Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2024-08-04 | Implement image support for `canvas` widget | 1 | -2/+10 | ||
2024-07-29 | Snap `Quad` lines to the pixel grid in `iced_wgpu` | 1 | -2/+11 | ||
2024-06-29 | wgpu: fix "radii" typo | 1 | -7/+7 | ||
2024-05-12 | Align images to the pixel grid in `iced_wgpu` | 1 | -1/+1 | ||
This should fix some graphical glitches, at the expense of potential alignment issues with small icons / images. | |||||
2024-05-03 | Introduce dynamic `opacity` support for `Image` and `Svg` | 1 | -4/+7 | ||
2024-05-02 | Simplify image rotation API and its internals | 1 | -15/+6 | ||
2024-05-02 | Add `Image` rotation support | 1 | -8/+29 | ||
Co-authored-by: DKolter <68352124+DKolter@users.noreply.github.com> | |||||
2024-04-07 | Share `msaa::Blit` texture between multiple windows | 1 | -13/+7 | ||
2024-03-26 | Update solid.wgsl | 1 | -3/+9 | ||
2024-03-09 | fix some comments | 1 | -1/+1 | ||
Signed-off-by: rustrover <seekseat@126.com> | |||||
2024-01-20 | Inline `quad_pos` and `quad_scale` definitions | 1 | -4/+2 | ||
2024-01-20 | feat: quad shadows | 2 | -16/+38 | ||
2024-01-19 | Fix `vertex.wgsl` shader in `iced_wgpu` | 1 | -1/+1 | ||
2023-09-24 | Reassign attribute locations for image shader | 1 | -5/+5 | ||
2023-09-24 | Compute vertex position for image shader | 1 | -3/+5 | ||
2023-09-24 | Move vertex position function into own file | 2 | -8/+7 | ||
2023-09-24 | Reassign attribute locations | 2 | -16/+16 | ||
2023-09-24 | Compute vertex position in shader | 3 | -4/+12 | ||
2023-09-07 | Use Oklab color interpolation only with `color::GAMMA_CORRECTION` | 8 | -482/+491 | ||
2023-09-07 | Compute gradients in Oklab color space | 1 | -5/+21 | ||
2023-09-07 | Remove unnecessary `interpolate(flat)` in `quad.wgsl` | 1 | -1/+1 | ||
2023-09-03 | use @interpolate(flat) attribute as per the WebGPU spec: | 2 | -21/+21 | ||
User-defined vertex outputs and fragment inputs of scalar or vector integer type must always be specified as @interpolate(flat) https://www.w3.org/TR/WGSL/#interpolation | |||||
2023-06-14 | Replaced offscreen_blit.wgsl with existing blit.wgsl. | 1 | -27/+0 | ||
2023-06-08 | Adjusted offscreen pass to be a render pass vs compute for compat with ↵ | 1 | -16/+21 | ||
web-colors flag. | |||||
2023-06-07 | Switched to packing using f16s to maintain acceptable precision. | 2 | -72/+88 | ||
2023-06-06 | Updated color packing into u32 to consider incorrect web-colors. | 2 | -36/+22 | ||
2023-06-06 | Optimized gradient data packing. | 2 | -84/+74 | ||
2023-06-06 | Added offscreen rendering support for wgpu & tiny-skia exposed with the ↵ | 1 | -0/+22 | ||
window::screenshot command. | |||||
2023-05-11 | Added support for gradients as background variants + other optimizations. | 4 | -162/+422 | ||
2022-11-16 | Group all solid triangles independently of color | 2 | -38/+21 | ||
2022-11-03 | non uniform border radius for quads | 1 | -14/+33 | ||
2022-10-18 | Cleaned up namespaces re: PR comments. | 3 | -20/+20 | ||
2022-10-06 | Fixed some more imports/documentation. | 2 | -3/+2 | ||
2022-10-06 | Fixed lint issues & cleaned up some documentation. | 2 | -2/+2 | ||
2022-10-05 | Adjusted gradient uniforms to be more tightly packed. | 1 | -12/+17 | ||
2022-09-29 | Adds linear gradient support to 2D meshes in the canvas widget. | 2 | -0/+101 | ||
2022-09-29 | Adds linear gradient support to 2D meshes in the canvas widget. | 2 | -0/+101 | ||
2022-07-02 | better `wgsl` code style | 4 | -11/+11 | ||
2022-07-02 | fix `wgsl` syntax | 1 | -1/+1 | ||
2022-07-02 | update `wgpu` to `0.13` | 4 | -54/+54 | ||
2022-01-04 | Update wgpu 0.12 | 3 | -3/+0 | ||
2021-10-15 | Fix blit shader constants visivility #1083 | 1 | -2/+2 | ||
2021-05-20 | Fix duplicating fragment position | 1 | -4/+3 | ||
2021-04-12 | Run cargo fmt | 1 | -1/+1 | ||
2021-04-12 | add temporary fix for image wgsl | 3 | -8/+10 | ||
2021-04-11 | Upgrade wgpu | 20 | -213/+242 | ||
2020-11-23 | Limit border radius to max dimension in `quad` pipeline | 2 | -0/+5 | ||
2020-05-28 | Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels" | 2 | -6/+6 | ||
This reverts commit 40501f630d8a5aa234ea23b7eaae37060e0e08a5, reversing changes made to 5324eb10242a7dd33f5271dc6fc9eeb09eb2cb50. | |||||
2020-05-27 | Align quads to physical pixels in `iced_wgpu` | 2 | -6/+6 | ||
2020-04-16 | Fix MSAA blit vertex shader to match `wgpu` NDC | 2 | -3/+3 | ||