From f1f58b2a8ad8907337e1d542fa8f17990f053862 Mon Sep 17 00:00:00 2001 From: Héctor Ramón Jiménez Date: Fri, 13 Aug 2021 20:05:10 +0700 Subject: Fix `panic!` warnings in `integration_opengl` example --- examples/integration_opengl/src/main.rs | 6 ++++++ examples/integration_opengl/src/scene.rs | 4 ++-- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/examples/integration_opengl/src/main.rs b/examples/integration_opengl/src/main.rs index 925102e3..f80915d2 100644 --- a/examples/integration_opengl/src/main.rs +++ b/examples/integration_opengl/src/main.rs @@ -19,18 +19,23 @@ pub fn main() { env_logger::init(); let (gl, event_loop, windowed_context, shader_version) = { let el = glutin::event_loop::EventLoop::new(); + let wb = glutin::window::WindowBuilder::new() .with_title("OpenGL integration example") .with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0)); + let windowed_context = glutin::ContextBuilder::new() .with_vsync(true) .build_windowed(wb, &el) .unwrap(); + unsafe { let windowed_context = windowed_context.make_current().unwrap(); + let gl = glow::Context::from_loader_function(|s| { windowed_context.get_proc_address(s) as *const _ }); + // Enable auto-conversion from/to sRGB gl.enable(glow::FRAMEBUFFER_SRGB); @@ -40,6 +45,7 @@ pub fn main() { // Disable multisampling by default gl.disable(glow::MULTISAMPLE); + (gl, el, windowed_context, "#version 410") } }; diff --git a/examples/integration_opengl/src/scene.rs b/examples/integration_opengl/src/scene.rs index 2a27be11..ccca0d29 100644 --- a/examples/integration_opengl/src/scene.rs +++ b/examples/integration_opengl/src/scene.rs @@ -52,7 +52,7 @@ impl Scene { ); gl.compile_shader(shader); if !gl.get_shader_compile_status(shader) { - panic!(gl.get_shader_info_log(shader)); + panic!("{}", gl.get_shader_info_log(shader)); } gl.attach_shader(program, shader); shaders.push(shader); @@ -60,7 +60,7 @@ impl Scene { gl.link_program(program); if !gl.get_program_link_status(program) { - panic!(gl.get_program_info_log(program)); + panic!("{}", gl.get_program_info_log(program)); } for shader in shaders { -- cgit