| Commit message (Collapse) | Author | Files | Lines |
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window::screenshot command.
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... and move `StaticBuffer` to nested `static` module
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gradient uniforms on OpenGL side to be more performant.
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storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
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Notes:
- not sure if `filtering sampler` should be used, so for now it is not used
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