| Commit message (Expand) | Author | Files | Lines |
2020-04-16 | Fix MSAA blit vertex shader to match `wgpu` NDC | Héctor Ramón Jiménez | 2 | -3/+3 |
2020-02-26 | Avoid creating a vertex buffer every frame | Héctor Ramón Jiménez | 2 | -1/+1 |
2020-02-25 | Recompile `image` shaders | Héctor Ramón Jiménez | 2 | -0/+0 |
2020-02-25 | Updated shaders and removed debug_stub_derive dependency | Malte Veerman | 2 | -0/+0 |
2020-02-25 | Use array of atlases instead of one growing indefinitely. | Malte Veerman | 2 | -5/+6 |
2020-02-25 | Implemented a texture atlas for images and svgs. | Malte Veerman | 2 | -0/+26 |
2020-02-15 | Implement MSAA for `triangle` pipeline in `iced_wgpu` | Héctor Ramón Jiménez | 5 | -24/+38 |
2020-02-12 | Finish `clock` example | Héctor Ramón Jiménez | 2 | -3/+1 |
2020-01-02 | Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu` | Héctor Ramón Jiménez | 4 | -0/+0 |
2020-01-01 | Implement Geometry2D primitive | Artur Sapek | 4 | -0/+25 |
2019-12-31 | Add `border_width` and `border_color` to `Quad` | Héctor Ramón Jiménez | 4 | -13/+52 |
2019-11-05 | Apply HiDPI scaling to quads | Héctor Ramón Jiménez | 4 | -14/+14 |
2019-10-23 | Implement basic image rendering in `iced_wgpu` | Héctor Ramón Jiménez | 4 | -0/+36 |
2019-10-12 | Draw sliders in `iced_wgpu` | Héctor Ramón Jiménez | 2 | -1/+1 |
2019-10-08 | Make `iced_core::Button` customizable | Héctor Ramón Jiménez | 4 | -4/+11 |
2019-10-08 | Draft fragment shader for rounded rectangles | Héctor Ramón Jiménez | 4 | -1/+30 |
2019-10-07 | Render colored quads | Héctor Ramón Jiménez | 4 | -0/+33 |