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2022-11-16Group all solid triangles independently of colorLibravatar Héctor Ramón Jiménez2-38/+21
2022-11-03non uniform border radius for quadsLibravatar Robert Krahn1-14/+33
2022-10-18Cleaned up namespaces re: PR comments.Libravatar bungoboingo3-20/+20
2022-10-06Fixed some more imports/documentation.Libravatar shan2-3/+2
2022-10-06Fixed lint issues & cleaned up some documentation.Libravatar shan2-2/+2
2022-10-05Adjusted gradient uniforms to be more tightly packed.Libravatar shan1-12/+17
2022-09-29Adds linear gradient support to 2D meshes in the canvas widget.Libravatar shan2-0/+101
2022-09-29Adds linear gradient support to 2D meshes in the canvas widget.Libravatar shan2-0/+101
2022-07-02better `wgsl` code styleLibravatar Cupnfish4-11/+11
2022-07-02fix `wgsl` syntaxLibravatar Cupnfish1-1/+1
2022-07-02update `wgpu` to `0.13`Libravatar Cupnfish4-54/+54
2022-01-04Update wgpu 0.12Libravatar Poly3-3/+0
2021-10-15Fix blit shader constants visivility #1083Libravatar Paul Delafosse1-2/+2
2021-05-20Fix duplicating fragment positionLibravatar Dispersia1-4/+3
2021-04-12Run cargo fmtLibravatar Dispersia1-1/+1
2021-04-12add temporary fix for image wgslLibravatar Dispersia3-8/+10
2021-04-11Upgrade wgpuLibravatar Dispersia20-213/+242
2020-11-23Limit border radius to max dimension in `quad` pipelineLibravatar Héctor Ramón Jiménez2-0/+5
2020-05-28Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels"Libravatar Héctor Ramón Jiménez2-6/+6
2020-05-27Align quads to physical pixels in `iced_wgpu`Libravatar Héctor Ramón Jiménez2-6/+6
2020-04-16Fix MSAA blit vertex shader to match `wgpu` NDCLibravatar Héctor Ramón Jiménez2-3/+3
2020-02-26Avoid creating a vertex buffer every frameLibravatar Héctor Ramón Jiménez2-1/+1
2020-02-25Recompile `image` shadersLibravatar Héctor Ramón Jiménez2-0/+0
2020-02-25Updated shaders and removed debug_stub_derive dependencyLibravatar Malte Veerman2-0/+0
2020-02-25Use array of atlases instead of one growing indefinitely.Libravatar Malte Veerman2-5/+6
2020-02-25Implemented a texture atlas for images and svgs.Libravatar Malte Veerman2-0/+26
2020-02-15Implement MSAA for `triangle` pipeline in `iced_wgpu`Libravatar Héctor Ramón Jiménez5-24/+38
2020-02-12Finish `clock` exampleLibravatar Héctor Ramón Jiménez2-3/+1
2020-01-02Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`Libravatar Héctor Ramón Jiménez4-0/+0
2020-01-01Implement Geometry2D primitiveLibravatar Artur Sapek4-0/+25
2019-12-31Add `border_width` and `border_color` to `Quad`Libravatar Héctor Ramón Jiménez4-13/+52
2019-11-05Apply HiDPI scaling to quadsLibravatar Héctor Ramón Jiménez4-14/+14
2019-10-23Implement basic image rendering in `iced_wgpu`Libravatar Héctor Ramón Jiménez4-0/+36
2019-10-12Draw sliders in `iced_wgpu`Libravatar Héctor Ramón Jiménez2-1/+1
2019-10-08Make `iced_core::Button` customizableLibravatar Héctor Ramón Jiménez4-4/+11
2019-10-08Draft fragment shader for rounded rectanglesLibravatar Héctor Ramón Jiménez4-1/+30
2019-10-07Render colored quadsLibravatar Héctor Ramón Jiménez4-0/+33