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A cross-platform GUI library for Rust, inspired by Elm
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Age
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*
Implemented automatic deallocation of texture space for dropped allocations
Malte Veerman
2020-02-25
2
-16
/
+2
*
Updated shaders and removed debug_stub_derive dependency
Malte Veerman
2020-02-25
2
-10
/
+27
*
Batch image draw calls into one with multiple instances
Malte Veerman
2020-02-25
2
-21
/
+6
*
Implement allocating large images across multiple texture array layers.
Malte Veerman
2020-02-25
2
-40
/
+22
*
Use array of atlases instead of one growing indefinitely.
Malte Veerman
2020-02-25
2
-227
/
+51
*
Some small debug changes
Malte Veerman
2020-02-25
2
-12
/
+12
*
Merged image and svg texture atlases into one owned by the image pipeline.
Malte Veerman
2020-02-25
2
-126
/
+31
*
Implemented a texture atlas for images and svgs.
Malte Veerman
2020-02-25
2
-145
/
+336
*
Avoid rasterizing SVG when a dimension is 0
Héctor Ramón Jiménez
2019-12-21
1
-0
/
+4
*
Cache `Svg` load result properly
Héctor Ramón Jiménez
2019-12-15
1
-15
/
+20
*
Add `svg` example
Héctor Ramón Jiménez
2019-12-15
1
-1
/
+1
*
Rerasterize SVGs when resized and refactor a bit
Héctor Ramón Jiménez
2019-12-15
2
-0
/
+363