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A cross-platform GUI library for Rust, inspired by Elm
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path:
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/
wgpu
/
src
/
shader
/
quad.wgsl
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Commit message (
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Author
Age
Files
Lines
*
fix some comments
rustrover
2024-03-09
1
-1
/
+1
*
feat: quad shadows
Nick Senger
2024-01-20
1
-11
/
+7
*
Use Oklab color interpolation only with `color::GAMMA_CORRECTION`
Héctor Ramón Jiménez
2023-09-07
1
-322
/
+0
*
Compute gradients in Oklab color space
Matthias Vogelgesang
2023-09-07
1
-5
/
+21
*
Remove unnecessary `interpolate(flat)` in `quad.wgsl`
Héctor Ramón Jiménez
2023-09-07
1
-1
/
+1
*
use @interpolate(flat) attribute as per the WebGPU spec:
David Huculak
2023-09-03
1
-11
/
+11
*
Switched to packing using f16s to maintain acceptable precision.
Bingus
2023-06-07
1
-35
/
+42
*
Updated color packing into u32 to consider incorrect web-colors.
Bingus
2023-06-06
1
-18
/
+11
*
Optimized gradient data packing.
Bingus
2023-06-06
1
-46
/
+41
*
Added support for gradients as background variants + other optimizations.
Bingus
2023-05-11
1
-44
/
+254
*
non uniform border radius for quads
Robert Krahn
2022-11-03
1
-14
/
+33
*
better `wgsl` code style
Cupnfish
2022-07-02
1
-3
/
+3
*
update `wgpu` to `0.13`
Cupnfish
2022-07-02
1
-22
/
+22
*
Update wgpu 0.12
Poly
2022-01-04
1
-1
/
+0
*
Fix duplicating fragment position
Dispersia
2021-05-20
1
-4
/
+3
*
Run cargo fmt
Dispersia
2021-04-12
1
-1
/
+1
*
add temporary fix for image wgsl
Dispersia
2021-04-12
1
-1
/
+1
*
Upgrade wgpu
Dispersia
2021-04-11
1
-0
/
+123