267 100644 --- a/examples/geometry/src/main.rs +++ b/examples/geometry/src/main.rs @@ -10,13 +10,11 @@ mod rainbow { // Of course, you can choose to make the implementation renderer-agnostic, // if you wish to, by creating your own `Renderer` trait, which could be // implemented by `iced_wgpu` and other renderers. - use iced_graphics::{ - triangle::{Mesh2D, Vertex2D}, - Backend, Defaults, Primitive, Renderer, - }; + use iced_graphics::renderer::{self, Renderer}; + use iced_graphics::Backend; + use iced_native::{ - layout, mouse, Element, Hasher, Layout, Length, Point, Rectangle, Size, - Vector, Widget, + layout, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget, }; pub struct Rainbow; @@ -54,11 +52,12 @@ mod rainbow { fn draw( &self, _renderer: &mut Renderer, - _defaults: &Defaults, + _style: &renderer::Style, _layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, ) { + // use iced_graphics::triangle::{Mesh2D, Vertex2D}; // let b = layout.bounds(); // // R O Y G B I V -- cgit