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A cross-platform GUI library for Rust, inspired by Elm
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2022-11-16
Group all solid triangles independently of color
Héctor Ramón Jiménez
2
-38
/
+21
2022-11-03
non uniform border radius for quads
Robert Krahn
1
-14
/
+33
2022-10-18
Cleaned up namespaces re: PR comments.
bungoboingo
3
-20
/
+20
2022-10-06
Fixed some more imports/documentation.
shan
2
-3
/
+2
2022-10-06
Fixed lint issues & cleaned up some documentation.
shan
2
-2
/
+2
2022-10-05
Adjusted gradient uniforms to be more tightly packed.
shan
1
-12
/
+17
2022-09-29
Adds linear gradient support to 2D meshes in the canvas widget.
shan
2
-0
/
+101
2022-09-29
Adds linear gradient support to 2D meshes in the canvas widget.
shan
2
-0
/
+101
2022-07-02
better `wgsl` code style
Cupnfish
4
-11
/
+11
2022-07-02
fix `wgsl` syntax
Cupnfish
1
-1
/
+1
2022-07-02
update `wgpu` to `0.13`
Cupnfish
4
-54
/
+54
2022-01-04
Update wgpu 0.12
Poly
3
-3
/
+0
2021-10-15
Fix blit shader constants visivility #1083
Paul Delafosse
1
-2
/
+2
2021-05-20
Fix duplicating fragment position
Dispersia
1
-4
/
+3
2021-04-12
Run cargo fmt
Dispersia
1
-1
/
+1
2021-04-12
add temporary fix for image wgsl
Dispersia
3
-8
/
+10
2021-04-11
Upgrade wgpu
Dispersia
20
-213
/
+242
2020-11-23
Limit border radius to max dimension in `quad` pipeline
Héctor Ramón Jiménez
2
-0
/
+5
2020-05-28
Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels"
Héctor Ramón Jiménez
2
-6
/
+6
2020-05-27
Align quads to physical pixels in `iced_wgpu`
Héctor Ramón Jiménez
2
-6
/
+6
2020-04-16
Fix MSAA blit vertex shader to match `wgpu` NDC
Héctor Ramón Jiménez
2
-3
/
+3
2020-02-26
Avoid creating a vertex buffer every frame
Héctor Ramón Jiménez
2
-1
/
+1
2020-02-25
Recompile `image` shaders
Héctor Ramón Jiménez
2
-0
/
+0
2020-02-25
Updated shaders and removed debug_stub_derive dependency
Malte Veerman
2
-0
/
+0
2020-02-25
Use array of atlases instead of one growing indefinitely.
Malte Veerman
2
-5
/
+6
2020-02-25
Implemented a texture atlas for images and svgs.
Malte Veerman
2
-0
/
+26
2020-02-15
Implement MSAA for `triangle` pipeline in `iced_wgpu`
Héctor Ramón Jiménez
5
-24
/
+38
2020-02-12
Finish `clock` example
Héctor Ramón Jiménez
2
-3
/
+1
2020-01-02
Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`
Héctor Ramón Jiménez
4
-0
/
+0
2020-01-01
Implement Geometry2D primitive
Artur Sapek
4
-0
/
+25
2019-12-31
Add `border_width` and `border_color` to `Quad`
Héctor Ramón Jiménez
4
-13
/
+52
2019-11-05
Apply HiDPI scaling to quads
Héctor Ramón Jiménez
4
-14
/
+14
2019-10-23
Implement basic image rendering in `iced_wgpu`
Héctor Ramón Jiménez
4
-0
/
+36
2019-10-12
Draw sliders in `iced_wgpu`
Héctor Ramón Jiménez
2
-1
/
+1
2019-10-08
Make `iced_core::Button` customizable
Héctor Ramón Jiménez
4
-4
/
+11
2019-10-08
Draft fragment shader for rounded rectangles
Héctor Ramón Jiménez
4
-1
/
+30
2019-10-07
Render colored quads
Héctor Ramón Jiménez
4
-0
/
+33