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2020-02-26Avoid creating a vertex buffer every frameLibravatar Héctor Ramón Jiménez2-1/+1
2020-02-25Recompile `image` shadersLibravatar Héctor Ramón Jiménez2-0/+0
2020-02-25Updated shaders and removed debug_stub_derive dependencyLibravatar Malte Veerman2-0/+0
2020-02-25Use array of atlases instead of one growing indefinitely.Libravatar Malte Veerman2-5/+6
2020-02-25Implemented a texture atlas for images and svgs.Libravatar Malte Veerman2-0/+26
2020-02-15Implement MSAA for `triangle` pipeline in `iced_wgpu`Libravatar Héctor Ramón Jiménez5-24/+38
2020-02-12Finish `clock` exampleLibravatar Héctor Ramón Jiménez2-3/+1
2020-01-02Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`Libravatar Héctor Ramón Jiménez4-0/+0
2020-01-01Implement Geometry2D primitiveLibravatar Artur Sapek4-0/+25
2019-12-31Add `border_width` and `border_color` to `Quad`Libravatar Héctor Ramón Jiménez4-13/+52
2019-11-05Apply HiDPI scaling to quadsLibravatar Héctor Ramón Jiménez4-14/+14
2019-10-23Implement basic image rendering in `iced_wgpu`Libravatar Héctor Ramón Jiménez4-0/+36
2019-10-12Draw sliders in `iced_wgpu`Libravatar Héctor Ramón Jiménez2-1/+1
2019-10-08Make `iced_core::Button` customizableLibravatar Héctor Ramón Jiménez4-4/+11
2019-10-08Draft fragment shader for rounded rectanglesLibravatar Héctor Ramón Jiménez4-1/+30
2019-10-07Render colored quadsLibravatar Héctor Ramón Jiménez4-0/+33