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A cross-platform GUI library for Rust, inspired by Elm
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2024-02-02
Apply `Transformation` to `RawText` primitives
Héctor Ramón Jiménez
3
-19
/
+21
2024-02-02
Transform `clip_bounds` in `wgpu::text`
Héctor Ramón Jiménez
1
-2
/
+3
2024-02-02
Introduce `with_transformation` to `Renderer` trait
Héctor Ramón Jiménez
9
-34
/
+33
2024-02-02
Allow only uniform scaling in `Transformation`
Héctor Ramón Jiménez
2
-7
/
+7
2024-02-02
Apply `Transform` scaling to text primitives
Héctor Ramón Jiménez
2
-2
/
+9
2024-02-02
Replace `Primitive::Translate` with `Transform`
Héctor Ramón Jiménez
6
-60
/
+51
2024-01-31
Add return values to Frame::with_clip() and Frame::with_save()
Michal Lebeda
1
-4
/
+12
2024-01-21
Convert `Renderer::Theme` to generic `Widget` type
Héctor Ramón Jiménez
3
-16
/
+12
2024-01-20
Inline `quad_pos` and `quad_scale` definitions
Héctor Ramón Jiménez
1
-4
/
+2
2024-01-20
Introduce `Border` struct analogous to `Shadow`
Héctor Ramón Jiménez
1
-15
/
+5
2024-01-20
Make `shadow` optional in `renderer::Quad`
Héctor Ramón Jiménez
1
-7
/
+13
2024-01-20
feat: quad shadows
Nick Senger
5
-16
/
+59
2024-01-19
Fix `vertex.wgsl` shader in `iced_wgpu`
Héctor Ramón Jiménez
1
-1
/
+1
2024-01-18
Use `Self::Surface` in `Compositor` implementors
Héctor Ramón Jiménez
1
-4
/
+4
2024-01-18
Make `compatible_window` mandatory in `Compositor`
Héctor Ramón Jiménez
1
-3
/
+3
2024-01-18
Remove `Compositor` window generic
Héctor Ramón Jiménez
2
-28
/
+13
2024-01-17
Implement vectorial text support for `iced_tiny_skia`
Héctor Ramón Jiménez
1
-140
/
+2
2024-01-17
Implement vectorial text support for `iced_wgpu`
Héctor Ramón Jiménez
1
-37
/
+188
2024-01-17
Simplify `Transform` API in `iced_wgpu::geometry`
Héctor Ramón Jiménez
1
-74
/
+62
2024-01-17
Apply scaling during `Frame::fill_text` in `iced_wgpu`
Héctor Ramón Jiménez
1
-6
/
+34
2024-01-16
WIP raw-window-handle 0.6
Ian Douglas Scott
1
-29
/
+44
2024-01-11
wgpu: require `Send` on stored pipelines
Tomáš Zemanovič
1
-2
/
+2
2023-12-11
Convert SVG text nodes for in-memory SVGs in `iced_wgpu`
Héctor Ramón Jiménez
1
-20
/
+17
2023-12-11
Fix import styling in `iced_wgpu::image::vector`
Héctor Ramón Jiménez
1
-1
/
+1
2023-12-10
implement svg text fix for native renderer
Cory Frenette
1
-5
/
+18
2023-12-05
Introduce `RawText` to `Primitive` in `iced_graphics`
Héctor Ramón Jiménez
3
-1
/
+41
2023-12-02
Separate `Compositor::new` from `Compositor::create_renderer`
Héctor Ramón Jiménez
1
-16
/
+5
2023-12-02
Rename `viewport` to `clip_bounds`
Héctor Ramón Jiménez
4
-19
/
+19
2023-12-01
Clip text to `viewport` bounds instead of layout bounds
Héctor Ramón Jiménez
4
-15
/
+35
2023-11-28
Provide actual bounds to `Shader` primitives
Héctor Ramón Jiménez
4
-15
/
+30
2023-11-14
Remove unsused `custom.rs` file in `iced_wgpu`
Héctor Ramón Jiménez
1
-8
/
+0
2023-11-14
Fix render pass label in `iced_wgpu`
Héctor Ramón Jiménez
1
-3
/
+3
2023-11-14
Kill current render pass only when custom pipelines are present in layer
Héctor Ramón Jiménez
1
-22
/
+20
2023-11-14
Fix broken intra-doc links
Héctor Ramón Jiménez
1
-2
/
+2
2023-11-14
Re-organize `custom` module as `pipeline` module
Héctor Ramón Jiménez
6
-118
/
+154
2023-11-14
Write missing documentation for `custom` module in `iced_wgpu`
Héctor Ramón Jiménez
1
-0
/
+1
2023-11-14
Fix latest `wgpu` changes
Héctor Ramón Jiménez
1
-1
/
+3
2023-11-14
Removed `Into` for Rectangle<f32> from u32
Bingus
1
-1
/
+1
2023-11-14
Added support for custom shader widget for iced_wgpu backend.
Bingus
6
-3
/
+182
2023-11-11
Fix unnecessary references in `iced_wgpu::image`
Héctor Ramón Jiménez
1
-3
/
+3
2023-11-11
Refactor texture image filtering
Héctor Ramón Jiménez
3
-107
/
+141
2023-11-11
Remove debug traces
Remmirad
1
-2
/
+1
2023-11-11
fix design for wgpu backend
Remmirad
1
-56
/
+77
2023-11-11
Fix clippy + fmt
Remmirad
1
-18
/
+24
2023-11-11
Implement texture filtering options
Remmirad
1
-24
/
+45
2023-10-27
Write documentation for the new text APIs
Héctor Ramón Jiménez
2
-2
/
+7
2023-10-27
Update `wgpu` to `0.18` and `cosmic-text` to `0.10`
Héctor Ramón Jiménez
4
-5
/
+18
2023-09-24
Reassign attribute locations for image shader
Jim Eckerlein
2
-7
/
+12
2023-09-24
Compute vertex position for image shader
Jim Eckerlein
2
-80
/
+23
2023-09-24
Move vertex position function into own file
Jim Eckerlein
4
-8
/
+13
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