From 811aa673e9e832ebe38bf56a087f32fdc7aba59c Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Tue, 14 Nov 2023 15:48:01 +0100 Subject: Improve module hierarchy of `custom_shader` example --- examples/custom_shader/src/primitive.rs | 97 --------------------------------- 1 file changed, 97 deletions(-) delete mode 100644 examples/custom_shader/src/primitive.rs (limited to 'examples/custom_shader/src/primitive.rs') diff --git a/examples/custom_shader/src/primitive.rs b/examples/custom_shader/src/primitive.rs deleted file mode 100644 index f5862ab3..00000000 --- a/examples/custom_shader/src/primitive.rs +++ /dev/null @@ -1,97 +0,0 @@ -pub mod cube; -pub mod vertex; - -mod buffer; -mod uniforms; - -pub use buffer::Buffer; -pub use cube::Cube; -pub use uniforms::Uniforms; -pub use vertex::Vertex; - -use crate::wgpu; -use crate::Camera; -use crate::Pipeline; - -use iced::advanced::graphics::Transformation; -use iced::widget::shader; -use iced::{Color, Rectangle, Size}; - -/// A collection of `Cube`s that can be rendered. -#[derive(Debug)] -pub struct Primitive { - cubes: Vec, - uniforms: Uniforms, - show_depth_buffer: bool, -} - -impl Primitive { - pub fn new( - cubes: &[Cube], - camera: &Camera, - bounds: Rectangle, - show_depth_buffer: bool, - light_color: Color, - ) -> Self { - let uniforms = Uniforms::new(camera, bounds, light_color); - - Self { - cubes: cubes - .iter() - .map(cube::Raw::from_cube) - .collect::>(), - uniforms, - show_depth_buffer, - } - } -} - -impl shader::Primitive for Primitive { - fn prepare( - &self, - format: wgpu::TextureFormat, - device: &wgpu::Device, - queue: &wgpu::Queue, - target_size: Size, - _scale_factor: f32, - _transform: Transformation, - storage: &mut shader::Storage, - ) { - if !storage.has::() { - storage.store(Pipeline::new(device, queue, format, target_size)); - } - - let pipeline = storage.get_mut::().unwrap(); - - //upload data to GPU - pipeline.update( - device, - queue, - target_size, - &self.uniforms, - self.cubes.len(), - &self.cubes, - ); - } - - fn render( - &self, - storage: &shader::Storage, - bounds: Rectangle, - target: &wgpu::TextureView, - _target_size: Size, - encoder: &mut wgpu::CommandEncoder, - ) { - //at this point our pipeline should always be initialized - let pipeline = storage.get::().unwrap(); - - //render primitive - pipeline.render( - target, - encoder, - bounds, - self.cubes.len() as u32, - self.show_depth_buffer, - ); - } -} -- cgit