Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix duplicating fragment position | 2021-05-20 | 1 | -4/+3 | |
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* | Run cargo fmt | 2021-04-12 | 1 | -1/+1 | |
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* | add temporary fix for image wgsl | 2021-04-12 | 3 | -8/+10 | |
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* | Upgrade wgpu | 2021-04-11 | 20 | -213/+242 | |
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* | Limit border radius to max dimension in `quad` pipeline | 2020-11-23 | 2 | -0/+5 | |
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* | Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels" | 2020-05-28 | 2 | -6/+6 | |
| | | | | | This reverts commit 40501f630d8a5aa234ea23b7eaae37060e0e08a5, reversing changes made to 5324eb10242a7dd33f5271dc6fc9eeb09eb2cb50. | ||||
* | Align quads to physical pixels in `iced_wgpu` | 2020-05-27 | 2 | -6/+6 | |
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* | Fix MSAA blit vertex shader to match `wgpu` NDC | 2020-04-16 | 2 | -3/+3 | |
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* | Avoid creating a vertex buffer every frame | 2020-02-26 | 2 | -1/+1 | |
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* | Recompile `image` shaders | 2020-02-25 | 2 | -0/+0 | |
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* | Updated shaders and removed debug_stub_derive dependency | 2020-02-25 | 2 | -0/+0 | |
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* | Use array of atlases instead of one growing indefinitely. | 2020-02-25 | 2 | -5/+6 | |
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* | Implemented a texture atlas for images and svgs. | 2020-02-25 | 2 | -0/+26 | |
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* | Implement MSAA for `triangle` pipeline in `iced_wgpu` | 2020-02-15 | 5 | -24/+38 | |
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* | Finish `clock` example | 2020-02-12 | 2 | -3/+1 | |
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* | Merge branch 'master' into feature/custom-styling | 2020-01-05 | 4 | -0/+25 | |
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| * | Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu` | 2020-01-02 | 4 | -0/+0 | |
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| * | Implement Geometry2D primitive | 2020-01-01 | 4 | -0/+25 | |
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* | | Add `border_width` and `border_color` to `Quad` | 2019-12-31 | 4 | -13/+52 | |
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* | Apply HiDPI scaling to quads | 2019-11-05 | 4 | -14/+14 | |
| | | | | The anti-aliasing strategy is pretty naive, but we will manage for now. | ||||
* | Implement basic image rendering in `iced_wgpu` | 2019-10-23 | 4 | -0/+36 | |
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* | Draw sliders in `iced_wgpu` | 2019-10-12 | 2 | -1/+1 | |
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* | Make `iced_core::Button` customizable | 2019-10-08 | 4 | -4/+11 | |
| | | | | | | | Now it supports: - Any kind of content - Custom border radius - Custom background | ||||
* | Draft fragment shader for rounded rectangles | 2019-10-08 | 4 | -1/+30 | |
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* | Render colored quads | 2019-10-07 | 4 | -0/+33 | |