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A cross-platform GUI library for Rust, inspired by Elm
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wgpu
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src
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shader
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quad.wgsl
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Author
Files
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2024-06-29
wgpu: fix "radii" typo
Vlad-Stefan Harbuz
1
-7
/
+7
2024-03-09
fix some comments
rustrover
1
-1
/
+1
2024-01-20
feat: quad shadows
Nick Senger
1
-11
/
+7
2023-09-24
Move vertex position function into own file
Jim Eckerlein
1
-8
/
+0
2023-09-24
Compute vertex position in shader
Jim Eckerlein
1
-0
/
+8
2023-09-07
Use Oklab color interpolation only with `color::GAMMA_CORRECTION`
Héctor Ramón Jiménez
1
-322
/
+0
2023-09-07
Compute gradients in Oklab color space
Matthias Vogelgesang
1
-5
/
+21
2023-09-07
Remove unnecessary `interpolate(flat)` in `quad.wgsl`
Héctor Ramón Jiménez
1
-1
/
+1
2023-09-03
use @interpolate(flat) attribute as per the WebGPU spec:
David Huculak
1
-11
/
+11
2023-06-07
Switched to packing using f16s to maintain acceptable precision.
Bingus
1
-35
/
+42
2023-06-06
Updated color packing into u32 to consider incorrect web-colors.
Bingus
1
-18
/
+11
2023-06-06
Optimized gradient data packing.
Bingus
1
-46
/
+41
2023-05-11
Added support for gradients as background variants + other optimizations.
Bingus
1
-44
/
+254
2022-11-03
non uniform border radius for quads
Robert Krahn
1
-14
/
+33
2022-07-02
better `wgsl` code style
Cupnfish
1
-3
/
+3
2022-07-02
update `wgpu` to `0.13`
Cupnfish
1
-22
/
+22
2022-01-04
Update wgpu 0.12
Poly
1
-1
/
+0
2021-05-20
Fix duplicating fragment position
Dispersia
1
-4
/
+3
2021-04-12
Run cargo fmt
Dispersia
1
-1
/
+1
2021-04-12
add temporary fix for image wgsl
Dispersia
1
-1
/
+1
2021-04-11
Upgrade wgpu
Dispersia
1
-0
/
+123