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A cross-platform GUI library for Rust, inspired by Elm
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2020-02-26
Avoid creating a vertex buffer every frame
Héctor Ramón Jiménez
2
-1
/
+1
2020-02-25
Recompile `image` shaders
Héctor Ramón Jiménez
2
-0
/
+0
2020-02-25
Updated shaders and removed debug_stub_derive dependency
Malte Veerman
2
-0
/
+0
2020-02-25
Use array of atlases instead of one growing indefinitely.
Malte Veerman
2
-5
/
+6
2020-02-25
Implemented a texture atlas for images and svgs.
Malte Veerman
2
-0
/
+26
2020-02-15
Implement MSAA for `triangle` pipeline in `iced_wgpu`
Héctor Ramón Jiménez
5
-24
/
+38
2020-02-12
Finish `clock` example
Héctor Ramón Jiménez
2
-3
/
+1
2020-01-02
Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`
Héctor Ramón Jiménez
4
-0
/
+0
2020-01-01
Implement Geometry2D primitive
Artur Sapek
4
-0
/
+25
2019-12-31
Add `border_width` and `border_color` to `Quad`
Héctor Ramón Jiménez
4
-13
/
+52
2019-11-05
Apply HiDPI scaling to quads
Héctor Ramón Jiménez
4
-14
/
+14
2019-10-23
Implement basic image rendering in `iced_wgpu`
Héctor Ramón Jiménez
4
-0
/
+36
2019-10-12
Draw sliders in `iced_wgpu`
Héctor Ramón Jiménez
2
-1
/
+1
2019-10-08
Make `iced_core::Button` customizable
Héctor Ramón Jiménez
4
-4
/
+11
2019-10-08
Draft fragment shader for rounded rectangles
Héctor Ramón Jiménez
4
-1
/
+30
2019-10-07
Render colored quads
Héctor Ramón Jiménez
4
-0
/
+33
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