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* Fix duplicating fragment positionLibravatar Dispersia2021-05-201-4/+3
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* Run cargo fmtLibravatar Dispersia2021-04-121-1/+1
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* add temporary fix for image wgslLibravatar Dispersia2021-04-123-8/+10
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* Upgrade wgpuLibravatar Dispersia2021-04-1120-213/+242
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* Limit border radius to max dimension in `quad` pipelineLibravatar Héctor Ramón Jiménez2020-11-232-0/+5
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* Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels"Libravatar Héctor Ramón Jiménez2020-05-282-6/+6
| | | | | This reverts commit 40501f630d8a5aa234ea23b7eaae37060e0e08a5, reversing changes made to 5324eb10242a7dd33f5271dc6fc9eeb09eb2cb50.
* Align quads to physical pixels in `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-05-272-6/+6
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* Fix MSAA blit vertex shader to match `wgpu` NDCLibravatar Héctor Ramón Jiménez2020-04-162-3/+3
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* Avoid creating a vertex buffer every frameLibravatar Héctor Ramón Jiménez2020-02-262-1/+1
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* Recompile `image` shadersLibravatar Héctor Ramón Jiménez2020-02-252-0/+0
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* Updated shaders and removed debug_stub_derive dependencyLibravatar Malte Veerman2020-02-252-0/+0
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* Use array of atlases instead of one growing indefinitely.Libravatar Malte Veerman2020-02-252-5/+6
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* Implemented a texture atlas for images and svgs.Libravatar Malte Veerman2020-02-252-0/+26
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* Implement MSAA for `triangle` pipeline in `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-02-155-24/+38
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* Finish `clock` exampleLibravatar Héctor Ramón Jiménez2020-02-122-3/+1
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* Merge branch 'master' into feature/custom-stylingLibravatar Héctor Ramón Jiménez2020-01-054-0/+25
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| * Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-01-024-0/+0
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| * Implement Geometry2D primitiveLibravatar Artur Sapek2020-01-014-0/+25
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* | Add `border_width` and `border_color` to `Quad`Libravatar Héctor Ramón Jiménez2019-12-314-13/+52
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* Apply HiDPI scaling to quadsLibravatar Héctor Ramón Jiménez2019-11-054-14/+14
| | | | The anti-aliasing strategy is pretty naive, but we will manage for now.
* Implement basic image rendering in `iced_wgpu`Libravatar Héctor Ramón Jiménez2019-10-234-0/+36
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* Draw sliders in `iced_wgpu`Libravatar Héctor Ramón Jiménez2019-10-122-1/+1
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* Make `iced_core::Button` customizableLibravatar Héctor Ramón Jiménez2019-10-084-4/+11
| | | | | | | Now it supports: - Any kind of content - Custom border radius - Custom background
* Draft fragment shader for rounded rectanglesLibravatar Héctor Ramón Jiménez2019-10-084-1/+30
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* Render colored quadsLibravatar Héctor Ramón Jiménez2019-10-074-0/+33