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* Implemented automatic deallocation of texture space for dropped allocationsLibravatar Malte Veerman2020-02-252-16/+2
* Updated shaders and removed debug_stub_derive dependencyLibravatar Malte Veerman2020-02-252-10/+27
* Batch image draw calls into one with multiple instancesLibravatar Malte Veerman2020-02-252-21/+6
* Implement allocating large images across multiple texture array layers.Libravatar Malte Veerman2020-02-252-40/+22
* Use array of atlases instead of one growing indefinitely.Libravatar Malte Veerman2020-02-252-227/+51
* Some small debug changesLibravatar Malte Veerman2020-02-252-12/+12
* Merged image and svg texture atlases into one owned by the image pipeline.Libravatar Malte Veerman2020-02-252-126/+31
* Implemented a texture atlas for images and svgs.Libravatar Malte Veerman2020-02-252-145/+336
* Avoid rasterizing SVG when a dimension is 0Libravatar Héctor Ramón Jiménez2019-12-211-0/+4
* Cache `Svg` load result properlyLibravatar Héctor Ramón Jiménez2019-12-151-15/+20
* Add `svg` exampleLibravatar Héctor Ramón Jiménez2019-12-151-1/+1
* Rerasterize SVGs when resized and refactor a bitLibravatar Héctor Ramón Jiménez2019-12-152-0/+363