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2024-03-09fix some commentsLibravatar rustrover1-1/+1
2024-01-20feat: quad shadowsLibravatar Nick Senger1-11/+7
2023-09-24Move vertex position function into own fileLibravatar Jim Eckerlein1-8/+0
2023-09-24Compute vertex position in shaderLibravatar Jim Eckerlein1-0/+8
2023-09-07Use Oklab color interpolation only with `color::GAMMA_CORRECTION`Libravatar Héctor Ramón Jiménez1-322/+0
2023-09-07Compute gradients in Oklab color spaceLibravatar Matthias Vogelgesang1-5/+21
2023-09-07Remove unnecessary `interpolate(flat)` in `quad.wgsl`Libravatar Héctor Ramón Jiménez1-1/+1
2023-09-03use @interpolate(flat) attribute as per the WebGPU spec:Libravatar David Huculak1-11/+11
2023-06-07Switched to packing using f16s to maintain acceptable precision.Libravatar Bingus1-35/+42
2023-06-06Updated color packing into u32 to consider incorrect web-colors.Libravatar Bingus1-18/+11
2023-06-06Optimized gradient data packing.Libravatar Bingus1-46/+41
2023-05-11Added support for gradients as background variants + other optimizations.Libravatar Bingus1-44/+254
2022-11-03non uniform border radius for quadsLibravatar Robert Krahn1-14/+33
2022-07-02better `wgsl` code styleLibravatar Cupnfish1-3/+3
2022-07-02update `wgpu` to `0.13`Libravatar Cupnfish1-22/+22
2022-01-04Update wgpu 0.12Libravatar Poly1-1/+0
2021-05-20Fix duplicating fragment positionLibravatar Dispersia1-4/+3
2021-04-12Run cargo fmtLibravatar Dispersia1-1/+1
2021-04-12add temporary fix for image wgslLibravatar Dispersia1-1/+1
2021-04-11Upgrade wgpuLibravatar Dispersia1-0/+123